[7690] Move GetCreature/GetGameobject to class Map. Author: VladimirMangos

* This let get objects at map without reference to player or another object.
    * Simplify future implementation for per-map storage for like objects

--HG--
branch : trunk
This commit is contained in:
megamage
2009-04-20 20:28:19 -05:00
parent b4046ddf88
commit fc7e1db9fb
28 changed files with 140 additions and 163 deletions

View File

@@ -107,7 +107,7 @@ bool ChatHandler::HandleNpcWhisperCommand(const char* args)
char* text = strtok(NULL, "");
uint64 guid = m_session->GetPlayer()->GetSelection();
Creature* pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), guid);
Creature* pCreature = m_session->GetPlayer()->GetMap()->GetCreature(guid);
if(!pCreature || !receiver_str || !text)
{