Merge pull request #18053 from ccrs/motion

Core/MotionMaster: cleanup, reordering and renaming
This commit is contained in:
Aokromes
2016-11-23 02:28:40 +01:00
committed by GitHub
2 changed files with 331 additions and 343 deletions

View File

@@ -20,7 +20,6 @@
#include "CreatureAISelector.h"
#include "Creature.h"
#include "ScriptSystem.h"
#include "ConfusedMovementGenerator.h"
#include "FleeingMovementGenerator.h"
#include "HomeMovementGenerator.h"
@@ -33,9 +32,21 @@
#include "MoveSpline.h"
#include "MoveSplineInit.h"
inline bool isStatic(MovementGenerator *mv)
inline bool IsStatic(MovementGenerator* movement)
{
return (mv == &si_idleMovement);
return (movement == &si_idleMovement);
}
MotionMaster::~MotionMaster()
{
// clear ALL movement generators (including default)
while (!empty())
{
MovementGenerator *curr = top();
pop();
if (curr && !IsStatic(curr))
delete curr; // Skip finalizing on delete, it might launch new movement
}
}
void MotionMaster::Initialize()
@@ -66,18 +77,6 @@ void MotionMaster::InitDefault()
}
}
MotionMaster::~MotionMaster()
{
// clear ALL movement generators (including default)
while (!empty())
{
MovementGenerator *curr = top();
pop();
if (curr && !isStatic(curr))
delete curr; // Skip finalizing on delete, it might launch new movement
}
}
void MotionMaster::UpdateMotion(uint32 diff)
{
if (!_owner)
@@ -97,20 +96,20 @@ void MotionMaster::UpdateMotion(uint32 diff)
else
_cleanFlag &= ~MMCF_UPDATE;
if (_expList)
if (_expireList)
{
for (size_t i = 0; i < _expList->size(); ++i)
for (size_t i = 0; i < _expireList->size(); ++i)
{
MovementGenerator* mg = (*_expList)[i];
MovementGenerator* mg = (*_expireList)[i];
DirectDelete(mg);
}
delete _expList;
_expList = NULL;
delete _expireList;
_expireList = nullptr;
if (empty())
Initialize();
else if (needInitTop())
else if (NeedInitTop())
InitTop();
else if (_cleanFlag & MMCF_RESET)
top()->Reset(_owner);
@@ -122,84 +121,84 @@ void MotionMaster::UpdateMotion(uint32 diff)
_owner->UpdateUnderwaterState(_owner->GetMap(), _owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ());
}
void MotionMaster::DirectClean(bool reset)
void MotionMaster::Clear(bool reset /*= true*/)
{
while (size() > 1)
if (_cleanFlag & MMCF_UPDATE)
{
MovementGenerator *curr = top();
pop();
if (curr) DirectDelete(curr);
if (reset)
_cleanFlag |= MMCF_RESET;
else
_cleanFlag &= ~MMCF_RESET;
DelayedClean();
}
else
DirectClean(reset);
}
void MotionMaster::MovementExpired(bool reset /*= true*/)
{
if (_cleanFlag & MMCF_UPDATE)
{
if (reset)
_cleanFlag |= MMCF_RESET;
else
_cleanFlag &= ~MMCF_RESET;
DelayedExpire();
}
else
DirectExpire(reset);
}
MovementGeneratorType MotionMaster::GetCurrentMovementGeneratorType() const
{
if (empty())
return;
return IDLE_MOTION_TYPE;
if (needInitTop())
InitTop();
else if (reset)
top()->Reset(_owner);
return top()->GetMovementGeneratorType();
}
void MotionMaster::DelayedClean()
MovementGeneratorType MotionMaster::GetMotionSlotType(int slot) const
{
while (size() > 1)
if (!_slot[slot])
return NULL_MOTION_TYPE;
else
return _slot[slot]->GetMovementGeneratorType();
}
MovementGenerator* MotionMaster::GetMotionSlot(int slot) const
{
ASSERT(slot >= 0);
return _slot[slot];
}
void MotionMaster::propagateSpeedChange()
{
for (int i = 0; i <= _top; ++i)
{
MovementGenerator *curr = top();
pop();
if (curr)
DelayedDelete(curr);
if (_slot[i])
_slot[i]->unitSpeedChanged();
}
}
void MotionMaster::DirectExpire(bool reset)
bool MotionMaster::GetDestination(float &x, float &y, float &z)
{
if (size() > 1)
{
MovementGenerator *curr = top();
pop();
DirectDelete(curr);
}
if (_owner->movespline->Finalized())
return false;
while (!empty() && !top())
--_top;
if (empty())
Initialize();
else if (needInitTop())
InitTop();
else if (reset)
top()->Reset(_owner);
}
void MotionMaster::DelayedExpire()
{
if (size() > 1)
{
MovementGenerator *curr = top();
pop();
DelayedDelete(curr);
}
while (!empty() && !top())
--_top;
G3D::Vector3 const& dest = _owner->movespline->FinalDestination();
x = dest.x;
y = dest.y;
z = dest.z;
return true;
}
void MotionMaster::MoveIdle()
{
//! Should be preceded by MovementExpired or Clear if there's an overlying movementgenerator active
if (empty() || !isStatic(top()))
if (empty() || !IsStatic(top()))
Mutate(&si_idleMovement, MOTION_SLOT_IDLE);
}
void MotionMaster::MoveRandom(float spawndist)
{
if (_owner->GetTypeId() == TYPEID_UNIT)
{
TC_LOG_DEBUG("misc", "Creature (GUID: %u) started random movement.", _owner->GetGUID().GetCounter());
Mutate(new RandomMovementGenerator<Creature>(spawndist), MOTION_SLOT_IDLE);
}
}
void MotionMaster::MoveTargetedHome()
{
Clear(false);
@@ -225,18 +224,36 @@ void MotionMaster::MoveTargetedHome()
}
}
void MotionMaster::MoveConfused()
void MotionMaster::MoveRandom(float spawndist)
{
if (_owner->GetTypeId() == TYPEID_UNIT)
{
TC_LOG_DEBUG("misc", "Creature (GUID: %u) started random movement.", _owner->GetGUID().GetCounter());
Mutate(new RandomMovementGenerator<Creature>(spawndist), MOTION_SLOT_IDLE);
}
}
void MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlot slot)
{
// ignore movement request if target not exist
if (!target || target == _owner)
return;
//_owner->AddUnitState(UNIT_STATE_FOLLOW);
if (_owner->GetTypeId() == TYPEID_PLAYER)
{
TC_LOG_DEBUG("misc", "Player (GUID: %u) move confused", _owner->GetGUID().GetCounter());
Mutate(new ConfusedMovementGenerator<Player>(), MOTION_SLOT_CONTROLLED);
TC_LOG_DEBUG("misc", "Player (GUID: %u) follows %s (GUID: %u).", _owner->GetGUID().GetCounter(),
target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId() == TYPEID_PLAYER ? target->GetGUID().GetCounter() : target->ToCreature()->GetSpawnId());
Mutate(new FollowMovementGenerator<Player>(target, dist, angle), slot);
}
else
{
TC_LOG_DEBUG("misc", "Creature (Entry: %u GUID: %u) move confused",
_owner->GetEntry(), _owner->GetGUID().GetCounter());
Mutate(new ConfusedMovementGenerator<Creature>(), MOTION_SLOT_CONTROLLED);
TC_LOG_DEBUG("misc", "Creature (Entry: %u GUID: %u) follows %s (GUID: %u).",
_owner->GetEntry(), _owner->GetGUID().GetCounter(),
target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId() == TYPEID_PLAYER ? target->GetGUID().GetCounter() : target->ToCreature()->GetSpawnId());
Mutate(new FollowMovementGenerator<Creature>(target, dist, angle), slot);
}
}
@@ -265,27 +282,44 @@ void MotionMaster::MoveChase(Unit* target, float dist, float angle)
}
}
void MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlot slot)
void MotionMaster::MoveConfused()
{
// ignore movement request if target not exist
if (!target || target == _owner)
return;
//_owner->AddUnitState(UNIT_STATE_FOLLOW);
if (_owner->GetTypeId() == TYPEID_PLAYER)
{
TC_LOG_DEBUG("misc", "Player (GUID: %u) follows %s (GUID: %u).", _owner->GetGUID().GetCounter(),
target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId() == TYPEID_PLAYER ? target->GetGUID().GetCounter() : target->ToCreature()->GetSpawnId());
Mutate(new FollowMovementGenerator<Player>(target, dist, angle), slot);
TC_LOG_DEBUG("misc", "Player (GUID: %u) move confused", _owner->GetGUID().GetCounter());
Mutate(new ConfusedMovementGenerator<Player>(), MOTION_SLOT_CONTROLLED);
}
else
{
TC_LOG_DEBUG("misc", "Creature (Entry: %u GUID: %u) follows %s (GUID: %u).",
TC_LOG_DEBUG("misc", "Creature (Entry: %u GUID: %u) move confused",
_owner->GetEntry(), _owner->GetGUID().GetCounter());
Mutate(new ConfusedMovementGenerator<Creature>(), MOTION_SLOT_CONTROLLED);
}
}
void MotionMaster::MoveFleeing(Unit* enemy, uint32 time)
{
if (!enemy)
return;
if (_owner->GetTypeId() == TYPEID_PLAYER)
{
TC_LOG_DEBUG("misc", "Player (GUID: %u) flees from %s (GUID: %u).", _owner->GetGUID().GetCounter(),
enemy->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
enemy->GetTypeId() == TYPEID_PLAYER ? enemy->GetGUID().GetCounter() : enemy->ToCreature()->GetSpawnId());
Mutate(new FleeingMovementGenerator<Player>(enemy->GetGUID()), MOTION_SLOT_CONTROLLED);
}
else
{
TC_LOG_DEBUG("misc", "Creature (Entry: %u GUID: %u) flees from %s (GUID: %u)%s.",
_owner->GetEntry(), _owner->GetGUID().GetCounter(),
target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId() == TYPEID_PLAYER ? target->GetGUID().GetCounter() : target->ToCreature()->GetSpawnId());
Mutate(new FollowMovementGenerator<Creature>(target, dist, angle), slot);
enemy->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
enemy->GetTypeId() == TYPEID_PLAYER ? enemy->GetGUID().GetCounter() : enemy->ToCreature()->GetSpawnId(),
time ? " for a limited time" : "");
if (time)
Mutate(new TimedFleeingMovementGenerator(enemy->GetGUID(), time), MOTION_SLOT_CONTROLLED);
else
Mutate(new FleeingMovementGenerator<Creature>(enemy->GetGUID()), MOTION_SLOT_CONTROLLED);
}
}
@@ -353,6 +387,37 @@ void MotionMaster::MoveTakeoff(uint32 id, Position const& pos)
Mutate(new EffectMovementGenerator(id), MOTION_SLOT_ACTIVE);
}
void MotionMaster::MoveCharge(float x, float y, float z, float speed /*= SPEED_CHARGE*/, uint32 id /*= EVENT_CHARGE*/, bool generatePath /*= false*/)
{
if (_slot[MOTION_SLOT_CONTROLLED] && _slot[MOTION_SLOT_CONTROLLED]->GetMovementGeneratorType() != DISTRACT_MOTION_TYPE)
return;
if (_owner->GetTypeId() == TYPEID_PLAYER)
{
TC_LOG_DEBUG("misc", "Player (GUID: %u) charged point (X: %f Y: %f Z: %f).", _owner->GetGUID().GetCounter(), x, y, z);
Mutate(new PointMovementGenerator<Player>(id, x, y, z, generatePath, speed), MOTION_SLOT_CONTROLLED);
}
else
{
TC_LOG_DEBUG("misc", "Creature (Entry: %u GUID: %u) charged point (X: %f Y: %f Z: %f).",
_owner->GetEntry(), _owner->GetGUID().GetCounter(), x, y, z);
Mutate(new PointMovementGenerator<Creature>(id, x, y, z, generatePath, speed), MOTION_SLOT_CONTROLLED);
}
}
void MotionMaster::MoveCharge(PathGenerator const& path, float speed /*= SPEED_CHARGE*/)
{
G3D::Vector3 dest = path.GetActualEndPosition();
MoveCharge(dest.x, dest.y, dest.z, speed, EVENT_CHARGE_PREPATH);
// Charge movement is not started when using EVENT_CHARGE_PREPATH
Movement::MoveSplineInit init(_owner);
init.MovebyPath(path.GetPath());
init.SetVelocity(speed);
init.Launch();
}
void MotionMaster::MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ)
{
//this function may make players fall below map
@@ -531,37 +596,6 @@ void MotionMaster::MoveFall(uint32 id /*=0*/)
Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED);
}
void MotionMaster::MoveCharge(float x, float y, float z, float speed /*= SPEED_CHARGE*/, uint32 id /*= EVENT_CHARGE*/, bool generatePath /*= false*/)
{
if (Impl[MOTION_SLOT_CONTROLLED] && Impl[MOTION_SLOT_CONTROLLED]->GetMovementGeneratorType() != DISTRACT_MOTION_TYPE)
return;
if (_owner->GetTypeId() == TYPEID_PLAYER)
{
TC_LOG_DEBUG("misc", "Player (GUID: %u) charged point (X: %f Y: %f Z: %f).", _owner->GetGUID().GetCounter(), x, y, z);
Mutate(new PointMovementGenerator<Player>(id, x, y, z, generatePath, speed), MOTION_SLOT_CONTROLLED);
}
else
{
TC_LOG_DEBUG("misc", "Creature (Entry: %u GUID: %u) charged point (X: %f Y: %f Z: %f).",
_owner->GetEntry(), _owner->GetGUID().GetCounter(), x, y, z);
Mutate(new PointMovementGenerator<Creature>(id, x, y, z, generatePath, speed), MOTION_SLOT_CONTROLLED);
}
}
void MotionMaster::MoveCharge(PathGenerator const& path, float speed /*= SPEED_CHARGE*/)
{
G3D::Vector3 dest = path.GetActualEndPosition();
MoveCharge(dest.x, dest.y, dest.z, speed, EVENT_CHARGE_PREPATH);
// Charge movement is not started when using EVENT_CHARGE_PREPATH
Movement::MoveSplineInit init(_owner);
init.MovebyPath(path.GetPath());
init.SetVelocity(speed);
init.Launch();
}
void MotionMaster::MoveSeekAssistance(float x, float y, float z)
{
if (_owner->GetTypeId() == TYPEID_PLAYER)
@@ -593,32 +627,6 @@ void MotionMaster::MoveSeekAssistanceDistract(uint32 time)
}
}
void MotionMaster::MoveFleeing(Unit* enemy, uint32 time)
{
if (!enemy)
return;
if (_owner->GetTypeId() == TYPEID_PLAYER)
{
TC_LOG_DEBUG("misc", "Player (GUID: %u) flees from %s (GUID: %u).", _owner->GetGUID().GetCounter(),
enemy->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
enemy->GetTypeId() == TYPEID_PLAYER ? enemy->GetGUID().GetCounter() : enemy->ToCreature()->GetSpawnId());
Mutate(new FleeingMovementGenerator<Player>(enemy->GetGUID()), MOTION_SLOT_CONTROLLED);
}
else
{
TC_LOG_DEBUG("misc", "Creature (Entry: %u GUID: %u) flees from %s (GUID: %u)%s.",
_owner->GetEntry(), _owner->GetGUID().GetCounter(),
enemy->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
enemy->GetTypeId() == TYPEID_PLAYER ? enemy->GetGUID().GetCounter() : enemy->ToCreature()->GetSpawnId(),
time ? " for a limited time" : "");
if (time)
Mutate(new TimedFleeingMovementGenerator(enemy->GetGUID(), time), MOTION_SLOT_CONTROLLED);
else
Mutate(new FleeingMovementGenerator<Creature>(enemy->GetGUID()), MOTION_SLOT_CONTROLLED);
}
}
void MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
{
if (_owner->GetTypeId() == TYPEID_PLAYER)
@@ -645,7 +653,7 @@ void MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
void MotionMaster::MoveDistract(uint32 timer)
{
if (Impl[MOTION_SLOT_CONTROLLED])
if (_slot[MOTION_SLOT_CONTROLLED])
return;
if (_owner->GetTypeId() == TYPEID_PLAYER)
@@ -662,48 +670,11 @@ void MotionMaster::MoveDistract(uint32 timer)
Mutate(mgen, MOTION_SLOT_CONTROLLED);
}
void MotionMaster::Mutate(MovementGenerator *m, MovementSlot slot)
{
if (MovementGenerator *curr = Impl[slot])
{
Impl[slot] = NULL; // in case a new one is generated in this slot during directdelete
if (_top == slot && (_cleanFlag & MMCF_UPDATE))
DelayedDelete(curr);
else
DirectDelete(curr);
}
else if (_top < slot)
{
_top = slot;
}
Impl[slot] = m;
if (_top > slot)
_needInit[slot] = true;
else
{
_needInit[slot] = false;
m->Initialize(_owner);
}
}
void MotionMaster::MovePath(uint32 path_id, bool repeatable)
{
if (!path_id)
return;
//We set waypoint movement as new default movement generator
// clear ALL movement generators (including default)
/*while (!empty())
{
MovementGenerator *curr = top();
curr->Finalize(*_owner);
pop();
if (!isStatic(curr))
delete curr;
}*/
//_owner->GetTypeId() == TYPEID_PLAYER ?
//Mutate(new WaypointMovementGenerator<Player>(path_id, repeatable)):
Mutate(new WaypointMovementGenerator<Creature>(path_id, repeatable), MOTION_SLOT_IDLE);
TC_LOG_DEBUG("misc", "%s (GUID: %u) starts moving over path(Id:%u, repeatable: %s).",
@@ -719,68 +690,132 @@ void MotionMaster::MoveRotate(uint32 time, RotateDirection direction)
Mutate(new RotateMovementGenerator(time, direction), MOTION_SLOT_ACTIVE);
}
void MotionMaster::propagateSpeedChange()
/******************** Private methods ********************/
void MotionMaster::pop()
{
/*Impl::container_type::iterator it = Impl::c.begin();
for (; it != end(); ++it)
{
(*it)->unitSpeedChanged();
}*/
for (int i = 0; i <= _top; ++i)
{
if (Impl[i])
Impl[i]->unitSpeedChanged();
}
if (empty())
return;
_slot[_top] = nullptr;
while (!empty() && !top())
--_top;
}
MovementGeneratorType MotionMaster::GetCurrentMovementGeneratorType() const
bool MotionMaster::NeedInitTop() const
{
if (empty())
return IDLE_MOTION_TYPE;
return top()->GetMovementGeneratorType();
}
MovementGeneratorType MotionMaster::GetMotionSlotType(int slot) const
{
if (!Impl[slot])
return NULL_MOTION_TYPE;
else
return Impl[slot]->GetMovementGeneratorType();
if (empty())
return false;
return _initialize[_top];
}
void MotionMaster::InitTop()
{
top()->Initialize(_owner);
_needInit[_top] = false;
_initialize[_top] = false;
}
void MotionMaster::DirectDelete(_Ty curr)
void MotionMaster::Mutate(MovementGenerator *m, MovementSlot slot)
{
if (isStatic(curr))
if (MovementGenerator *curr = _slot[slot])
{
_slot[slot] = nullptr; // in case a new one is generated in this slot during directdelete
if (_top == slot && (_cleanFlag & MMCF_UPDATE))
DelayedDelete(curr);
else
DirectDelete(curr);
}
else if (_top < slot)
{
_top = slot;
}
_slot[slot] = m;
if (_top > slot)
_initialize[slot] = true;
else
{
_initialize[slot] = false;
m->Initialize(_owner);
}
}
void MotionMaster::DirectClean(bool reset)
{
while (size() > 1)
{
MovementGenerator *curr = top();
pop();
if (curr) DirectDelete(curr);
}
if (empty())
return;
if (NeedInitTop())
InitTop();
else if (reset)
top()->Reset(_owner);
}
void MotionMaster::DelayedClean()
{
while (size() > 1)
{
MovementGenerator *curr = top();
pop();
if (curr)
DelayedDelete(curr);
}
}
void MotionMaster::DirectExpire(bool reset)
{
if (size() > 1)
{
MovementGenerator *curr = top();
pop();
DirectDelete(curr);
}
while (!empty() && !top())
--_top;
if (empty())
Initialize();
else if (NeedInitTop())
InitTop();
else if (reset)
top()->Reset(_owner);
}
void MotionMaster::DelayedExpire()
{
if (size() > 1)
{
MovementGenerator *curr = top();
pop();
DelayedDelete(curr);
}
while (!empty() && !top())
--_top;
}
void MotionMaster::DirectDelete(MovementGenerator* curr)
{
if (IsStatic(curr))
return;
curr->Finalize(_owner);
delete curr;
}
void MotionMaster::DelayedDelete(_Ty curr)
void MotionMaster::DelayedDelete(MovementGenerator* curr)
{
TC_LOG_FATAL("misc", "Unit (Entry %u) is trying to delete its updating Movement Generator (Type %u)!", _owner->GetEntry(), curr->GetMovementGeneratorType());
if (isStatic(curr))
if (IsStatic(curr))
return;
if (!_expList)
_expList = new ExpireList();
_expList->push_back(curr);
}
bool MotionMaster::GetDestination(float &x, float &y, float &z)
{
if (_owner->movespline->Finalized())
return false;
G3D::Vector3 const& dest = _owner->movespline->FinalDestination();
x = dest.x;
y = dest.y;
z = dest.z;
return true;
if (!_expireList)
_expireList = new ExpireList();
_expireList->push_back(curr);
}

View File

@@ -16,8 +16,8 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TRINITY_MOTIONMASTER_H
#define TRINITY_MOTIONMASTER_H
#ifndef MOTIONMASTER_H
#define MOTIONMASTER_H
#include "Common.h"
#include <vector>
@@ -32,31 +32,32 @@ class PathGenerator;
// Creature Entry ID used for waypoints show, visible only for GMs
#define VISUAL_WAYPOINT 1
// assume it is 25 yard per 0.6 second
#define SPEED_CHARGE 42.0f
// values 0 ... MAX_DB_MOTION_TYPE-1 used in DB
enum MovementGeneratorType
{
IDLE_MOTION_TYPE = 0, // IdleMovementGenerator.h
RANDOM_MOTION_TYPE = 1, // RandomMovementGenerator.h
WAYPOINT_MOTION_TYPE = 2, // WaypointMovementGenerator.h
MAX_DB_MOTION_TYPE = 3, // *** this and below motion types can't be set in DB.
ANIMAL_RANDOM_MOTION_TYPE = MAX_DB_MOTION_TYPE, // AnimalRandomMovementGenerator.h
CONFUSED_MOTION_TYPE = 4, // ConfusedMovementGenerator.h
CHASE_MOTION_TYPE = 5, // TargetedMovementGenerator.h
HOME_MOTION_TYPE = 6, // HomeMovementGenerator.h
FLIGHT_MOTION_TYPE = 7, // WaypointMovementGenerator.h
POINT_MOTION_TYPE = 8, // PointMovementGenerator.h
FLEEING_MOTION_TYPE = 9, // FleeingMovementGenerator.h
DISTRACT_MOTION_TYPE = 10, // IdleMovementGenerator.h
ASSISTANCE_MOTION_TYPE= 11, // PointMovementGenerator.h (first part of flee for assistance)
ASSISTANCE_DISTRACT_MOTION_TYPE = 12, // IdleMovementGenerator.h (second part of flee for assistance)
TIMED_FLEEING_MOTION_TYPE = 13, // FleeingMovementGenerator.h (alt.second part of flee for assistance)
FOLLOW_MOTION_TYPE = 14,
ROTATE_MOTION_TYPE = 15,
EFFECT_MOTION_TYPE = 16,
NULL_MOTION_TYPE = 17,
SPLINE_CHAIN_MOTION_TYPE = 18, // SplineChainMovementGenerator.h
MAX_MOTION_TYPE // limit
IDLE_MOTION_TYPE = 0, // IdleMovementGenerator.h
RANDOM_MOTION_TYPE = 1, // RandomMovementGenerator.h
WAYPOINT_MOTION_TYPE = 2, // WaypointMovementGenerator.h
MAX_DB_MOTION_TYPE = 3, // Below motion types can't be set in DB.
ANIMAL_RANDOM_MOTION_TYPE = MAX_DB_MOTION_TYPE, // AnimalRandomMovementGenerator.h
CONFUSED_MOTION_TYPE = 4, // ConfusedMovementGenerator.h
CHASE_MOTION_TYPE = 5, // TargetedMovementGenerator.h
HOME_MOTION_TYPE = 6, // HomeMovementGenerator.h
FLIGHT_MOTION_TYPE = 7, // WaypointMovementGenerator.h
POINT_MOTION_TYPE = 8, // PointMovementGenerator.h
FLEEING_MOTION_TYPE = 9, // FleeingMovementGenerator.h
DISTRACT_MOTION_TYPE = 10, // IdleMovementGenerator.h
ASSISTANCE_MOTION_TYPE = 11, // PointMovementGenerator.h (first part of flee for assistance)
ASSISTANCE_DISTRACT_MOTION_TYPE = 12, // IdleMovementGenerator.h (second part of flee for assistance)
TIMED_FLEEING_MOTION_TYPE = 13, // FleeingMovementGenerator.h (alt.second part of flee for assistance)
FOLLOW_MOTION_TYPE = 14,
ROTATE_MOTION_TYPE = 15,
EFFECT_MOTION_TYPE = 16,
NULL_MOTION_TYPE = 17,
SPLINE_CHAIN_MOTION_TYPE = 18, // SplineChainMovementGenerator.h
MAX_MOTION_TYPE // limit
};
enum MovementSlot
@@ -80,91 +81,41 @@ enum RotateDirection
ROTATE_DIRECTION_RIGHT
};
// assume it is 25 yard per 0.6 second
#define SPEED_CHARGE 42.0f
class TC_GAME_API MotionMaster //: private std::stack<MovementGenerator *>
class TC_GAME_API MotionMaster
{
private:
//typedef std::stack<MovementGenerator *> Impl;
typedef MovementGenerator* _Ty;
typedef std::vector<MovementGenerator*> ExpireList;
void pop()
{
if (empty())
return;
Impl[_top] = NULL;
while (!empty() && !top())
--_top;
}
void push(_Ty _Val) { ++_top; Impl[_top] = _Val; }
bool needInitTop() const
{
if (empty())
return false;
return _needInit[_top];
}
void InitTop();
public:
explicit MotionMaster(Unit* unit) : _expList(NULL), _top(-1), _owner(unit), _cleanFlag(MMCF_NONE)
explicit MotionMaster(Unit* unit) : _expireList(nullptr), _top(-1), _owner(unit), _cleanFlag(MMCF_NONE)
{
for (uint8 i = 0; i < MAX_MOTION_SLOT; ++i)
{
Impl[i] = NULL;
_needInit[i] = true;
_slot[i] = nullptr;
_initialize[i] = true;
}
}
~MotionMaster();
bool empty() const { return (_top < 0); }
int size() const { return _top + 1; }
MovementGenerator* top() const { ASSERT(!empty()); return _slot[_top]; }
void Initialize();
void InitDefault();
bool empty() const { return (_top < 0); }
int size() const { return _top + 1; }
_Ty top() const
{
ASSERT(!empty());
return Impl[_top];
}
_Ty GetMotionSlot(int slot) const
{
ASSERT(slot >= 0);
return Impl[slot];
}
void DirectDelete(_Ty curr);
void DelayedDelete(_Ty curr);
void UpdateMotion(uint32 diff);
void Clear(bool reset = true)
{
if (_cleanFlag & MMCF_UPDATE)
{
if (reset)
_cleanFlag |= MMCF_RESET;
else
_cleanFlag &= ~MMCF_RESET;
DelayedClean();
}
else
DirectClean(reset);
}
void MovementExpired(bool reset = true)
{
if (_cleanFlag & MMCF_UPDATE)
{
if (reset)
_cleanFlag |= MMCF_RESET;
else
_cleanFlag &= ~MMCF_RESET;
DelayedExpire();
}
else
DirectExpire(reset);
}
void Clear(bool reset = true);
void MovementExpired(bool reset = true);
MovementGeneratorType GetCurrentMovementGeneratorType() const;
MovementGeneratorType GetMotionSlotType(int slot) const;
MovementGenerator* GetMotionSlot(int slot) const;
void propagateSpeedChange();
bool GetDestination(float &x, float &y, float &z);
void MoveIdle();
void MoveTargetedHome();
@@ -174,7 +125,9 @@ class TC_GAME_API MotionMaster //: private std::stack<MovementGenerator *>
void MoveConfused();
void MoveFleeing(Unit* enemy, uint32 time = 0);
void MovePoint(uint32 id, Position const& pos, bool generatePath = true)
{ MovePoint(id, pos.m_positionX, pos.m_positionY, pos.m_positionZ, generatePath); }
{
MovePoint(id, pos.m_positionX, pos.m_positionY, pos.m_positionZ, generatePath);
}
void MovePoint(uint32 id, float x, float y, float z, bool generatePath = true);
/* Makes the unit move toward the target until it is at a certain distance from it. The unit then stops.
@@ -212,27 +165,27 @@ class TC_GAME_API MotionMaster //: private std::stack<MovementGenerator *>
void MovePath(uint32 path_id, bool repeatable);
void MoveRotate(uint32 time, RotateDirection direction);
MovementGeneratorType GetCurrentMovementGeneratorType() const;
MovementGeneratorType GetMotionSlotType(int slot) const;
void propagateSpeedChange();
bool GetDestination(float &x, float &y, float &z);
private:
void Mutate(MovementGenerator *m, MovementSlot slot); // use Move* functions instead
void pop();
bool NeedInitTop() const;
void InitTop();
void Mutate(MovementGenerator *m, MovementSlot slot);
void DirectClean(bool reset);
void DelayedClean();
void DirectExpire(bool reset);
void DelayedExpire();
void DirectDelete(MovementGenerator* curr);
void DelayedDelete(MovementGenerator* curr);
typedef std::vector<_Ty> ExpireList;
ExpireList* _expList;
_Ty Impl[MAX_MOTION_SLOT];
ExpireList* _expireList;
MovementGenerator* _slot[MAX_MOTION_SLOT];
int _top;
Unit* _owner;
bool _needInit[MAX_MOTION_SLOT];
bool _initialize[MAX_MOTION_SLOT];
uint8 _cleanFlag;
};
#endif
#endif // MOTIONMASTER_H