Core/Entities: better support of absorb, resist and block procs

2e457b3be4 followup

Closes #18275

(cherry picked from commit 5db308b686)

# Conflicts:
#	src/server/game/Entities/Unit/Unit.cpp
#	src/server/game/Entities/Unit/Unit.h
This commit is contained in:
ariel-
2016-11-19 13:56:19 -03:00
committed by joschiwald
parent 8cb118009e
commit ff62f22443
2 changed files with 38 additions and 9 deletions

View File

@@ -274,7 +274,7 @@ SpellSchoolMask ProcEventInfo::GetSchoolMask() const
SpellNonMeleeDamage::SpellNonMeleeDamage(Unit* _attacker, Unit* _target, uint32 _SpellID, uint32 _SpellXSpellVisualID, uint32 _schoolMask, ObjectGuid _castId)
: target(_target), attacker(_attacker), castId(_castId), SpellID(_SpellID), SpellXSpellVisualID(_SpellXSpellVisualID), damage(0), schoolMask(_schoolMask),
absorb(0), resist(0), periodicLog(false), blocked(0), HitInfo(0), cleanDamage(0), preHitHealth(_target->GetHealth())
absorb(0), resist(0), periodicLog(false), blocked(0), HitInfo(0), cleanDamage(0), fullBlock(false), preHitHealth(_target->GetHealth())
{
}
@@ -1135,6 +1135,11 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage* damageInfo, int32 dama
if (victim->isBlockCritical())
value *= 2; // double blocked percent
damageInfo->blocked = CalculatePct(damage, value);
if (damage <= int32(damageInfo->blocked))
{
damageInfo->blocked = uint32(damage);
damageInfo->fullBlock = true;
}
damage -= damageInfo->blocked;
}
@@ -1171,6 +1176,15 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage* damageInfo, int32 dama
damageInfo->damage = damage;
DamageInfo dmgInfo(*damageInfo, SPELL_DIRECT_DAMAGE, BASE_ATTACK, PROC_HIT_NONE);
CalcAbsorbResist(dmgInfo);
damageInfo->absorb = dmgInfo.GetAbsorb();
damageInfo->resist = dmgInfo.GetResist();
if (damageInfo->absorb)
damageInfo->HitInfo |= (damageInfo->damage - damageInfo->absorb == 0 ? HITINFO_FULL_ABSORB : HITINFO_PARTIAL_ABSORB);
if (damageInfo->resist)
damageInfo->HitInfo |= (damageInfo->damage - damageInfo->resist == 0 ? HITINFO_FULL_RESIST : HITINFO_PARTIAL_RESIST);
damageInfo->damage = dmgInfo.GetDamage();
}
@@ -10012,14 +10026,13 @@ uint32 createProcHitMask(SpellNonMeleeDamage* damageInfo, SpellMissInfo missCond
hitMask |= PROC_HIT_PARRY;
break;
case SPELL_MISS_BLOCK:
hitMask |= PROC_HIT_BLOCK;
// spells can't be partially blocked (it's damage can though)
hitMask |= PROC_HIT_BLOCK | PROC_HIT_FULL_BLOCK;
break;
case SPELL_MISS_EVADE:
hitMask |= PROC_HIT_EVADE;
break;
case SPELL_MISS_IMMUNE:
hitMask |= PROC_HIT_IMMUNE;
break;
case SPELL_MISS_IMMUNE2:
hitMask |= PROC_HIT_IMMUNE;
break;
@@ -10032,6 +10045,9 @@ uint32 createProcHitMask(SpellNonMeleeDamage* damageInfo, SpellMissInfo missCond
case SPELL_MISS_REFLECT:
hitMask |= PROC_HIT_REFLECT;
break;
case SPELL_MISS_RESIST:
hitMask |= PROC_HIT_FULL_RESIST;
break;
default:
break;
}
@@ -10040,15 +10056,27 @@ uint32 createProcHitMask(SpellNonMeleeDamage* damageInfo, SpellMissInfo missCond
{
// On block
if (damageInfo->blocked)
{
hitMask |= PROC_HIT_BLOCK;
if (damageInfo->fullBlock)
hitMask |= PROC_HIT_FULL_BLOCK;
}
// On absorb
if (damageInfo->absorb)
hitMask |= PROC_HIT_ABSORB;
// On crit
if (damageInfo->HitInfo & SPELL_HIT_TYPE_CRIT)
hitMask |= PROC_HIT_CRITICAL;
else
hitMask |= PROC_HIT_NORMAL;
// Don't set hit/crit hitMask if damage is nullified
bool const damageNullified = (damageInfo->HitInfo & (HITINFO_FULL_ABSORB | HITINFO_FULL_RESIST)) != 0 || (hitMask & PROC_HIT_FULL_BLOCK) != 0;
if (!damageNullified)
{
// On crit
if (damageInfo->HitInfo & SPELL_HIT_TYPE_CRIT)
hitMask |= PROC_HIT_CRITICAL;
else
hitMask |= PROC_HIT_NORMAL;
}
else if ((damageInfo->HitInfo & HITINFO_FULL_RESIST) != 0)
hitMask |= PROC_HIT_FULL_RESIST;
}
return hitMask;

View File

@@ -687,6 +687,7 @@ struct TC_GAME_API SpellNonMeleeDamage
uint32 HitInfo;
// Used for help
uint32 cleanDamage;
bool fullBlock;
uint32 preHitHealth;
};