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Core/Loot: fix crash.
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@@ -514,7 +514,7 @@ QuestItemList* Loot::FillQuestLoot(Player* player)
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{
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LootItem &item = quest_items[i];
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if (!item.is_looted && (item.AllowedForPlayer(player) || (item.follow_loot_rules && player->GetGroup() && (player->GetGroup()->GetLootMethod() == MASTER_LOOT && player->GetGroup()->GetLooterGuid() == player->GetGUID()) || player->GetGroup()->GetLootMethod() != MASTER_LOOT )))
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if (!item.is_looted && (item.AllowedForPlayer(player) || (item.follow_loot_rules && player->GetGroup() && ((player->GetGroup()->GetLootMethod() == MASTER_LOOT && player->GetGroup()->GetLooterGuid() == player->GetGUID()) || player->GetGroup()->GetLootMethod() != MASTER_LOOT ))))
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{
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ql->push_back(QuestItem(i));
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