Misc: Random changes here and there

This commit is contained in:
Vincent-Michael
2013-08-15 07:47:31 +02:00
parent d823057ab8
commit fd10e25813
5 changed files with 29 additions and 18 deletions

View File

@@ -518,16 +518,6 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex)
}
break;
}
case SPELLFAMILY_HUNTER:
{
//Gore
if (m_spellInfo->SpellIconID == 1578)
{
if (m_caster->HasAura(57627)) // Charge 6 sec post-affect
damage *= 2;
}
break;
}
case SPELLFAMILY_DEATHKNIGHT:
{
// Blood Boil - bonus for diseased targets

View File

@@ -44,7 +44,7 @@ enum GameObjectIds
{
GO_ARGALOTH_DOOR = 207619,
GO_OCCUTHAR_DOOR = 208953,
GO_ALIZABAL = 209849,
GO_ALIZABAL_DOOR = 209849
};
template<class AI>

View File

@@ -1,5 +1,5 @@
/*
* Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the

View File

@@ -65,9 +65,9 @@ class boss_occuthar : public CreatureScript
{
_EnterCombat();
instance->SendEncounterUnit(ENCOUNTER_FRAME_ENGAGE, me);
events.ScheduleEvent(EVENT_SEARING_SHADOWS, 35 * IN_MILLISECONDS);
events.ScheduleEvent(EVENT_FOCUSED_FIRE, 40 * IN_MILLISECONDS);
events.ScheduleEvent(EVENT_EYES_OF_OCCUTHAR, 60 * IN_MILLISECONDS);
events.ScheduleEvent(EVENT_SEARING_SHADOWS, 8 * IN_MILLISECONDS);
events.ScheduleEvent(EVENT_FOCUSED_FIRE, 15 * IN_MILLISECONDS);
events.ScheduleEvent(EVENT_EYES_OF_OCCUTHAR, 30 * IN_MILLISECONDS);
events.ScheduleEvent(EVENT_BERSERK, 5 * MINUTE * IN_MILLISECONDS);
}
@@ -200,6 +200,26 @@ class npc_eyestalk : public CreatureScript
}
};
class FocusedFireTargetSelector : public std::unary_function<Unit *, bool>
{
public:
FocusedFireTargetSelector(Creature* me, const Unit* victim) : _me(me), _victim(victim) { }
bool operator() (WorldObject* target)
{
if (target == _victim && _me->getThreatManager().getThreatList().size() > 1)
return true;
if (target->GetTypeId() != TYPEID_PLAYER)
return true;
return false;
}
Creature* _me;
Unit const* _victim;
};
// 96872 - Focused Fire
class spell_occuthar_focused_fire : public SpellScriptLoader
{
@@ -215,6 +235,7 @@ class spell_occuthar_focused_fire : public SpellScriptLoader
if (targets.empty())
return;
targets.remove_if(FocusedFireTargetSelector(GetCaster()->ToCreature(), GetCaster()->GetVictim()));
WorldObject* target = Trinity::Containers::SelectRandomContainerElement(targets);
targets.clear();
targets.push_back(target);

View File

@@ -23,7 +23,7 @@ DoorData const doorData[] =
{
{ GO_ARGALOTH_DOOR, DATA_ARGALOTH, DOOR_TYPE_ROOM, BOUNDARY_NONE },
{ GO_OCCUTHAR_DOOR, DATA_OCCUTHAR, DOOR_TYPE_ROOM, BOUNDARY_NONE },
{ GO_ALIZABAL, DATA_ALIZABAL, DOOR_TYPE_ROOM, BOUNDARY_NONE },
{ GO_ALIZABAL_DOOR, DATA_ALIZABAL, DOOR_TYPE_ROOM, BOUNDARY_NONE },
};
class instance_baradin_hold: public InstanceMapScript
@@ -65,7 +65,7 @@ class instance_baradin_hold: public InstanceMapScript
{
case GO_ARGALOTH_DOOR:
case GO_OCCUTHAR_DOOR:
case GO_ALIZABAL:
case GO_ALIZABAL_DOOR:
AddDoor(go, true);
break;
}
@@ -94,7 +94,7 @@ class instance_baradin_hold: public InstanceMapScript
{
case GO_ARGALOTH_DOOR:
case GO_OCCUTHAR_DOOR:
case GO_ALIZABAL:
case GO_ALIZABAL_DOOR:
AddDoor(go, false);
break;
}