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Core/Spells: added PROC_HIT_INTERRUPT to allowed proc hit masks
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@@ -228,7 +228,7 @@ enum ProcFlagsHit
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PROC_HIT_REFLECT = 0x0000800,
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PROC_HIT_INTERRUPT = 0x0001000,
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PROC_HIT_FULL_BLOCK = 0x0002000,
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PROC_HIT_MASK_ALL = 0x0002FFF
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PROC_HIT_MASK_ALL = 0x0003FFF
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};
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enum ProcAttributes
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