Core/Movement: Remove deprecated method Creature::AI_SendMoveToPacket.

This commit is contained in:
kaelima
2012-11-23 20:18:55 +01:00
parent 7fcdbdd3ae
commit fc974d6fbe
3 changed files with 6 additions and 31 deletions

View File

@@ -955,30 +955,6 @@ bool Creature::isCanTrainingAndResetTalentsOf(Player* player) const
&& player->getClass() == GetCreatureTemplate()->trainer_class;
}
void Creature::AI_SendMoveToPacket(float x, float y, float z, uint32 time, uint32 /*MovementFlags*/, uint8 /*type*/)
{
/* uint32 timeElap = getMSTime();
if ((timeElap - m_startMove) < m_moveTime)
{
oX = (dX - oX) * ((timeElap - m_startMove) / m_moveTime);
oY = (dY - oY) * ((timeElap - m_startMove) / m_moveTime);
}
else
{
oX = dX;
oY = dY;
}
dX = x;
dY = y;
m_orientation = atan2((oY - dY), (oX - dX));
m_startMove = getMSTime();
m_moveTime = time;*/
float speed = GetDistance(x, y, z) / ((float)time * 0.001f);
MonsterMoveWithSpeed(x, y, z, speed);
}
Player* Creature::GetLootRecipient() const
{
if (!m_lootRecipient)

View File

@@ -520,7 +520,6 @@ class Creature : public Unit, public GridObject<Creature>, public MapCreature
bool AIM_Initialize(CreatureAI* ai = NULL);
void Motion_Initialize();
void AI_SendMoveToPacket(float x, float y, float z, uint32 time, uint32 MovementFlags, uint8 type);
CreatureAI* AI() const { return (CreatureAI*)i_AI; }
bool SetWalk(bool enable);

View File

@@ -358,14 +358,14 @@ public:
if (TeleportTimer <= diff)
{
//temp solution - unit can't be teleported by core using spelleffect 5, only players
if (me->GetMap())
{
me->SetPosition(3706.39f, -3969.15f, 35.9118f, 0);
me->AI_SendMoveToPacket(3706.39f, -3969.15f, 35.9118f, 0, 0, 0);
}
// temp solution - unit can't be teleported by core using spelleffect 5, only players
DoTeleportTo(3706.39f, -3969.15f, 35.9118f);
//begin swimming and summon depth charges
Player* player = Unit::GetPlayer(*me, PlayerGUID);
if (!player)
return;
SendText(MSG_ESCAPE_NOTICE, player);
DoCast(me, SPELL_PERIODIC_DEPTH_CHARGE);
me->SetUnitMovementFlags(MOVEMENTFLAG_HOVER | MOVEMENTFLAG_SWIMMING);