Core/Spells: Name SpellCategoryFlags with official names and implement ResetCooldownUponEndingEncounter flag (#31415)

This commit is contained in:
Aqua Deus
2025-10-29 16:04:11 +01:00
committed by GitHub
parent cca05feeb4
commit ff256d20e5
5 changed files with 24 additions and 10 deletions

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@@ -3804,6 +3804,8 @@ struct SpellCategoryEntry
int32 MaxCharges;
int32 ChargeRecoveryTime;
int32 TypeMask;
EnumFlag<SpellCategoryFlags> GetFlags() const { return static_cast<SpellCategoryFlags>(Flags); }
};
struct SpellClassOptionsEntry

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@@ -2278,14 +2278,20 @@ enum SkillRaceClassInfoFlags
SKILL_FLAG_MONO_VALUE = 0x400 // Skill always has value 1 - clientside display flag, real value can be different
};
enum SpellCategoryFlags
enum class SpellCategoryFlags
{
SPELL_CATEGORY_FLAG_COOLDOWN_SCALES_WITH_WEAPON_SPEED = 0x01, // unused
SPELL_CATEGORY_FLAG_COOLDOWN_STARTS_ON_EVENT = 0x04,
SPELL_CATEGORY_FLAG_COOLDOWN_EXPIRES_AT_DAILY_RESET = 0x08,
SPELL_CATEGORY_FLAG_IGNORE_FOR_MOD_TIME_RATE = 0x40
CooldownModifiesItem = 0x01, // NYI
CooldownIsGlobal = 0x02, // NYI
CooldownEventOnLeaveCombat = 0x04,
CooldownInDays = 0x08,
ResetChargesUponEndingEncounter = 0x10, // NYI
ResetCooldownUponEndingEncounter = 0x20,
IgnoreForModTimeRate = 0x40,
Unknown = 0x80 // NYI
};
DEFINE_ENUM_FLAG(SpellCategoryFlags);
enum class SpellEffectAttributes
{
None = 0,

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@@ -581,8 +581,14 @@ void Unit::AtEndOfEncounter(EncounterType type)
GetSpellHistory()->ResetCooldowns([](SpellHistory::CooldownEntry const& cooldown)
{
SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(cooldown.SpellId, DIFFICULTY_NONE);
if (spellInfo->HasAttribute(SPELL_ATTR10_RESET_COOLDOWN_ON_ENCOUNTER_END))
return true;
return spellInfo->HasAttribute(SPELL_ATTR10_RESET_COOLDOWN_ON_ENCOUNTER_END);
if (SpellCategoryEntry const* category = sSpellCategoryStore.LookupEntry(spellInfo->CategoryId))
if (category->GetFlags().HasFlag(SpellCategoryFlags::ResetCooldownUponEndingEncounter))
return true;
return false;
}, true);
}

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@@ -506,7 +506,7 @@ void SpellHistory::StartCooldown(SpellInfo const* spellInfo, uint32 itemId, Spel
}
SpellCategoryEntry const* categoryEntry = sSpellCategoryStore.AssertEntry(categoryId);
if (categoryEntry->Flags & SPELL_CATEGORY_FLAG_COOLDOWN_EXPIRES_AT_DAILY_RESET)
if (categoryEntry->GetFlags().HasFlag(SpellCategoryFlags::CooldownInDays))
categoryCooldown = duration_cast<Milliseconds>(Clock::from_time_t(sWorld->GetNextDailyQuestsResetTime()) - GameTime::GetTime<Clock>());
}
}
@@ -1027,8 +1027,8 @@ int32 SpellHistory::GetChargeRecoveryTime(uint32 chargeCategoryId) const
recoveryTimeF *= 100.0f / (std::max<float>(modRecoveryRate->GetAmount(), -99.0f) + 100.0f);
if (Milliseconds(chargeCategoryEntry->ChargeRecoveryTime) <= 1h
&& !(chargeCategoryEntry->Flags & SPELL_CATEGORY_FLAG_IGNORE_FOR_MOD_TIME_RATE)
&& !(chargeCategoryEntry->Flags & SPELL_CATEGORY_FLAG_COOLDOWN_EXPIRES_AT_DAILY_RESET))
&& !(chargeCategoryEntry->GetFlags().HasFlag(SpellCategoryFlags::IgnoreForModTimeRate))
&& !(chargeCategoryEntry->GetFlags().HasFlag(SpellCategoryFlags::CooldownInDays)))
recoveryTimeF *= *_owner->m_unitData->ModTimeRate;
return int32(std::floor(recoveryTimeF));

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@@ -1763,7 +1763,7 @@ bool SpellInfo::IsCooldownStartedOnEvent() const
return true;
SpellCategoryEntry const* category = sSpellCategoryStore.LookupEntry(CategoryId);
return category && category->Flags & SPELL_CATEGORY_FLAG_COOLDOWN_STARTS_ON_EVENT;
return category && category->GetFlags().HasFlag(SpellCategoryFlags::CooldownEventOnLeaveCombat);
}
bool SpellInfo::IsDeathPersistent() const