Scripting/Obsidian Sanctum: Updated scripts to use Events.

This commit is contained in:
Malcrom
2013-12-11 01:13:23 -03:30
parent eddf1b5a64
commit fc7e335d3b
6 changed files with 1562 additions and 1574 deletions

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@@ -449,6 +449,7 @@ void AddSC_oculus();
void AddSC_boss_malygos(); // The Nexus: Eye of Eternity
void AddSC_instance_eye_of_eternity();
void AddSC_boss_sartharion(); //Obsidian Sanctum
void AddSC_obsidian_sanctum();
void AddSC_instance_obsidian_sanctum();
void AddSC_boss_bjarngrim(); //Ulduar Halls of Lightning
void AddSC_boss_loken();
@@ -1287,6 +1288,7 @@ void AddNorthrendScripts()
AddSC_boss_malygos(); // The Nexus: Eye of Eternity
AddSC_instance_eye_of_eternity();
AddSC_boss_sartharion(); //Obsidian Sanctum
AddSC_obsidian_sanctum();
AddSC_instance_obsidian_sanctum();
AddSC_boss_bjarngrim(); //Ulduar Halls of Lightning
AddSC_boss_loken();

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@@ -45,6 +45,7 @@ set(scripts_STAT_SRCS
Northrend/ChamberOfAspects/ObsidianSanctum/instance_obsidian_sanctum.cpp
Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.h
Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp
Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.cpp
Northrend/ChamberOfAspects/RubySanctum/instance_ruby_sanctum.cpp
Northrend/ChamberOfAspects/RubySanctum/ruby_sanctum.h
Northrend/ChamberOfAspects/RubySanctum/ruby_sanctum.cpp

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@@ -19,8 +19,6 @@
#include "InstanceScript.h"
#include "obsidian_sanctum.h"
#define MAX_ENCOUNTER 1
/* Obsidian Sanctum encounters:
0 - Sartharion
*/
@@ -28,48 +26,18 @@
class instance_obsidian_sanctum : public InstanceMapScript
{
public:
instance_obsidian_sanctum() : InstanceMapScript("instance_obsidian_sanctum", 615) { }
InstanceScript* GetInstanceScript(InstanceMap* map) const OVERRIDE
{
return new instance_obsidian_sanctum_InstanceMapScript(map);
}
instance_obsidian_sanctum() : InstanceMapScript(OSScriptName, 615) { }
struct instance_obsidian_sanctum_InstanceMapScript : public InstanceScript
{
instance_obsidian_sanctum_InstanceMapScript(Map* map) : InstanceScript(map) { }
uint32 m_auiEncounter[MAX_ENCOUNTER];
uint64 m_uiSartharionGUID;
uint64 m_uiTenebronGUID;
uint64 m_uiShadronGUID;
uint64 m_uiVesperonGUID;
bool m_bTenebronKilled;
bool m_bShadronKilled;
bool m_bVesperonKilled;
void Initialize() OVERRIDE
{
memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
m_uiSartharionGUID = 0;
m_uiTenebronGUID = 0;
m_uiShadronGUID = 0;
m_uiVesperonGUID = 0;
m_bTenebronKilled = false;
m_bShadronKilled = false;
m_bVesperonKilled = false;
}
bool IsEncounterInProgress() const OVERRIDE
{
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
if (m_auiEncounter[i] == IN_PROGRESS)
return true;
return false;
sartharionGUID = 0;
tenebronGUID = 0;
shadronGUID = 0;
vesperonGUID = 0;
}
void OnCreatureCreate(Creature* creature) OVERRIDE
@@ -77,68 +45,113 @@ public:
switch (creature->GetEntry())
{
case NPC_SARTHARION:
m_uiSartharionGUID = creature->GetGUID();
sartharionGUID = creature->GetGUID();
break;
//three dragons below set to active state once created.
//we must expect bigger raid to encounter main boss, and then three dragons must be active due to grid differences
// Three dragons below set to active state once created.
// We must expect bigger raid to encounter main boss, and then three dragons must be active due to grid differences
case NPC_TENEBRON:
m_uiTenebronGUID = creature->GetGUID();
tenebronGUID = creature->GetGUID();
creature->setActive(true);
break;
case NPC_SHADRON:
m_uiShadronGUID = creature->GetGUID();
shadronGUID = creature->GetGUID();
creature->setActive(true);
break;
case NPC_VESPERON:
m_uiVesperonGUID = creature->GetGUID();
vesperonGUID = creature->GetGUID();
creature->setActive(true);
break;
}
}
void SetData(uint32 uiType, uint32 uiData) OVERRIDE
bool SetBossState(uint32 type, EncounterState state) OVERRIDE
{
if (uiType == TYPE_SARTHARION_EVENT)
m_auiEncounter[0] = uiData;
else if (uiType == TYPE_TENEBRON_PREKILLED)
m_bTenebronKilled = true;
else if (uiType == TYPE_SHADRON_PREKILLED)
m_bShadronKilled = true;
else if (uiType == TYPE_VESPERON_PREKILLED)
m_bVesperonKilled = true;
}
if (!InstanceScript::SetBossState(type, state))
return false;
uint32 GetData(uint32 uiType) const OVERRIDE
{
if (uiType == TYPE_SARTHARION_EVENT)
return m_auiEncounter[0];
else if (uiType == TYPE_TENEBRON_PREKILLED)
return m_bTenebronKilled;
else if (uiType == TYPE_SHADRON_PREKILLED)
return m_bShadronKilled;
else if (uiType == TYPE_VESPERON_PREKILLED)
return m_bVesperonKilled;
return 0;
}
uint64 GetData64(uint32 uiData) const OVERRIDE
{
switch (uiData)
switch (type)
{
case DATA_SARTHARION:
return m_uiSartharionGUID;
case DATA_TENEBRON:
return m_uiTenebronGUID;
case DATA_SHADRON:
return m_uiShadronGUID;
case DATA_VESPERON:
return m_uiVesperonGUID;
break;
default:
break;
}
return true;
}
uint64 GetData64(uint32 Data) const OVERRIDE
{
switch (Data)
{
case DATA_SARTHARION:
return sartharionGUID;
case DATA_TENEBRON:
return tenebronGUID;
case DATA_SHADRON:
return shadronGUID;
case DATA_VESPERON:
return vesperonGUID;
}
return 0;
}
std::string GetSaveData() OVERRIDE
{
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << "O S " << GetBossSaveData();
OUT_SAVE_INST_DATA_COMPLETE;
return saveStream.str();
}
void Load(const char* str) OVERRIDE
{
if (!str)
{
OUT_LOAD_INST_DATA_FAIL;
return;
}
OUT_LOAD_INST_DATA(str);
char dataHead1, dataHead2;
std::istringstream loadStream(str);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'O' && dataHead2 == 'S')
{
for (uint32 i = 0; i < EncounterCount; ++i)
{
uint32 tmpState;
loadStream >> tmpState;
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
tmpState = NOT_STARTED;
SetBossState(i, EncounterState(tmpState));
}
}
else
OUT_LOAD_INST_DATA_FAIL;
OUT_LOAD_INST_DATA_COMPLETE;
}
protected:
uint64 sartharionGUID;
uint64 tenebronGUID;
uint64 shadronGUID;
uint64 vesperonGUID;
};
InstanceScript* GetInstanceScript(InstanceMap* map) const OVERRIDE
{
return new instance_obsidian_sanctum_InstanceMapScript(map);
}
};
void AddSC_instance_obsidian_sanctum()

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@@ -18,17 +18,18 @@
#ifndef DEF_OBSIDIAN_SANCTUM_H
#define DEF_OBSIDIAN_SANCTUM_H
#define OSScriptName "instance_obsidian_sanctum"
uint32 const EncounterCount = 5;
enum DataTypes
{
TYPE_SARTHARION_EVENT = 1,
TYPE_TENEBRON_PREKILLED = 2,
TYPE_SHADRON_PREKILLED = 3,
TYPE_VESPERON_PREKILLED = 4,
DATA_SARTHARION = 10,
DATA_TENEBRON = 11,
DATA_SHADRON = 12,
DATA_VESPERON = 13
DATA_SARTHARION = 0,
DATA_TENEBRON = 1,
DATA_SHADRON = 2,
DATA_VESPERON = 3,
DATA_PORTAL_OPEN = 4,
TWILIGHT_ACHIEVEMENTS = 5
};
enum CreaturesIds