Core/PacketIO: Few updates and typo corrections for SendUpdateTrade

This commit is contained in:
Nay
2012-07-26 02:17:03 +01:00
parent c6352171d7
commit fc938ac21e

View File

@@ -80,19 +80,8 @@ void WorldSession::SendUpdateTrade(bool trader_data /*= true*/)
{
TradeData* view_trade = trader_data ? _player->GetTradeData()->GetTraderData() : _player->GetTradeData();
WorldPacket data(SMSG_TRADE_STATUS_EXTENDED, 1+4+4+4+4+4+7*(1+4+4+4+4+8+4+4+4+4+8+4+4+4+4+4+4));
data << uint32(0); // this value must be equal to value from TRADE_STATUS_OPEN_WINDOW status packet (different value for different players to block multiple trades?)
data << uint32(0); // unk 2
data << uint32(view_trade->GetMoney()); // trader gold
data << uint32(view_trade->GetSpell()); // spell casted on lowest slot item
data << uint32(TRADE_SLOT_COUNT); // trade slots count/number?, = next field in most cases
data << uint32(0); // unk 5
data << uint8(trader_data); // 1 means traders data, 0 means own
data << uint32(TRADE_SLOT_COUNT); // trade slots count/number?, = prev field in most cases
ByteBuffer itemData;
ByteBuffer bitData;
ByteBuffer itemData(7*2 + 7*4 + 3*4 + 3*4 + 1);
ByteBuffer bitData(3);
uint8 count = 0;
for (uint8 i = 0; i < TRADE_SLOT_COUNT; ++i)
@@ -175,6 +164,17 @@ void WorldSession::SendUpdateTrade(bool trader_data /*= true*/)
itemData.WriteByteSeq(giftCreatorGuid[3]);
}
WorldPacket data(SMSG_TRADE_STATUS_EXTENDED, 4*6 + 8 + 1 + 3 + bitData.size() + itemData.size());
data << uint32(0); // this value must be equal to value from TRADE_STATUS_OPEN_WINDOW status packet (different value for different players to block multiple trades?)
data << uint32(0); // unk 2
data << uint64(view_trade->GetMoney()); // trader gold
data << uint32(view_trade->GetSpell()); // spell casted on lowest slot item
data << uint32(TRADE_SLOT_COUNT); // trade slots count/number?, = next field in most cases
data << uint32(0); // unk 5
data << uint8(trader_data); // 1 means traders data, 0 means own
data << uint32(TRADE_SLOT_COUNT); // trade slots count/number?, = prev field in most cases
data.WriteBits(count, 22);
data.FlushBits();
data.append(bitData);