mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-21 09:44:45 +01:00
Core/Phasing: Rewrite GetTerrainMapId *updated phasing with latest changes
This commit is contained in:
@@ -126,8 +126,6 @@ namespace VMAP
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virtual bool GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 ReqLiquidType, float &level, float &floor, uint32 &type) const=0;
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// get both area + liquid data in a single vmap lookup
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virtual void getAreaAndLiquidData(unsigned int mapId, float x, float y, float z, uint8 reqLiquidType, AreaAndLiquidData& data) const=0;
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virtual int32 GetDistanceToClosestPrimaryTile(uint32 mapId, int32 x, int32 y) const = 0;
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};
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}
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@@ -345,15 +345,6 @@ namespace VMAP
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}
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}
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int32 VMapManager2::GetDistanceToClosestPrimaryTile(uint32 mapId, int32 x, int32 y) const
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{
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auto instanceTree = GetMapTree(mapId);
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if (instanceTree != iInstanceMapTrees.end())
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return instanceTree->second->GetDistanceToClosestPrimaryTile(x, y);
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return std::numeric_limits<int32>::max();
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}
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WorldModel* VMapManager2::acquireModelInstance(const std::string& basepath, const std::string& filename, uint32 flags/* Only used when creating the model */)
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{
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//! Critical section, thread safe access to iLoadedModelFiles
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@@ -124,8 +124,6 @@ namespace VMAP
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bool GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 reqLiquidType, float& level, float& floor, uint32& type) const override;
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void getAreaAndLiquidData(unsigned int mapId, float x, float y, float z, uint8 reqLiquidType, AreaAndLiquidData& data) const override;
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int32 GetDistanceToClosestPrimaryTile(uint32 mapId, int32 x, int32 y) const override;
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WorldModel* acquireModelInstance(const std::string& basepath, const std::string& filename, uint32 flags = 0);
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void releaseModelInstance(const std::string& filename);
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@@ -241,7 +241,6 @@ namespace VMAP
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TileFileOpenResult result;
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result.Name = basePath + getTileFileName(mapID, tileX, tileY);
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result.File = fopen(result.Name.c_str(), "rb");
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result.IsPrimary = true;
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if (!result.File)
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{
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int32 parentMapId = vm->getParentMapId(mapID);
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@@ -249,7 +248,6 @@ namespace VMAP
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{
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result.Name = basePath + getTileFileName(parentMapId, tileX, tileY);
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result.File = fopen(result.Name.c_str(), "rb");
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result.IsPrimary = false;
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}
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}
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@@ -372,7 +370,6 @@ namespace VMAP
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}
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iLoadedSpawns.clear();
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iLoadedTiles.clear();
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iLoadedPrimaryTiles.clear();
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}
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//=========================================================
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@@ -449,8 +446,6 @@ namespace VMAP
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}
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}
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iLoadedTiles[packTileID(tileX, tileY)] = true;
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if (fileResult.IsPrimary)
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iLoadedPrimaryTiles.emplace_back(tileX, tileY);
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fclose(fileResult.File);
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}
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else
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@@ -512,8 +507,6 @@ namespace VMAP
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}
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}
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iLoadedTiles.erase(tile);
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iLoadedPrimaryTiles.erase(std::remove_if(iLoadedPrimaryTiles.begin(), iLoadedPrimaryTiles.end(),
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[tileX, tileY](std::pair<uint32, uint32> const& p) { return p.first == tileX && p.second == tileY; }), iLoadedPrimaryTiles.end());
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TC_METRIC_EVENT("map_events", "UnloadMapTile",
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"Map: " + std::to_string(iMapID) + " TileX: " + std::to_string(tileX) + " TileY: " + std::to_string(tileY));
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}
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@@ -523,13 +516,4 @@ namespace VMAP
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models = iTreeValues;
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count = iNTreeValues;
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}
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int32 StaticMapTree::GetDistanceToClosestPrimaryTile(int32 x, int32 y) const
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{
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int32 minDistance = std::numeric_limits<int32>::max();
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for (std::pair<int32, int32> const& primaryTile : iLoadedPrimaryTiles)
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minDistance = std::min(minDistance, (primaryTile.first - x) * (primaryTile.first - x) + (primaryTile.second - y) * (primaryTile.second - y));
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return minDistance;
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}
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}
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@@ -66,7 +66,6 @@ namespace VMAP
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{
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FILE* File;
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std::string Name;
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bool IsPrimary;
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};
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private:
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@@ -96,8 +95,6 @@ namespace VMAP
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uint32 numLoadedTiles() const { return uint32(iLoadedTiles.size()); }
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void getModelInstances(ModelInstance* &models, uint32 &count);
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int32 GetDistanceToClosestPrimaryTile(int32 x, int32 y) const;
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private:
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StaticMapTree(StaticMapTree const& right) = delete;
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StaticMapTree& operator=(StaticMapTree const& right) = delete;
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@@ -2504,7 +2504,8 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float
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}
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destz = NormalizeZforCollision(this, destx, desty, pos.GetPositionZ());
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bool col = VMAP::VMapFactory::createOrGetVMapManager()->getObjectHitPos(GetPhaseShift().GetTerrainMapId(GetMapId(), pos.m_positionX, pos.m_positionY), pos.m_positionX, pos.m_positionY, pos.m_positionZ + 0.5f, destx, desty, destz + 0.5f, destx, desty, destz, -0.5f);
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bool col = VMAP::VMapFactory::createOrGetVMapManager()->getObjectHitPos(PhasingHandler::GetTerrainMapId(GetPhaseShift(), GetMap(), pos.m_positionX, pos.m_positionY),
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pos.m_positionX, pos.m_positionY, pos.m_positionZ + 0.5f, destx, desty, destz + 0.5f, destx, desty, destz, -0.5f);
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// collision occured
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if (col)
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@@ -2323,7 +2323,7 @@ float Map::GetStaticHeight(PhaseShift const& phaseShift, float x, float y, float
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{
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// find raw .map surface under Z coordinates
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float mapHeight = VMAP_INVALID_HEIGHT_VALUE;
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uint32 terrainMapId = phaseShift.GetTerrainMapId(GetId(), x, y);
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uint32 terrainMapId = PhasingHandler::GetTerrainMapId(phaseShift, this, x, y);
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if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(terrainMapId, x, y))
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{
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float gridHeight = gmap->getHeight(x, y);
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@@ -2408,7 +2408,7 @@ bool Map::IsOutdoors(PhaseShift const& phaseShift, float x, float y, float z) co
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bool Map::GetAreaInfo(PhaseShift const& phaseShift, float x, float y, float z, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const
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{
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float vmap_z = z;
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uint32 terrainMapId = phaseShift.GetTerrainMapId(GetId(), x, y);
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uint32 terrainMapId = PhasingHandler::GetTerrainMapId(phaseShift, this, x, y);
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VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager();
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if (vmgr->getAreaInfo(terrainMapId, x, y, vmap_z, flags, adtId, rootId, groupId))
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{
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@@ -2432,22 +2432,24 @@ uint32 Map::GetAreaId(PhaseShift const& phaseShift, float x, float y, float z, b
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WMOAreaTableEntry const* wmoEntry = nullptr;
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AreaTableEntry const* atEntry = nullptr;
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bool haveAreaInfo = false;
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uint32 areaId = 0;
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if (GetAreaInfo(phaseShift, x, y, z, mogpFlags, adtId, rootId, groupId))
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{
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haveAreaInfo = true;
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wmoEntry = GetWMOAreaTableEntryByTripple(rootId, adtId, groupId);
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if (wmoEntry)
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{
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areaId = wmoEntry->areaId;
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atEntry = sAreaTableStore.LookupEntry(wmoEntry->areaId);
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}
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}
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uint32 areaId = 0;
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if (atEntry)
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areaId = atEntry->ID;
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else
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if (!areaId)
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{
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if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(phaseShift.GetTerrainMapId(GetId(), x, y), x, y))
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if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(PhasingHandler::GetTerrainMapId(phaseShift, this, x, y), x, y))
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areaId = gmap->getArea(x, y);
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// this used while not all *.map files generated (instances)
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@@ -2485,7 +2487,7 @@ void Map::GetZoneAndAreaId(PhaseShift const& phaseShift, uint32& zoneid, uint32&
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uint8 Map::GetTerrainType(PhaseShift const& phaseShift, float x, float y) const
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{
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if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(phaseShift.GetTerrainMapId(GetId(), x, y), x, y))
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if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(PhasingHandler::GetTerrainMapId(phaseShift, this, x, y), x, y))
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return gmap->getTerrainType(x, y);
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else
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return 0;
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@@ -2498,7 +2500,7 @@ ZLiquidStatus Map::GetLiquidStatus(PhaseShift const& phaseShift, float x, float
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float liquid_level = INVALID_HEIGHT;
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float ground_level = INVALID_HEIGHT;
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uint32 liquid_type = 0;
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uint32 terrainMapId = phaseShift.GetTerrainMapId(GetId(), x, y);
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uint32 terrainMapId = PhasingHandler::GetTerrainMapId(phaseShift, this, x, y);
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if (vmgr->GetLiquidLevel(terrainMapId, x, y, z, ReqLiquidType, liquid_level, ground_level, liquid_type))
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{
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TC_LOG_DEBUG("maps", "GetLiquidStatus(): vmap liquid level: %f ground: %f type: %u", liquid_level, ground_level, liquid_type);
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@@ -2680,7 +2682,7 @@ void Map::GetFullTerrainStatusForPosition(float x, float y, float z, PositionFul
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float Map::GetWaterLevel(PhaseShift const& phaseShift, float x, float y) const
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{
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if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(phaseShift.GetTerrainMapId(GetId(), x, y), x, y))
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if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(PhasingHandler::GetTerrainMapId(phaseShift, this, x, y), x, y))
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return gmap->getLiquidLevel(x, y);
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else
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return 0;
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@@ -2689,7 +2691,7 @@ float Map::GetWaterLevel(PhaseShift const& phaseShift, float x, float y) const
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bool Map::isInLineOfSight(PhaseShift const& phaseShift, float x1, float y1, float z1, float x2, float y2, float z2, LineOfSightChecks checks, VMAP::ModelIgnoreFlags ignoreFlags) const
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{
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if ((checks & LINEOFSIGHT_CHECK_VMAP)
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&& !VMAP::VMapFactory::createOrGetVMapManager()->isInLineOfSight(phaseShift.GetTerrainMapId(GetId(), x1, x2), x1, y1, z1, x2, y2, z2, ignoreFlags))
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&& !VMAP::VMapFactory::createOrGetVMapManager()->isInLineOfSight(PhasingHandler::GetTerrainMapId(phaseShift, this, x1, y1), x1, y1, z1, x2, y2, z2, ignoreFlags))
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return false;
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if (sWorld->getBoolConfig(CONFIG_CHECK_GOBJECT_LOS) && (checks & LINEOFSIGHT_CHECK_GOBJECT)
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&& !_dynamicTree.isInLineOfSight({x1, y1, z1}, {x2, y2, z2}, phaseShift))
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@@ -350,6 +350,7 @@ class TC_GAME_API Map : public GridRefManager<NGridType>
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time_t GetGridExpiry(void) const { return i_gridExpiry; }
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uint32 GetId(void) const { return i_mapEntry->MapID; }
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bool HasGrid(int32 gx, int32 gy) const { return GridMaps[gx][gy] && GridMaps[gx][gy]->fileExists(); }
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static bool ExistMap(uint32 mapid, int gx, int gy);
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static bool ExistVMap(uint32 mapid, int gx, int gy);
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@@ -661,8 +662,6 @@ class TC_GAME_API Map : public GridRefManager<NGridType>
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void setNGrid(NGridType* grid, uint32 x, uint32 y);
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void ScriptsProcess();
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void UpdateActiveCells(const float &x, const float &y, const uint32 t_diff);
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void SendObjectUpdates();
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protected:
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@@ -24,6 +24,7 @@
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#include "PathGenerator.h"
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#include "MoveSplineInit.h"
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#include "MoveSpline.h"
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#include "PhasingHandler.h"
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#include "FleeingMovementGenerator.h"
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#define MIN_QUIET_DISTANCE 28.0f
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@@ -115,8 +116,13 @@ void FleeingMovementGenerator<T>::SetTargetLocation(T* owner)
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GetPoint(owner, destination);
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// Add LOS check for target point
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Position currentPosition = owner->GetPosition();
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if (!VMAP::VMapFactory::createOrGetVMapManager()->isInLineOfSight(owner->GetPhaseShift().GetTerrainMapId(owner->GetMapId(), currentPosition.m_positionX, currentPosition.m_positionY), currentPosition.m_positionX, currentPosition.m_positionY, currentPosition.m_positionZ + 1.0f, destination.GetPositionX(), destination.GetPositionY(), destination.GetPositionZ() + 1.0f, VMAP::ModelIgnoreFlags::Nothing))
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Position mypos = owner->GetPosition();
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bool isInLOS = VMAP::VMapFactory::createOrGetVMapManager()->isInLineOfSight(
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PhasingHandler::GetTerrainMapId(owner->GetPhaseShift(), owner->GetMap(), mypos.m_positionX, mypos.m_positionY),
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mypos.m_positionX, mypos.m_positionY, mypos.m_positionZ + 2.0f, destination.m_positionX, destination.m_positionY,
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destination.m_positionZ + 2.0f, VMAP::ModelIgnoreFlags::Nothing);
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if (!isInLOS)
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{
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_timer.Reset(200);
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return;
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@@ -27,6 +27,7 @@
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#include "DetourCommon.h"
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#include "DetourNavMeshQuery.h"
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#include "Metric.h"
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#include "PhasingHandler.h"
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////////////////// PathGenerator //////////////////
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PathGenerator::PathGenerator(const Unit* owner) :
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@@ -39,7 +40,7 @@ PathGenerator::PathGenerator(const Unit* owner) :
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TC_LOG_DEBUG("maps", "++ PathGenerator::PathGenerator for %u \n", _sourceUnit->GetGUID().GetCounter());
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uint32 mapId = _sourceUnit->GetMapId();
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uint32 mapId = PhasingHandler::GetTerrainMapId(_sourceUnit->GetPhaseShift(), _sourceUnit->GetMap(), _sourceUnit->GetPositionX(), _sourceUnit->GetPositionY());
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if (DisableMgr::IsPathfindingEnabled(mapId))
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{
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MMAP::MMapManager* mmap = MMAP::MMapFactory::createOrGetMMapManager();
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@@ -17,12 +17,10 @@
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#include "PhaseShift.h"
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#include "Containers.h"
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#include "GridDefines.h"
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#include "VMapFactory.h"
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bool PhaseShift::AddPhase(uint32 phaseId, PhaseFlags flags, PhaseInfoStruct const* phase, std::vector<Condition*> const* areaConditions, int32 references /*= 1*/)
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bool PhaseShift::AddPhase(uint32 phaseId, PhaseFlags flags, std::vector<Condition*> const* areaConditions, int32 references /*= 1*/)
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{
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auto insertResult = Phases.emplace(phaseId, flags, phase, nullptr);
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auto insertResult = Phases.emplace(phaseId, flags, nullptr);
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ModifyPhasesReferences(insertResult.first, references);
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if (areaConditions)
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insertResult.first->AreaConditions = areaConditions;
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@@ -32,7 +30,7 @@ bool PhaseShift::AddPhase(uint32 phaseId, PhaseFlags flags, PhaseInfoStruct cons
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PhaseShift::EraseResult<PhaseShift::PhaseContainer> PhaseShift::RemovePhase(uint32 phaseId)
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{
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auto itr = Phases.find(PhaseRef(phaseId, PhaseFlags::None, nullptr, nullptr));
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auto itr = Phases.find(PhaseRef(phaseId, PhaseFlags::None, nullptr));
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if (itr != Phases.end())
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{
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ModifyPhasesReferences(itr, -1);
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@@ -147,33 +145,6 @@ bool PhaseShift::CanSee(PhaseShift const& other) const
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return checkInversePhaseShift(other, *this);
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}
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uint32 PhaseShift::GetTerrainMapId(uint32 realMapId, float x, float y) const
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{
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if (VisibleMapIds.empty())
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return realMapId;
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if (VisibleMapIds.size() == 1)
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return VisibleMapIds.begin()->first;
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GridCoord gridCoord = Trinity::ComputeGridCoord(x, y);
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int32 gx = (MAX_NUMBER_OF_GRIDS - 1) - gridCoord.x_coord;
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int32 gy = (MAX_NUMBER_OF_GRIDS - 1) - gridCoord.y_coord;
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int32 minDistance = std::numeric_limits<int32>::max();
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uint32 terrainMapId;
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for (auto itr = VisibleMapIds.begin(); itr != VisibleMapIds.end(); ++itr)
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{
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int32 dist = VMAP::VMapFactory::createOrGetVMapManager()->GetDistanceToClosestPrimaryTile(itr->first, gx, gy);
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if (dist < minDistance)
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{
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minDistance = dist;
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terrainMapId = itr->first;
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}
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}
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return terrainMapId;
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}
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void PhaseShift::ModifyPhasesReferences(PhaseContainer::iterator itr, int32 references)
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{
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itr->References += references;
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@@ -26,7 +26,6 @@
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class PhasingHandler;
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struct Condition;
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struct PhaseInfoStruct;
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struct TerrainSwapInfo;
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#define DEFAULT_PHASE 169
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@@ -54,13 +53,12 @@ class TC_GAME_API PhaseShift
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public:
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struct PhaseRef
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{
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PhaseRef(uint32 id, PhaseFlags flags, PhaseInfoStruct const* phaseInfo, std::vector<Condition*> const* conditions)
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: Id(id), Flags(flags), References(0), PhaseInfo(phaseInfo), AreaConditions(conditions) { }
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PhaseRef(uint32 id, PhaseFlags flags, std::vector<Condition*> const* conditions)
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: Id(id), Flags(flags), References(0), AreaConditions(conditions) { }
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uint16 Id;
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EnumClassFlag<PhaseFlags> Flags;
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int32 References;
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PhaseInfoStruct const* PhaseInfo;
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std::vector<Condition*> const* AreaConditions;
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bool operator<(PhaseRef const& right) const { return Id < right.Id; }
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bool operator==(PhaseRef const& right) const { return Id == right.Id; }
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@@ -84,9 +82,9 @@ public:
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typedef std::map<uint32, VisibleMapIdRef> VisibleMapIdContainer;
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typedef std::map<uint32, UiWorldMapAreaIdSwapRef> UiWorldMapAreaIdSwapContainer;
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bool AddPhase(uint32 phaseId, PhaseFlags flags, PhaseInfoStruct const* phase, std::vector<Condition*> const* areaConditions, int32 references = 1);
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bool AddPhase(uint32 phaseId, PhaseFlags flags, std::vector<Condition*> const* areaConditions, int32 references = 1);
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EraseResult<PhaseContainer> RemovePhase(uint32 phaseId);
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bool HasPhase(uint32 phaseId) const { return Phases.find(PhaseRef(phaseId, PhaseFlags::None, nullptr, nullptr)) != Phases.end(); }
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bool HasPhase(uint32 phaseId) const { return Phases.find(PhaseRef(phaseId, PhaseFlags::None, nullptr)) != Phases.end(); }
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PhaseContainer const& GetPhases() const { return Phases; }
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bool AddVisibleMapId(uint32 visibleMapId, TerrainSwapInfo const* visibleMapInfo, int32 references = 1);
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@@ -103,7 +101,6 @@ public:
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void ClearPhases();
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bool CanSee(PhaseShift const& other) const;
|
||||
uint32 GetTerrainMapId(uint32 realMapId, float x, float y) const;
|
||||
|
||||
protected:
|
||||
friend class PhasingHandler;
|
||||
|
||||
@@ -61,7 +61,7 @@ inline void ForAllControlled(Unit* unit, Func&& func)
|
||||
|
||||
void PhasingHandler::AddPhase(WorldObject* object, uint32 phaseId, bool updateVisibility)
|
||||
{
|
||||
bool changed = object->GetPhaseShift().AddPhase(phaseId, GetPhaseFlags(phaseId), sObjectMgr->GetPhaseInfo(phaseId), nullptr);
|
||||
bool changed = object->GetPhaseShift().AddPhase(phaseId, GetPhaseFlags(phaseId), nullptr);
|
||||
|
||||
if (Unit* unit = object->ToUnit())
|
||||
{
|
||||
@@ -101,7 +101,7 @@ void PhasingHandler::AddPhaseGroup(WorldObject* object, uint32 phaseGroupId, boo
|
||||
|
||||
bool changed = false;
|
||||
for (uint32 phaseId : *phasesInGroup)
|
||||
changed = object->GetPhaseShift().AddPhase(phaseId, GetPhaseFlags(phaseId), sObjectMgr->GetPhaseInfo(phaseId), nullptr) || changed;
|
||||
changed = object->GetPhaseShift().AddPhase(phaseId, GetPhaseFlags(phaseId), nullptr) || changed;
|
||||
|
||||
if (Unit* unit = object->ToUnit())
|
||||
{
|
||||
@@ -242,9 +242,9 @@ void PhasingHandler::OnAreaChange(WorldObject* object)
|
||||
|
||||
uint32 phaseId = phaseArea.PhaseInfo->Id;
|
||||
if (sConditionMgr->IsObjectMeetToConditions(srcInfo, phaseArea.Conditions))
|
||||
phaseShift.AddPhase(phaseArea.PhaseInfo->Id, GetPhaseFlags(phaseId), phaseArea.PhaseInfo, &phaseArea.Conditions);
|
||||
phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), &phaseArea.Conditions);
|
||||
else
|
||||
suppressedPhaseShift.AddPhase(phaseArea.PhaseInfo->Id, GetPhaseFlags(phaseId), phaseArea.PhaseInfo, &phaseArea.Conditions);
|
||||
suppressedPhaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), &phaseArea.Conditions);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -257,13 +257,13 @@ void PhasingHandler::OnAreaChange(WorldObject* object)
|
||||
for (AuraEffect const* aurEff : unit->GetAuraEffectsByType(SPELL_AURA_PHASE))
|
||||
{
|
||||
uint32 phaseId = uint32(aurEff->GetMiscValueB());
|
||||
changed = phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), sObjectMgr->GetPhaseInfo(phaseId), nullptr) || changed;
|
||||
changed = phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), nullptr) || changed;
|
||||
}
|
||||
|
||||
for (AuraEffect const* aurEff : unit->GetAuraEffectsByType(SPELL_AURA_PHASE_GROUP))
|
||||
if (std::vector<uint32> const* phasesInGroup = GetPhasesForGroup(uint32(aurEff->GetMiscValueB())))
|
||||
for (uint32 phaseId : *phasesInGroup)
|
||||
changed = phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), sObjectMgr->GetPhaseInfo(phaseId), nullptr) || changed;
|
||||
changed = phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), nullptr) || changed;
|
||||
|
||||
if (changed)
|
||||
unit->OnPhaseChange();
|
||||
@@ -292,7 +292,7 @@ void PhasingHandler::OnConditionChange(WorldObject* object)
|
||||
{
|
||||
if (itr->AreaConditions && !sConditionMgr->IsObjectMeetToConditions(srcInfo, *itr->AreaConditions))
|
||||
{
|
||||
newSuppressions.AddPhase(itr->Id, itr->Flags, itr->PhaseInfo, itr->AreaConditions, itr->References);
|
||||
newSuppressions.AddPhase(itr->Id, itr->Flags, itr->AreaConditions, itr->References);
|
||||
itr = phaseShift.Phases.erase(itr);
|
||||
}
|
||||
else
|
||||
@@ -303,7 +303,7 @@ void PhasingHandler::OnConditionChange(WorldObject* object)
|
||||
{
|
||||
if (sConditionMgr->IsObjectMeetToConditions(srcInfo, *ASSERT_NOTNULL(itr->AreaConditions)))
|
||||
{
|
||||
changed = phaseShift.AddPhase(itr->Id, itr->Flags, itr->PhaseInfo, itr->AreaConditions, itr->References) || changed;
|
||||
changed = phaseShift.AddPhase(itr->Id, itr->Flags, itr->AreaConditions, itr->References) || changed;
|
||||
itr = suppressedPhaseShift.Phases.erase(itr);
|
||||
}
|
||||
else
|
||||
@@ -344,8 +344,10 @@ void PhasingHandler::OnConditionChange(WorldObject* object)
|
||||
for (AuraEffect const* aurEff : unit->GetAuraEffectsByType(SPELL_AURA_PHASE))
|
||||
{
|
||||
uint32 phaseId = uint32(aurEff->GetMiscValueB());
|
||||
phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), sObjectMgr->GetPhaseInfo(phaseId), nullptr);
|
||||
newSuppressions.RemovePhase(phaseId);
|
||||
auto eraseResult = newSuppressions.RemovePhase(phaseId);
|
||||
// if condition was met previously there is nothing to erase
|
||||
if (eraseResult.Iterator != newSuppressions.Phases.end() || eraseResult.Erased)
|
||||
phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), nullptr);
|
||||
}
|
||||
|
||||
for (AuraEffect const* aurEff : unit->GetAuraEffectsByType(SPELL_AURA_PHASE_GROUP))
|
||||
@@ -354,8 +356,10 @@ void PhasingHandler::OnConditionChange(WorldObject* object)
|
||||
{
|
||||
for (uint32 phaseId : *phasesInGroup)
|
||||
{
|
||||
phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), sObjectMgr->GetPhaseInfo(phaseId), nullptr);
|
||||
newSuppressions.RemovePhase(phaseId);
|
||||
auto eraseResult = newSuppressions.RemovePhase(phaseId);
|
||||
// if condition was met previously there is nothing to erase
|
||||
if (eraseResult.Iterator != newSuppressions.Phases.end() || eraseResult.Erased)
|
||||
phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -363,7 +367,7 @@ void PhasingHandler::OnConditionChange(WorldObject* object)
|
||||
|
||||
changed = changed || !newSuppressions.Phases.empty() || !newSuppressions.VisibleMapIds.empty();
|
||||
for (auto itr = newSuppressions.Phases.begin(); itr != newSuppressions.Phases.end(); ++itr)
|
||||
suppressedPhaseShift.AddPhase(itr->Id, itr->Flags, itr->PhaseInfo, itr->AreaConditions, itr->References);
|
||||
suppressedPhaseShift.AddPhase(itr->Id, itr->Flags, itr->AreaConditions, itr->References);
|
||||
|
||||
for (auto itr = newSuppressions.VisibleMapIds.begin(); itr != newSuppressions.VisibleMapIds.end(); ++itr)
|
||||
suppressedPhaseShift.AddVisibleMapId(itr->first, itr->second.VisibleMapInfo, itr->second.References);
|
||||
@@ -453,7 +457,6 @@ PhaseShift const& PhasingHandler::GetEmptyPhaseShift()
|
||||
|
||||
void PhasingHandler::InitDbPhaseShift(PhaseShift& phaseShift, uint8 phaseUseFlags, uint16 phaseId, uint32 phaseGroupId)
|
||||
{
|
||||
phaseShift.ClearPhases();
|
||||
phaseShift.IsDbPhaseShift = true;
|
||||
|
||||
EnumClassFlag<PhaseShiftFlags> flags = PhaseShiftFlags::None;
|
||||
@@ -463,10 +466,10 @@ void PhasingHandler::InitDbPhaseShift(PhaseShift& phaseShift, uint8 phaseUseFlag
|
||||
flags |= PhaseShiftFlags::Inverse;
|
||||
|
||||
if (phaseId)
|
||||
phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), sObjectMgr->GetPhaseInfo(phaseId), nullptr);
|
||||
phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), nullptr);
|
||||
else if (std::vector<uint32> const* phasesInGroup = GetPhasesForGroup(phaseGroupId))
|
||||
for (uint32 phaseInGroup : *phasesInGroup)
|
||||
phaseShift.AddPhase(phaseInGroup, GetPhaseFlags(phaseInGroup), sObjectMgr->GetPhaseInfo(phaseInGroup), nullptr);
|
||||
phaseShift.AddPhase(phaseInGroup, GetPhaseFlags(phaseInGroup), nullptr);
|
||||
|
||||
if (phaseShift.Phases.empty() || phaseShift.HasPhase(DEFAULT_PHASE))
|
||||
{
|
||||
@@ -493,6 +496,32 @@ bool PhasingHandler::InDbPhaseShift(WorldObject const* object, uint8 phaseUseFla
|
||||
return object->GetPhaseShift().CanSee(phaseShift);
|
||||
}
|
||||
|
||||
uint32 PhasingHandler::GetTerrainMapId(PhaseShift const& phaseShift, Map const* map, float x, float y)
|
||||
{
|
||||
if (phaseShift.VisibleMapIds.empty())
|
||||
return map->GetId();
|
||||
|
||||
if (phaseShift.VisibleMapIds.size() == 1)
|
||||
return phaseShift.VisibleMapIds.begin()->first;
|
||||
|
||||
GridCoord gridCoord = Trinity::ComputeGridCoord(x, y);
|
||||
int32 gx = (MAX_NUMBER_OF_GRIDS - 1) - gridCoord.x_coord;
|
||||
int32 gy = (MAX_NUMBER_OF_GRIDS - 1) - gridCoord.y_coord;
|
||||
|
||||
int32 gxbegin = std::max(gx - 1, 0);
|
||||
int32 gxend = std::min(gx + 1, MAX_NUMBER_OF_GRIDS);
|
||||
int32 gybegin = std::max(gy - 1, 0);
|
||||
int32 gyend = std::min(gy + 1, MAX_NUMBER_OF_GRIDS);
|
||||
|
||||
for (auto itr = phaseShift.VisibleMapIds.rbegin(); itr != phaseShift.VisibleMapIds.rend(); ++itr)
|
||||
for (int32 gxi = gxbegin; gxi < gxend; ++gxi)
|
||||
for (int32 gyi = gybegin; gyi < gyend; ++gyi)
|
||||
if (map->HasGrid(gxi, gyi))
|
||||
return itr->first;
|
||||
|
||||
return map->GetId();
|
||||
}
|
||||
|
||||
void PhasingHandler::SetAlwaysVisible(PhaseShift& phaseShift, bool apply)
|
||||
{
|
||||
if (apply)
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
#include <string>
|
||||
|
||||
class ChatHandler;
|
||||
class Map;
|
||||
class PhaseShift;
|
||||
class Player;
|
||||
class WorldObject;
|
||||
@@ -53,6 +54,8 @@ public:
|
||||
static void InitDbVisibleMapId(PhaseShift& phaseShift, int32 visibleMapId);
|
||||
static bool InDbPhaseShift(WorldObject const* object, uint8 phaseUseFlags, uint16 phaseId, uint32 phaseGroupId);
|
||||
|
||||
static uint32 GetTerrainMapId(PhaseShift const& phaseShift, Map const* map, float x, float y);
|
||||
|
||||
static void SetAlwaysVisible(PhaseShift& phaseShift, bool apply);
|
||||
static void SetInversed(PhaseShift& phaseShift, bool apply);
|
||||
|
||||
|
||||
@@ -1016,7 +1016,7 @@ public:
|
||||
|
||||
if (p)
|
||||
if (uint32 up = (uint32)atoi(p))
|
||||
phaseShift.AddPhase(up, PhaseFlags::None, nullptr, nullptr);
|
||||
phaseShift.AddPhase(up, PhaseFlags::None, nullptr);
|
||||
|
||||
if (m)
|
||||
if (uint32 um = (uint32)atoi(m))
|
||||
|
||||
Reference in New Issue
Block a user