Jeremy
9ed3d12ec0
Core/Arenas: Allow queueing for rated arenas ( #31148 )
2025-08-10 11:25:32 +02:00
Shauren
cbb532e4be
Core/Groups: Use iterators instead of raw LinkedListElement to interact with group members
2025-07-11 17:40:34 +02:00
Shauren
9201c0f035
Core/Misc: Reduce code differences between branches
2025-02-05 20:20:17 +01:00
Shauren
df51150381
Core/DataStores: Updated to 11.0.0
2024-08-02 14:40:12 +02:00
Jeremy
1ef0c04520
Core/Battlegrounds: Clean up some Team/TeamId parameters to use enums instead of raw integer types ( #29535 )
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* Fix criteria data type bg loss team score
2023-12-29 14:12:15 +01:00
Jeremy
0ede6c1556
Core/Battlegrounds: Rework queues ( #29200 )
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* No more copies of Battleground classes
* FreesSlotQueues now have as key the MapId instead of queue id
* Random queues can now popup already busy specific battelgrounds (queues are NOT merged)
* Removed Holiday handling, this should already be handled in BattlegroundMgr::IsBGWeekend
2023-08-26 14:03:42 +02:00
Shauren
d791afae1d
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compatible api)
2023-01-08 21:16:53 +01:00
Shauren
84486ded67
Core/Battlegrounds: Store mercenary status separately from the aura obtained from gossip as it can be removed at any time
2022-04-16 12:15:37 +02:00
Traesh
87723e32e2
Core/Battlegrounds: Implement mercenary system
2022-04-16 12:15:37 +02:00
Carbenium
eeffb310de
Core/EventProcessor: std::chrono-ify CalculateTime
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uint64 CalculateTime(uint64 t_offset) has been replaced with Milliseconds CalculateTime(Milliseconds t_offset).
Also add the std::chrono-ified overload void AddEvent(BasicEvent*, Milliseconds, bool)
(cherry picked from commit 92a02a5c87 )
2022-01-24 12:00:35 +01:00
Giacomo Pozzoni
a9e325f6b7
Core/Logs: Log full guid instead of just low guid, part 2
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(cherry picked from commit 3def52c1c4 )
2022-01-01 00:51:54 +01:00
Giacomo Pozzoni
6ec933f281
Core/Logs: Log full guid instead of just low guid
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(cherry picked from commit 468ecb7252 )
2021-12-31 21:56:40 +01:00
Aokromes
30cec73c61
Coding standards ( #23514 )
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* Coding standards
* revert part
(cherry picked from commit fe744977c9 )
2021-12-13 00:42:17 +01:00
ccrs
df2f6ad219
Core/Shared: add BattlefieldBattleId definitions
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Also rename BG_TEAMS_COUNT and BattlegroundTeamId
(cherry picked from commit 7417cbc655 )
2021-11-15 18:52:02 +01:00
Jeremy
58be6007fb
Core/Battlegrounds: Remove duplicate info from GroupQueueInfo ( #26759 )
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- BgTypeId
- ArenaType
- IsRated
Those are fields that are already present in the field m_queueId
2021-08-08 18:06:29 +02:00
Shauren
1c52d5fff7
Core/Misc: Replace NULL with nullptr
2020-08-14 17:06:03 +02:00
Shauren
bf8714b870
Core/Battlegrounds: Queue updates
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* Fixed battleground queues for battlegrounds with id higher than 255
* Fixed queue display ingame after entering bg
* Fixed ingame display after leaving bg queue
* Fixed bg scoreboard
2020-05-31 16:49:18 +02:00
Golrag
d7623adf0e
Core/Battlegrounds: Use the following fields from DB2/battleground_template data in the Battleground Class:
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* isArena
* name
* queueId
* min & max players (per team)
* map id
* script id
* start max dist
* type id
* min & max level
* Save the WorldSafeLocsEntry* instead of the Position in the BattlegroundTemplate struct
2020-05-02 12:05:30 +02:00
Aokromes
b0bf1275ee
New Year
2020-01-02 06:44:10 +01:00
xinef1
60663d1374
Ensure that all actions are compared to fixed point in time (ie. world update start) ( #18910 )
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- Actions will not be dependent on processing moment
- Increased GameObjects cooldown resolution to milliseconds, fixes arming time of traps to be exactly one second and not something from range (1000, 1999)
- Created GameTime namespace and UpdateTime class and moved there some code out of world
(cherrypicked from 7567cafec8 )
2019-08-17 20:04:14 +02:00
vincent-michael
5620eb9463
Update copyright note for 2019
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auto happy = new year(2019);
2019-01-01 10:14:33 +01:00
joschiwald
ed318fdc46
Core/Battleground: Dropped battleground texts from trinity_string and replaced them with proper BroadcastText
2018-01-14 18:48:01 +01:00
vincent-michael
7d00ae4045
Update copyright note for 2018
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auto happy = new year(2018);
2018-01-01 00:40:17 +01:00
Shauren
7bb62cd23d
Core/DataStores: Updated db2 structures to 7.3.2.25480
2017-12-30 00:26:37 +01:00
Shauren
df66b903e3
Warning fixes
2017-07-12 01:23:59 +02:00
Shauren
0d06fcee17
Core/PacketIO: Updated and enabled LFG packets
2017-07-12 00:05:41 +02:00
Shauren
b453e12423
Core/Game: Include cleanup part 5
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* ObjectMgr.h
* Player.h
* Unit.h
* G3D should no longer propagate everywhere from Spline/MotionMaster
2017-06-04 01:00:45 +02:00
Shauren
3d7c2ef88f
Core/Game: Include cleanup, part 4 - packets and largest headers (after preprocessing, except player/objectmgr)
2017-05-21 23:18:43 +02:00
Shauren
f2039981e0
Core/Game: Include cleanup, part 3
2017-05-20 00:09:37 +02:00
Shauren
c5d3dd90be
Core/Game: Include cleanup
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* Mostly aimed at removing Log/DatabaseEnv includes from other headers
* Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files
* Moved SAI function definitions to source files (massive or requiring many different dependencies)
2017-05-18 23:53:25 +02:00
vincent-michael
86b98686a9
Update copyright note for 2017
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Happy new year
2017-01-01 16:23:13 +01:00
Shauren
d34020da7f
Core/DataStores: Fixed loading signed db2 fields
2016-10-09 16:54:11 +02:00
Shauren
41ae38d94d
Core/DataStores: Updated dbc/db2 to 7.0.1.20914
2016-05-20 23:48:24 +02:00
DDuarte
13db756f9d
Core/Config: Remove references to Arena.QueueAnnouncer.PlayerOnly which hasn't been used since 3dd6fdedf7
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Ref #16859
(cherry picked from commit 5f3262ff19 )
# Conflicts:
# src/server/game/World/World.cpp
2016-03-28 03:18:42 +01:00
Vincent-Michael
478cc756eb
Update copyright note for 2016
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Happy new year (Again new year with idiots ...)
2016-01-01 00:34:25 +01:00
Naios
ed20680f92
Merge pull request #15711 from ShinDarth/bg-leave
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Core/BG: Improved Battleground.InvitationType = 2
(cherry picked from commit 5a71eb7384 )
2015-11-06 23:51:10 +01:00
Naios
441be76050
Merge pull request #15676 from ShinDarth/bg2
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Core/Battlegrounds: implement even BG teams configuration
(cherry picked from commit f179c4180f )
2015-11-06 23:46:53 +01:00
jackpoz
4ee081f7bc
Core/Battlegrounds: Move a log from ERROR to DEBUG
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The "error" is a false positive happening every time a player in a Battleground logs out because WorldSession::LogoutPlayer() notifies the bg twice
(cherry picked from commit ca5a2785f7 )
2015-09-24 19:54:22 +02:00
Vincent-Michael
2e586bc520
Core: Header cleanup in game/*/*.cpp
2015-07-25 20:18:42 +02:00
pjasicek
fc214b90ff
Core/Matchmaking: Fix Discard Time overflow on server start
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Description:
When server starts and RatingDiscardTimer config is set to some value, discardTime being unsigned int overflows for the time of RatingDiscardTimer value and causing all rated arena matches ignore matchmaking rating for that time.
(cherry picked from commit 6a637f6b1c )
2015-06-26 03:19:29 +01:00
Shauren
4703169116
Core/PacketIO: Updated and enabled more battleground packets
2015-04-18 00:04:56 +02:00
Shauren
280a0b8e35
Core/PacketIO: Updated and enabled some battleground packets
2015-04-17 00:06:24 +02:00
Vincent-Michael
ab90f74486
Update copyright note for 2015
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Happy new year
2015-01-01 00:28:09 +01:00
Intel
2a4f56107f
Core/DataStores: Even more converted dbcs
2014-11-09 02:51:35 +02:00
Shauren
b3e3cfa81f
Core/Entities: First part of removing GetGUIDLow() uses
2014-10-22 17:33:55 +02:00
Vincent-Michael
35bd935779
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
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Conflicts:
src/server/game/DungeonFinding/LFGMgr.cpp
src/server/game/Handlers/ChatHandler.cpp
src/server/game/Handlers/GroupHandler.cpp
src/server/game/Handlers/LFGHandler.cpp
src/server/game/Handlers/PetitionsHandler.cpp
2014-10-18 00:32:39 +02:00
jackpoz
ee5eaab598
Core/Players: Fix players not being notified if on loading screen
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Fix packets not being sent to players on loading screen even if the system supports these packets to be queued and sent till the player is in world.
There might be additional cases where this applies, please report back if you find any.
Fixes #11339
2014-10-17 22:35:28 +02:00
Vincent-Michael
63d7b348bb
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
2014-10-10 05:29:06 +02:00
Shauren
b781a4dc33
Core/Logging: Replaced direct calls to GetCounter() in logs with ToString()
2014-10-08 17:59:27 +02:00
Shauren
8e288dd673
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4
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Conflicts:
src/server/game/Achievements/AchievementMgr.cpp
src/server/game/Battlefield/Battlefield.h
src/server/game/Battlegrounds/ArenaScore.h
src/server/game/Battlegrounds/ArenaTeam.cpp
src/server/game/Battlegrounds/ArenaTeam.h
src/server/game/Battlegrounds/ArenaTeamMgr.cpp
src/server/game/Battlegrounds/BattlegroundMgr.cpp
src/server/game/Battlegrounds/BattlegroundMgr.h
src/server/game/Battlegrounds/BattlegroundQueue.h
src/server/game/Battlegrounds/BattlegroundScore.h
src/server/game/Battlegrounds/Zones/BattlegroundAB.h
src/server/game/Battlegrounds/Zones/BattlegroundAV.h
src/server/game/Battlegrounds/Zones/BattlegroundEY.h
src/server/game/Battlegrounds/Zones/BattlegroundIC.h
src/server/game/Battlegrounds/Zones/BattlegroundSA.h
src/server/game/Battlegrounds/Zones/BattlegroundWS.h
src/server/game/DungeonFinding/LFG.h
src/server/game/DungeonFinding/LFGMgr.cpp
src/server/game/DungeonFinding/LFGMgr.h
src/server/game/DungeonFinding/LFGQueue.cpp
src/server/game/DungeonFinding/LFGQueue.h
src/server/game/Entities/Corpse/Corpse.cpp
src/server/game/Entities/Creature/Creature.cpp
src/server/game/Entities/Creature/GossipDef.cpp
src/server/game/Entities/Creature/GossipDef.h
src/server/game/Entities/Creature/TemporarySummon.cpp
src/server/game/Entities/DynamicObject/DynamicObject.cpp
src/server/game/Entities/Object/Object.cpp
src/server/game/Entities/Object/Object.h
src/server/game/Entities/Object/ObjectDefines.h
src/server/game/Entities/Object/Updates/UpdateData.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Player/Player.h
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Entities/Unit/Unit.h
src/server/game/Globals/ObjectAccessor.cpp
src/server/game/Globals/ObjectAccessor.h
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Groups/Group.cpp
src/server/game/Groups/Group.h
src/server/game/Guilds/Guild.cpp
src/server/game/Guilds/Guild.h
src/server/game/Handlers/AuctionHouseHandler.cpp
src/server/game/Handlers/BattleGroundHandler.cpp
src/server/game/Handlers/CalendarHandler.cpp
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/Handlers/ChatHandler.cpp
src/server/game/Handlers/GroupHandler.cpp
src/server/game/Handlers/GuildHandler.cpp
src/server/game/Handlers/ItemHandler.cpp
src/server/game/Handlers/LFGHandler.cpp
src/server/game/Handlers/MailHandler.cpp
src/server/game/Handlers/MiscHandler.cpp
src/server/game/Handlers/MovementHandler.cpp
src/server/game/Handlers/NPCHandler.cpp
src/server/game/Handlers/PetHandler.cpp
src/server/game/Handlers/QueryHandler.cpp
src/server/game/Handlers/QuestHandler.cpp
src/server/game/Handlers/TradeHandler.cpp
src/server/game/Handlers/VehicleHandler.cpp
src/server/game/Movement/Spline/MoveSplineInit.cpp
src/server/game/Server/WorldSession.cpp
src/server/game/Server/WorldSession.h
src/server/game/Spells/Spell.cpp
src/server/scripts/Commands/cs_debug.cpp
src/server/scripts/Commands/cs_gm.cpp
src/server/scripts/Commands/cs_misc.cpp
src/server/scripts/Commands/cs_modify.cpp
src/server/scripts/Commands/cs_reset.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp
src/server/scripts/EasternKingdoms/zone_swamp_of_sorrows.cpp
src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
src/server/scripts/Kalimdor/zone_azshara.cpp
src/server/scripts/Kalimdor/zone_durotar.cpp
src/server/scripts/Kalimdor/zone_moonglade.cpp
src/server/scripts/Kalimdor/zone_orgrimmar.cpp
src/server/scripts/Kalimdor/zone_ungoro_crater.cpp
src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
src/server/scripts/Spells/spell_dk.cpp
src/server/scripts/Spells/spell_generic.cpp
src/server/shared/Packets/ByteBuffer.h
2014-09-20 11:05:30 +02:00