Merge remote-tracking branch 'origin/master' into 4.3.4

This commit is contained in:
Nay
2012-08-23 17:25:52 +01:00
3 changed files with 17 additions and 17 deletions

View File

@@ -523,13 +523,13 @@ void BattlefieldWG::OnCreatureCreate(Creature* creature)
case NPC_WINTERGRASP_CATAPULT:
case NPC_WINTERGRASP_DEMOLISHER:
{
if (!creature->GetCreatorGUID() || !sObjectAccessor->FindPlayer(creature->GetCreatorGUID()))
if (!creature->ToTempSummon()->GetSummonerGUID() || !sObjectAccessor->FindPlayer(creature->ToTempSummon()->GetSummonerGUID()))
{
creature->setDeathState(DEAD);
creature->RemoveFromWorld();
return;
}
Player* creator = sObjectAccessor->FindPlayer(creature->GetCreatorGUID());
Player* creator = sObjectAccessor->FindPlayer(creature->ToTempSummon()->GetSummonerGUID());
TeamId team = creator->GetTeamId();
if (team == TEAM_HORDE)
@@ -554,7 +554,7 @@ void BattlefieldWG::OnCreatureCreate(Creature* creature)
if (GetData(BATTLEFIELD_WG_DATA_VEHICLE_A) < GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_A))
{
UpdateData(BATTLEFIELD_WG_DATA_VEHICLE_A, 1);
creature->AddAura(SPELL_ALLIANCE_FLAG,creature);
creature->AddAura(SPELL_ALLIANCE_FLAG, creature);
creature->setFaction(creator->getFaction());
m_vehicles[team].insert(creature->GetGUID());
UpdateVehicleCountWG();
@@ -699,10 +699,10 @@ bool BattlefieldWG::FindAndRemoveVehicleFromList(Unit* vehicle)
if (m_vehicles[itr].find(vehicle->GetGUID()) != m_vehicles[itr].end())
{
m_vehicles[itr].erase(vehicle->GetGUID());
if (itr == WintergraspFaction[TEAM_HORDE])
UpdateData(BATTLEFIELD_WG_DATA_VEHICLE_H,-1);
if (itr == TEAM_HORDE)
UpdateData(BATTLEFIELD_WG_DATA_VEHICLE_H, -1);
else
UpdateData(BATTLEFIELD_WG_DATA_VEHICLE_A,-1);
UpdateData(BATTLEFIELD_WG_DATA_VEHICLE_A, -1);
return true;
}
}

View File

@@ -1192,11 +1192,14 @@ struct BfWGGameObjectBuilding
}
// Rebuild gameobject
m_Build->SetDestructibleState(GO_DESTRUCTIBLE_REBUILDING, NULL, true);
if (m_Build->IsDestructibleBuilding())
{
m_Build->SetDestructibleState(GO_DESTRUCTIBLE_REBUILDING, NULL, true);
// Update worldstate
m_State = BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT - (m_Team * 3);
m_WG->SendUpdateWorldState(m_WorldState, m_State);
// Update worldstate
m_State = BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT - (m_Team * 3);
m_WG->SendUpdateWorldState(m_WorldState, m_State);
}
UpdateCreatureAndGo();
m_Build->SetUInt32Value(GAMEOBJECT_FACTION, WintergraspFaction[m_Team]);
}

View File

@@ -135,7 +135,7 @@ void GameObject::AddToWorld()
sObjectAccessor->AddObject(this);
bool startOpen = (GetGoType() == GAMEOBJECT_TYPE_DOOR || GetGoType() == GAMEOBJECT_TYPE_BUTTON ? GetGOInfo()->door.startOpen : false);
// The state can be changed after GameObject::Create but before GameObject::AddToWorld
bool toggledState = GetGOData() ? GetGOData()->go_state == GO_STATE_READY : false;
bool toggledState = GetGOData() ? GetGOData()->go_state != GO_STATE_READY : false;
if (m_model)
GetMap()->InsertGameObjectModel(*m_model);
@@ -1930,7 +1930,7 @@ void GameObject::SetLootState(LootState state, Unit* unit)
bool startOpen = (GetGoType() == GAMEOBJECT_TYPE_DOOR || GetGoType() == GAMEOBJECT_TYPE_BUTTON ? GetGOInfo()->door.startOpen : false);
// Use the current go state
if (GetGoState() != GO_STATE_ACTIVE)
if (GetGoState() != GO_STATE_READY)
startOpen = !startOpen;
if (state == GO_ACTIVATED || state == GO_JUST_DEACTIVATED)
@@ -1952,13 +1952,10 @@ void GameObject::SetGoState(GOState state)
// startOpen determines whether we are going to add or remove the LoS on activation
bool startOpen = (GetGoType() == GAMEOBJECT_TYPE_DOOR || GetGoType() == GAMEOBJECT_TYPE_BUTTON ? GetGOInfo()->door.startOpen : false);
if (GetGOData() && GetGOData()->go_state == GO_STATE_READY)
if (state != GO_STATE_READY)
startOpen = !startOpen;
if (state == GO_STATE_ACTIVE || state == GO_STATE_ACTIVE_ALTERNATIVE)
EnableCollision(startOpen);
else if (state == GO_STATE_READY)
EnableCollision(!startOpen);
EnableCollision(startOpen);
}
}