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DB/Fix: fix startup errors and modify the procedure a bit more so any custom entries (> 250000) will be preserved
This commit is contained in:
committed by
ZxBiohazardZx
parent
cdc20c1036
commit
fced58a552
@@ -1,43 +0,0 @@
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SET @Bag := 20469;
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SET @RefA := 10022;
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SET @RefB := 10023;
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SET @RefC := 10024;
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-- Add missing recipes to "Decoded True Believer Clippings" (i20469)
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DELETE FROM `item_loot_template` WHERE `entry` = 20469;
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INSERT INTO `item_loot_template` (`entry`,`item`,`ChanceOrQuestChance`,`lootmode`,`groupid`,`mincountOrRef`,`maxcount`) VALUES
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-- Decoded Twilight Texts:
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(@Bag,20676,Chance,1,0,1,3),
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(@Bag,20541,Chance,1,0,1,3),
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(@Bag,20545,Chance,1,0,1,3),
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(@Bag,20679,Chance,1,0,1,3),
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(@Bag,20677,Chance,1,0,1,3),
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(@Bag,20678,Chance,1,0,1,3),
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(@Bag,20552,Chance,1,0,1,3),
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-- scrolls via reference
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(@Bag,1,100,1,0,-10001,1), -- one from level V scrolls
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(@Bag,2,4,1,0,-@RefA,1), -- one from Crest of Beckoning
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(@Bag,2,4,1,0,-@RefB,1), -- one from Sigil of Beckoning
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(@Bag,2,4,1,0,-@RefC,1), -- one from Scepter of Beckoning
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-- special pattern drops:
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(@Bag,20546,3,1,0,1,1), -- Runed Stygian Leggings
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(@Bag,20547,3,1,0,1,1), -- Runed Stygian Boots
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(@Bag,20548,3,1,0,1,1), -- Runed Stygian Belt
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(@Bag,20553,3,1,0,1,1), -- Darkrune Gauntlets
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(@Bag,20554,3,1,0,1,1), -- Darkrune Breastplate
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(@Bag,20555,3,1,0,1,1); -- Darkrune Helm
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-- References:
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DELETE FROM `reference_loot_template` WHERE `entry` IN (@RefA,@RefB,@RefC);
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INSERT INTO `reference_loot_template` (`entry`,`item`,`ChanceOrQuestChance`,`lootmode`,`groupid`,`mincountOrRef`,`maxcount`) VALUES
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(@RefA,20518,0,1,1,1,1), -- Scroll: Crest of Beckoning
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(@RefA,20526,0,1,1,1,1), -- Scroll: Crest of Beckoning
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(@RefA,20527,0,1,1,1,1), -- Scroll: Crest of Beckoning
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(@RefA,20528,0,1,1,1,1), -- Scroll: Crest of Beckoning
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(@RefB,20531,0,1,1,1,1), -- Scroll: Sigil of Beckoning
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(@RefB,20532,0,1,1,1,1), -- Scroll: Sigil of Beckoning
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(@RefB,20533,0,1,1,1,1), -- Scroll: Sigil of Beckoning
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(@RefB,20535,0,1,1,1,1), -- Scroll: Sigil of Beckoning
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(@RefC,20540,0,1,1,1,1), -- Scroll: Scepter of Beckoning
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(@RefC,20542,0,1,1,1,1), -- Scroll: Scepter of Beckoning
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(@RefC,20543,0,1,1,1,1), -- Scroll: Scepter of Beckoning
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(@RefC,20544,0,1,1,1,1); -- Scroll: Scepter of Beckoning
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@@ -34,12 +34,12 @@ INSERT INTO `reference_loot_template` (`entry`,`item`,`ChanceOrQuestChance`,`loo
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(@RefC,20540,0,1,1,1,1), -- Scroll: Scepter of Beckoning
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(@RefC,20542,0,1,1,1,1), -- Scroll: Scepter of Beckoning
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(@RefC,20543,0,1,1,1,1), -- Scroll: Scepter of Beckoning
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(@RefC,20544,0,1,1,1,1); -- Scroll: Scepter of Beckoning
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(@RefC,20544,0,1,1,1,1), -- Scroll: Scepter of Beckoning
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-- Decoded Twilight Texts:
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(@RefD,20676,0,1,0,1,3),
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(@RefD,20541,0,1,0,1,3),
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(@RefD,20545,0,1,0,1,3),
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(@RefD,20679,0,1,0,1,3),
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(@RefD,20677,0,1,0,1,3),
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(@RefD,20678,0,1,0,1,3),
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(@RefD,20552,0,1,0,1,3),
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(@RefD,20676,0,1,1,1,3),
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(@RefD,20541,0,1,1,1,3),
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(@RefD,20545,0,1,1,1,3),
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(@RefD,20679,0,1,1,1,3),
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(@RefD,20677,0,1,1,1,3),
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(@RefD,20678,0,1,1,1,3),
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(@RefD,20552,0,1,1,1,3);
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@@ -33,7 +33,7 @@ BEGIN
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KEY `idx_id` (`id`),
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KEY `idx_oldguid_tmp` (`old_guid`)
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Creature System' AUTO_INCREMENT=250001;
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ALTER TABLE `creature_addon` ADD COLUMN `new_guid` INT(10) UNSIGNED NOT NULL;
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ALTER TABLE `creature_formations` ADD COLUMN `new_guid_leader` INT(10) UNSIGNED NOT NULL;
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ALTER TABLE `creature_formations` ADD COLUMN `new_guid_member` INT(10) UNSIGNED NOT NULL;
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@@ -43,19 +43,6 @@ BEGIN
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ALTER TABLE `game_event_npc_vendor` ADD COLUMN `new_guid` INT(10) UNSIGNED NOT NULL;
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ALTER TABLE `game_event_npcflag` ADD COLUMN `new_guid` INT(10) UNSIGNED NOT NULL;
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ALTER TABLE `smart_scripts` ADD COLUMN `new_guid` INT(10) NOT NULL;
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INSERT INTO `creature_temp`
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(
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`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `modelid`, `equipment_id`, `position_x`,
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`position_y`, `position_z`, `orientation`, `spawntimesecs`, `spawndist`,
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`currentwaypoint`, `curhealth`, `curmana`, `MovementType`, `npcflag`,
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`unit_flags`, `dynamicflags`, `old_guid`
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) SELECT
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`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `modelid`, `equipment_id`, `position_x`,
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`position_y`, `position_z`, `orientation`, `spawntimesecs`, `spawndist`,
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`currentwaypoint`, `curhealth`, `curmana`, `MovementType`, `npcflag`,
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`unit_flags`, `dynamicflags`, `guid`
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FROM `creature` WHERE `guid` < 250001 ORDER BY `id` ASC;
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INSERT INTO `creature_temp`
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(
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@@ -68,8 +55,21 @@ BEGIN
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`position_y`, `position_z`, `orientation`, `spawntimesecs`, `spawndist`,
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`currentwaypoint`, `curhealth`, `curmana`, `MovementType`, `npcflag`,
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`unit_flags`, `dynamicflags`, `guid`
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FROM `creature` WHERE `guid` > 250000 ORDER BY `id` ASC;
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FROM `creature` WHERE `guid` < 250001 ORDER BY `id` ASC;
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INSERT INTO `creature_temp`
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(
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`guid`,`id`, `map`, `spawnMask`, `phaseMask`, `modelid`, `equipment_id`, `position_x`,
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`position_y`, `position_z`, `orientation`, `spawntimesecs`, `spawndist`,
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`currentwaypoint`, `curhealth`, `curmana`, `MovementType`, `npcflag`,
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`unit_flags`, `dynamicflags`, `old_guid`
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) SELECT
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`guid`,`id`, `map`, `spawnMask`, `phaseMask`, `modelid`, `equipment_id`, `position_x`,
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`position_y`, `position_z`, `orientation`, `spawntimesecs`, `spawndist`,
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`currentwaypoint`, `curhealth`, `curmana`, `MovementType`, `npcflag`,
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`unit_flags`, `dynamicflags`, `guid`
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FROM `creature` WHERE `guid` >= 250001 ORDER BY `id` ASC;
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UPDATE game_event_npc_vendor p
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INNER JOIN creature_temp pp
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ON p.guid = pp.old_guid
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@@ -109,11 +109,11 @@ BEGIN
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WHERE
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entryorguid < 0 AND
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source_type = 0;
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DROP TABLE `creature`;
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ALTER TABLE `creature_temp` DROP COLUMN `old_guid`;
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RENAME TABLE `creature_temp` TO `creature`;
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ALTER TABLE game_event_npc_vendor DISABLE KEYS;
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UPDATE `game_event_npc_vendor` SET `guid`=`new_guid`;
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ALTER TABLE `game_event_npc_vendor` DROP COLUMN `new_guid`;
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