[svn] Fix ritual of summoning.

--HG--
branch : trunk
This commit is contained in:
megamage
2008-11-06 17:16:33 -06:00
parent 2a328220bf
commit fdff7330d2

View File

@@ -426,6 +426,7 @@ void Spell::FillTargetMap()
case SPELL_EFFECT_SUMMON:
case SPELL_EFFECT_SUMMON_WILD:
case SPELL_EFFECT_SUMMON_GUARDIAN:
case SPELL_EFFECT_TRANS_DOOR: //summon object
case SPELL_EFFECT_SUMMON_PET:
case SPELL_EFFECT_SUMMON_POSSESSED:
case SPELL_EFFECT_SUMMON_TOTEM:
@@ -442,6 +443,7 @@ void Spell::FillTargetMap()
case SPELL_EFFECT_SUMMON_DEAD_PET:
case SPELL_EFFECT_SUMMON_DEMON:
case SPELL_EFFECT_ADD_FARSIGHT:
case SPELL_EFFECT_TRIGGER_SPELL_2: //ritual of summon
{
tmpUnitMap.clear();
tmpUnitMap.push_back(m_caster);
@@ -582,7 +584,6 @@ void Spell::FillTargetMap()
}
break;
case SPELL_EFFECT_SUMMON_CHANGE_ITEM:
case SPELL_EFFECT_TRANS_DOOR:
case SPELL_EFFECT_ADD_FARSIGHT:
case SPELL_EFFECT_STUCK:
case SPELL_EFFECT_DESTROY_ALL_TOTEMS: