Shauren
0e61ea0b1a
Core/Loot: Add aoe loot target cap same as on official servers (50 corpses)
2025-07-12 00:00:08 +02:00
Shauren
cbb532e4be
Core/Groups: Use iterators instead of raw LinkedListElement to interact with group members
2025-07-11 17:40:34 +02:00
Shauren
d778d5ec7c
Core/Misc: Include cleanup - remove MapUtils.h from Containers.h
2024-12-31 18:12:36 +01:00
Shauren
3e28ee080a
Core/Loot: Implemented currency loot
2024-08-26 15:02:22 +02:00
Ovahlord
ccc083593a
Core/Loot: implemented a custom server config setting to enable or disable AE loot ( #29602 )
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This config primarily serves as a means to reduce potential code differences between the master and classic branches as now we no longer have to meddle with code
2024-01-23 00:55:57 +01:00
Shauren
dbe54dc877
nopch fix
2023-12-30 16:45:58 +01:00
Shauren
4dce6ab228
Core/Quests: Implemented QUEST_OBJECTIVE_FLAG_2_QUEST_BOUND_ITEM that makes required items not be stored in inventory
2023-12-30 15:45:37 +01:00
Shauren
a3ef01f87b
Core/GameObjects: Only start loot restock timer if loot contents were modified and ignore it for personal loot
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Closes #29023
2023-07-03 00:17:17 +02:00
Shauren
0fb8765a66
Core/Items: Item bonus generation improvements
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* Pass ItemContext to item creation wherever possible
* Support scaling item levels with m+ keystone levels (not used currently)
* Fixed item link validation when client sends it as default uninitialized bonus list with context only
* Support scaling items depending on current active season (seasons not implemented)
* Implemented content tuning redirection
2023-06-17 16:29:59 +02:00
Shauren
81cf682cfe
Core/Loot: Fixed iterator invalidation crash in WorldSession::HandleLootMoneyOpcode
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Closes #28885
2023-03-30 22:47:19 +02:00
Meji
56d0f7a970
Core/GameObjects: Fixed the behavior for GAMEOBJECT_TYPE_FISHINGNODE ( #28781 )
2023-02-05 15:16:19 +01:00
Shauren
d791afae1d
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compatible api)
2023-01-08 21:16:53 +01:00
Shauren
d8a4668c77
Core/Misc: Add missing Containers.h include where neccessary
2023-01-06 16:44:11 +01:00
Shauren
1011cb73c9
Core/GameObjects: Implemented gathering nodes (gameobject type 50)
2022-10-22 02:07:59 +02:00
Shauren
879c0cccfc
Core/GameObjects: Implemented per player gameobject state and visibility for looted non-consumable chests
2022-10-21 22:11:00 +02:00
Shauren
133334a902
Core/Loot: Implemented personal loot and tag sharing for non-boss loot
2022-10-17 23:11:46 +02:00
Shauren
641390dca2
Core/Loot: Initial support for personal loot in gameobjects (non-instanced content)
2022-10-16 15:33:39 +02:00
Shauren
9ce47e6809
Core/Loot: Prevent looting bosses by players that have already completed that encounter
2022-10-06 18:33:44 +02:00
Shauren
5a516fb654
Core/Loot: Send DungeonEncounter id in SMSG_ITEM_PUSH_RESULT
2022-10-04 00:19:38 +02:00
Shauren
cbf2064c62
Core/Loot: Refactored Player::SendLoot to accept Loot object directly
2022-09-18 18:24:57 +02:00
Shauren
8c20f620d7
Core/Loot: Move loot generation out of Player::SendLoot
2022-09-18 16:33:38 +02:00
Shauren
c00e2e4851
Core/Loot: Simplify loot containers
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* Unify items and quest_items
* Drop PlayerQuestItems and PlayerNonQuestNonFFAConditionalItems
2022-09-17 20:58:24 +02:00
Shauren
3ef5079fee
Core/Loot: Move loot rolls from Group to Loot
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* Partial port of cmangos/mangos-wotlk@ffdf9a05d6
2022-09-16 16:58:03 +02:00
Shauren
9700b2a786
Core/Loot: Store method used at loot generation inside Loot object
2022-09-14 22:03:47 +02:00
Shauren
f19f32f2a4
Core/Loot: Store references to Loot objects directly in players loot view map instead of guids of world objects holding that loot
2022-09-14 20:49:38 +02:00
Shauren
30ad7e3337
Core/Loot: Corrected loot release logic on leaving world and swapping bags
2022-09-13 14:10:47 +02:00
Shauren
e9d083a2ee
Core/Loot: Set loot guid and type in Loot constructor
2022-09-11 18:21:01 +02:00
Shauren
74dbed1d0e
Core/Loot: Updated LootType enum for 9.2.7
2022-09-01 21:31:56 +02:00
Shauren
7957e2d380
Core/Loot: Allocate Loot separately from objects
2022-09-01 20:07:58 +02:00
Shauren
ba251da7c3
Core/Loot: Removed unneccessary field from Loot class and pass it as parameter everywhere
2022-08-25 14:46:34 +02:00
acidmanifesto
29cf2a61af
Core/Spells: Interrupt spells and auras before sending loot to client ( #27279 )
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(cherry picked from commit a24ea431dc )
2022-03-22 00:19:47 +01:00
Shauren
ad4f4bfab7
Core/Misc: Minor game include cleanup
2022-02-13 00:49:10 +01:00
Shauren
02979daf76
Core/Auras: Proc flag updates
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* Rename to official names
* Corrected logic selecting flags for each spell cast - determine them by attributes instead of DmgClass
* Implemented new proc flags (PROC_FLAG_CAST_ENDED, PROC_FLAG_LOOTED)
2022-02-10 21:11:07 +01:00
ForesterDev
9124fd1f1f
Core/Items: implement some helper methods for easier readability ( #24113 )
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(cherry picked from commit 573ddf4d22 )
2021-12-21 00:46:13 +01:00
ccrs
4e6c59dca7
Core/Unit: rename several getters to follow codestyle
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uint8 GetLevel()
uint8 GetLevelForTarget(WorldObject const* /*target*/)
void SetLevel(uint8 lvl)
uint8 GetRace()
uint32 GetRaceMask()
uint8 GetClass()
uint32 GetClassMask()
uint8 GetGender()
(cherry picked from commit 5c09ff51f7 )
2021-12-13 00:42:20 +01:00
Wyrserth
7b346bcf8d
Core/Loot: fix some issues with master loot and don't allow players to see soulbound recipes that they already learned in the loot window. ( #23410 )
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(cherry picked from commit e6ad9b10cf )
2021-12-11 13:06:25 +01:00
Jozef Dúc
a13a765610
Core/Object: Range check vol. 2 ( #23226 )
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* Core/Object: Fix all missing parts for #23062
* Update GameObject.cpp
(cherry picked from commit 78070163dc )
2021-12-03 00:21:19 +01:00
Meji
0a83f74876
Core/Achievements: Update CriteriaType enum ( #26856 )
2021-09-08 22:07:01 +02:00
Meji
bca465a569
Core/Achievements: Several criteria fixes ( #26839 )
2021-08-20 09:41:13 +02:00
Shauren
0461826689
Core/Loot: Properly clear tracked looted objects with item loot
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Closes #22538
2021-03-28 14:18:34 +02:00
Shauren
9b5a46ca2b
Core/Auras: Defined and implemented many new interrupt flags
2021-03-21 12:05:32 +01:00
Shauren
1c52d5fff7
Core/Misc: Replace NULL with nullptr
2020-08-14 17:06:03 +02:00
Shauren
661470c658
Core/PacketIO: Convert all leftover packets to use packet classes
2020-07-02 00:07:38 +02:00
xinef1
090fd8304a
Core/Loot: implement Loot Item Storage ( #19018 )
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* Created Item Loot Storage, no more synchronous DB selects
* Fixed buyback case, where stored loot was not removed from db
* Added Primary key, and changed field types to be unsigned for table item_loot_money
(cherry picked from commit 9dc3de10f0 )
2020-04-27 12:25:52 +02:00
Aokromes
b0bf1275ee
New Year
2020-01-02 06:44:10 +01:00
xinef1
4f65dc5e20
Core/Misc: Various crash fixes ( #19059 )
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* Replaced some FindPlayer calls with GetPlayer
Fixed some more crashes
* Correction
(cherrypicked from 14dfc377b4 )
2019-07-21 21:06:54 +02:00
Shauren
82c7b6c568
Core/Items: Drop item random property and suffix - all random stats must be given using bonus lists
2019-06-08 17:09:20 +02:00
Shauren
455959c606
Core/PacketIO: Rewrite updatefield handling
2019-06-08 17:06:57 +02:00
Shauren
31fda79556
Core/PacketIO: Updated packet structures to 8.1.5
2019-06-08 17:03:15 +02:00
vincent-michael
5620eb9463
Update copyright note for 2019
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auto happy = new year(2019);
2019-01-01 10:14:33 +01:00