Shauren
cbb532e4be
Core/Groups: Use iterators instead of raw LinkedListElement to interact with group members
2025-07-11 17:40:34 +02:00
Shauren
00223f3bee
Core/Misc: Add a bunch of examples for 67418a1aee
2025-02-23 12:10:33 +01:00
Shauren
d778d5ec7c
Core/Misc: Include cleanup - remove MapUtils.h from Containers.h
2024-12-31 18:12:36 +01:00
Shauren
d913e38cba
Core/Loot: Implemented automatic flagging of tracking quests from loot
2024-12-29 01:02:52 +01:00
Shauren
28d3c1bc23
Core/PacketIO: Refactor LootPackets to use new Bits<> writing utilities
2024-12-27 15:55:01 +01:00
Shauren
3238175a62
Core/Items: Implemented ITEM_BONUS_DISENCHANT_LOOT_ID
2024-09-24 14:40:23 +02:00
Shauren
3e28ee080a
Core/Loot: Implemented currency loot
2024-08-26 15:02:22 +02:00
Shauren
edb20999a3
Core/Utils: Unwrap non-copyable pointers (unique_ptr) from Trinity::Containers::MapGetValuePtr
2024-08-17 12:40:27 +02:00
Shauren
0b5406dd88
Core/Conditions: Refactor ConditionMgr internals to get rid of separate containers for some condition source types
2024-01-11 20:56:24 +01:00
Shauren
4dce6ab228
Core/Quests: Implemented QUEST_OBJECTIVE_FLAG_2_QUEST_BOUND_ITEM that makes required items not be stored in inventory
2023-12-30 15:45:37 +01:00
Shauren
a3ef01f87b
Core/GameObjects: Only start loot restock timer if loot contents were modified and ignore it for personal loot
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Closes #29023
2023-07-03 00:17:17 +02:00
Shauren
0fb8765a66
Core/Items: Item bonus generation improvements
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* Pass ItemContext to item creation wherever possible
* Support scaling item levels with m+ keystone levels (not used currently)
* Fixed item link validation when client sends it as default uninitialized bonus list with context only
* Support scaling items depending on current active season (seasons not implemented)
* Implemented content tuning redirection
2023-06-17 16:29:59 +02:00
Shauren
16bc74667e
Core: Update to 10.1
2023-05-04 17:00:52 +02:00
Shauren
d791afae1d
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compatible api)
2023-01-08 21:16:53 +01:00
Shauren
2eea58f26e
Core/Loot: Added loot slot check to Loot::LootItemInSlot (client sent-value)
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Ref #28646
2023-01-02 19:48:54 +01:00
Shauren
010e6f7f49
Core/Loot: Implemented dungeon encounter personal loot
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Closes #20066
2022-10-25 00:30:52 +02:00
Shauren
2c79ce6791
Core/Conditions: Add const to condition checking functions
2022-10-24 00:15:43 +02:00
Shauren
133334a902
Core/Loot: Implemented personal loot and tag sharing for non-boss loot
2022-10-17 23:11:46 +02:00
Shauren
9ce47e6809
Core/Loot: Prevent looting bosses by players that have already completed that encounter
2022-10-06 18:33:44 +02:00
Shauren
5a516fb654
Core/Loot: Send DungeonEncounter id in SMSG_ITEM_PUSH_RESULT
2022-10-04 00:19:38 +02:00
Shauren
cbf2064c62
Core/Loot: Refactored Player::SendLoot to accept Loot object directly
2022-09-18 18:24:57 +02:00
Shauren
8c20f620d7
Core/Loot: Move loot generation out of Player::SendLoot
2022-09-18 16:33:38 +02:00
Shauren
c00e2e4851
Core/Loot: Simplify loot containers
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* Unify items and quest_items
* Drop PlayerQuestItems and PlayerNonQuestNonFFAConditionalItems
2022-09-17 20:58:24 +02:00
Shauren
3ef5079fee
Core/Loot: Move loot rolls from Group to Loot
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* Partial port of cmangos/mangos-wotlk@ffdf9a05d6
2022-09-16 16:58:03 +02:00
Shauren
9700b2a786
Core/Loot: Store method used at loot generation inside Loot object
2022-09-14 22:03:47 +02:00
Shauren
f19f32f2a4
Core/Loot: Store references to Loot objects directly in players loot view map instead of guids of world objects holding that loot
2022-09-14 20:49:38 +02:00
Shauren
e9d083a2ee
Core/Loot: Set loot guid and type in Loot constructor
2022-09-11 18:21:01 +02:00
Shauren
7957e2d380
Core/Loot: Allocate Loot separately from objects
2022-09-01 20:07:58 +02:00
Shauren
605b75f6c0
Core/Loot: Removed old auto looting code for currency token items
2022-08-25 14:45:44 +02:00
Shauren
372c84e998
Core/Items: Implemented item effect trigger type 7 (On Looted)
2022-04-22 20:57:05 +02:00
jackpoz
b420ef8ea9
Core/Misc: Fix static analysis issues
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(cherry picked from commit f127f95917 )
2022-03-11 19:33:13 +01:00
robinsch
0910bca34c
[Exploit/Dupe] Container item ( #26689 )
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* Core/Item: Fixed possible dupe with container items containing non unique non stackable items
* Fixed build
* Update sql script and related base structure
Co-authored-by: jackpoz <giacomopoz@gmail.com >
(cherry picked from commit d1e913162e )
2022-03-11 19:03:12 +01:00
Giacomo Pozzoni
9d4c57074f
Core/Loot: Allow master looter to see all quest items ( #26584 )
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(cherry picked from commit 8d92f6f2b4 )
2022-03-11 01:49:51 +01:00
Shauren
ad4f4bfab7
Core/Misc: Minor game include cleanup
2022-02-13 00:49:10 +01:00
ForesterDev
9124fd1f1f
Core/Items: implement some helper methods for easier readability ( #24113 )
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(cherry picked from commit 573ddf4d22 )
2021-12-21 00:46:13 +01:00
Wyrserth
ef4d4e3d98
Core/Loot: make Loot::AddItem() honor LootItem::AllowedForPlayer() so that items that cannot be looted don't prevent skinning. ( #23408 )
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(cherry picked from commit a1b2aa97fc )
2021-12-11 14:12:53 +01:00
Wyrserth
7b346bcf8d
Core/Loot: fix some issues with master loot and don't allow players to see soulbound recipes that they already learned in the loot window. ( #23410 )
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(cherry picked from commit e6ad9b10cf )
2021-12-11 13:06:25 +01:00
Shauren
1c52d5fff7
Core/Misc: Replace NULL with nullptr
2020-08-14 17:06:03 +02:00
Shauren
e5a6552abc
Core/Items: Fixed generating default bonuses based on context
2020-06-07 12:38:38 +02:00
xinef1
090fd8304a
Core/Loot: implement Loot Item Storage ( #19018 )
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* Created Item Loot Storage, no more synchronous DB selects
* Fixed buyback case, where stored loot was not removed from db
* Added Primary key, and changed field types to be unsigned for table item_loot_money
(cherry picked from commit 9dc3de10f0 )
2020-04-27 12:25:52 +02:00
Aokromes
b0bf1275ee
New Year
2020-01-02 06:44:10 +01:00
Shauren
0a2d9ad2f7
Core/Items: Add ItemContext param to Item::Create function
2019-11-23 00:03:42 +01:00
Shauren
3ac790287a
Core/DataStores: Updated db2 structures to 8.2.5
2019-10-27 00:12:45 +02:00
Shauren
e8e89f58fb
Core/DBLayer: Prevent using prepared statements on wrong database
2019-07-27 01:00:37 +02:00
xinef1
89f728cd5b
Core/Misc: Fixed player corpse looting, added player corpse loot and some more ( #19122 )
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* Fixed corpse looting in wintergrasp
Added corpse loot for wintergrasp quests and To the Looter Go the Spoils (1166) achievement
Don't generate money for loot if no loot mode is available
Simplified few things
(cherrypicked from 2412886ef6 )
2019-07-21 21:06:54 +02:00
xinef1
ad008c43b7
Core/Misc: Fix various crashes, also related to multithreading ( #19012 )
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* When iterating groups we have to either do it not in multithreaded context (map updates) or start with checking maps (they are guaranteed to change in single thread update).
* Properly clear ComboPoint references on player remove
* remove some possible references item may have when it is deleted during save.
* Also clear all hostile references when unit is removed from map.
(cherrypicked from 86da1a19bb )
2019-07-21 21:06:54 +02:00
Shauren
82c7b6c568
Core/Items: Drop item random property and suffix - all random stats must be given using bonus lists
2019-06-08 17:09:20 +02:00
Shauren
455959c606
Core/PacketIO: Rewrite updatefield handling
2019-06-08 17:06:57 +02:00
vincent-michael
5620eb9463
Update copyright note for 2019
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auto happy = new year(2019);
2019-01-01 10:14:33 +01:00
xinef1
8725eec9c1
Core/Loot: Only allow the roll winner to loot the item he won in case it cannot be added to inventory instantly (full or any other reason) ( #19037 )
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(cherry-picked from ab6ac42bf0 )
2018-12-09 14:18:42 +01:00