Violet Hold: Fix an infinite loop

--HG--
branch : trunk
This commit is contained in:
tartalo
2009-12-09 18:37:21 +01:00
parent b44160cff1
commit fe0eb43649

View File

@@ -61,7 +61,8 @@ struct TRINITY_DLL_DECL npc_teleportation_portalAI : public ScriptedAI
{
if (uiSpawnTimer <= diff)
{
for (uint8 i = 0; i < pInstance->GetData(DATA_WAVE_COUNT) < 12 ? 3 : 4; ++i)
uint8 k = pInstance->GetData(DATA_WAVE_COUNT) < 12 ? 3 : 4;
for (uint8 i = 0; i < k; ++i)
{
if (Creature* pSummon = m_creature->SummonCreature(RAND(CREATURE_AZURE_CAPTAIN,CREATURE_AZURE_RAIDER,CREATURE_AZURE_STALKER,CREATURE_AZURE_SORCEROR),
m_creature->GetPositionX()+urand(0,2), m_creature->GetPositionY()+urand(0,2),