* Move VMap3 code to a separate static 'collision' library.

--HG--
branch : trunk
This commit is contained in:
XTZGZoReX
2010-06-07 13:57:34 +02:00
parent 24c720d899
commit fcd58c134d
20 changed files with 32 additions and 32 deletions

View File

@@ -1,7 +1,8 @@
add_subdirectory(shared)
add_subdirectory(game)
add_subdirectory(collision)
if (DO_SCRIPTS)
add_subdirectory(scripts)
endif (DO_SCRIPTS)
add_subdirectory(shared)
add_subdirectory(worldserver)
add_subdirectory(authserver)
add_subdirectory(worldserver)

View File

@@ -0,0 +1,29 @@
########### next target ###############
SET(collision_STAT_SRCS
BIH.h
BIH.cpp
Management/IVMapManager.h
Maps/MapTree.cpp
Maps/MapTree.h
Models/ModelInstance.cpp
Models/ModelInstance.h
Maps/TileAssembler.cpp
Maps/TileAssembler.h
VMapDefinitions.h
Management/VMapFactory.cpp
Management/VMapFactory.h
Management/VMapManager2.cpp
Management/VMapManager2.h
VMapTools.h
Models/WorldModel.cpp
Models/WorldModel.h
)
include_directories(
${ACE_INCLUDE_DIR}
${CMAKE_SOURCE_DIR}/dep/include/g3dlite
)
add_library(collision STATIC ${collision_STAT_SRCS})

View File

@@ -1,30 +0,0 @@
########### next target ###############
SET(vmaps_STAT_SRCS
BIH.h
BIH.cpp
IVMapManager.h
MapTree.cpp
MapTree.h
ModelInstance.cpp
ModelInstance.h
TileAssembler.cpp
TileAssembler.h
VMapDefinitions.h
VMapFactory.cpp
VMapFactory.h
VMapManager2.cpp
VMapManager2.h
VMapTools.h
WorldModel.cpp
WorldModel.h
)
include_directories(
${ACE_INCLUDE_DIR}
${CMAKE_SOURCE_DIR}/src/server/framework
${CMAKE_SOURCE_DIR}/dep/include/g3dlite
)
add_library(vmaps STATIC ${vmaps_STAT_SRCS})