[svn] Remove isVisible function. Check stealth and invisible in canAttack();

Use new remove aura by interrupt flag function.

--HG--
branch : trunk
This commit is contained in:
megamage
2008-11-07 09:36:46 -06:00
parent fdff7330d2
commit fd3fcb4612
23 changed files with 128 additions and 128 deletions

View File

@@ -10,12 +10,12 @@
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "MapManager.h"
@@ -90,7 +90,7 @@ bool Map::ExistVMap(uint32 mapid,int x,int y)
{
if(vmgr->isMapLoadingEnabled())
{
// x and y are swaped !! => fixed now
// x and y are swapped !! => fixed now
bool exists = vmgr->existsMap((sWorld.GetDataPath()+ "vmaps").c_str(), mapid, x,y);
if(!exists)
{
@@ -106,7 +106,7 @@ bool Map::ExistVMap(uint32 mapid,int x,int y)
void Map::LoadVMap(int x,int y)
{
// x and y are swaped !!
// x and y are swapped !!
int vmapLoadResult = VMAP::VMapFactory::createOrGetVMapManager()->loadMap((sWorld.GetDataPath()+ "vmaps").c_str(), GetId(), x,y);
switch(vmapLoadResult)
{
@@ -144,7 +144,7 @@ void Map::LoadMap(uint32 mapid, uint32 instanceid, int x,int y)
return;
}
//map already load, delete it before reloading (Is it neccessary? Do we really need the abilty the reload maps during runtime?)
//map already load, delete it before reloading (Is it necessary? Do we really need the ability the reload maps during runtime?)
if(GridMaps[x][y])
{
sLog.outDetail("Unloading already loaded map %u before reloading.",mapid);
@@ -334,7 +334,7 @@ template void Map::SwitchGridContainers(Corpse *, bool);
template<class T>
void Map::DeleteFromWorld(T* obj)
{
// Note: In case resurrectable corpse and pet its removed from gloabal lists in own destructors
// Note: In case resurrectable corpse and pet its removed from global lists in own destructor
delete obj;
}
@@ -441,7 +441,7 @@ Map::LoadGrid(const Cell& cell, bool no_unload)
bool Map::Add(Player *player)
{
player->SetInstanceId(this->GetInstanceId());
player->SetInstanceId(GetInstanceId());
// update player state for other player and visa-versa
CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
@@ -670,7 +670,6 @@ Map::Remove(T *obj, bool remove)
assert( grid != NULL );
obj->RemoveFromWorld();
RemoveFromGrid(obj,grid,cell);
UpdateObjectVisibility(obj,cell,p);
@@ -1390,7 +1389,7 @@ void Map::RemoveAllObjectsInRemoveList()
Remove((GameObject*)obj,true);
break;
case TYPEID_UNIT:
// in case triggred sequence some spell can continue casting after prev CleanupsBeforeDelete call
// in case triggered sequence some spell can continue casting after prev CleanupsBeforeDelete call
// make sure that like sources auras/etc removed before destructor start
((Creature*)obj)->CleanupsBeforeDelete ();
Remove((Creature*)obj,true);
@@ -1470,13 +1469,6 @@ bool InstanceMap::CanEnter(Player *player)
return false;
}
/*if(!player->isGameMaster() && i_data && i_data->IsEncounterInProgress())
{
sLog.outDebug("InstanceMap::CanEnter - Player '%s' can't enter instance '%s' while an encounter is in progress.", player->GetName(), GetMapName());
player->SendTransferAborted(GetId(), TRANSFER_ABORT_ZONE_IN_COMBAT);
return false;
}*/
return Map::CanEnter(player);
}
@@ -1586,10 +1578,10 @@ bool InstanceMap::Add(Player *player)
void InstanceMap::Update(const uint32& t_diff)
{
Map::Update(t_diff);
Map::Update(t_diff);
if(i_data)
i_data->Update(t_diff);
if(i_data)
i_data->Update(t_diff);
}
void InstanceMap::Remove(Player *player, bool remove)