138 Commits

Author SHA1 Message Date
Shauren
605e5f94c0 Core/Creatures: Moved autoattack handling from scripts to game 2024-01-08 22:23:12 +01:00
ModoX
3f6f683ce4 Core/Waypoints: Drop waypoint_scripts table (#29437) 2023-11-24 21:08:00 +01:00
Shauren
39b06b2e46 Scripts/Scholomance: Added missing dungeon encounter ids 2023-09-18 00:09:04 +02:00
Shauren
2e7e49b749 Scripts/Spells: Removed unneccessary PrepareSpellScript and PrepareAuraScript uses 2023-07-24 10:48:50 +02:00
Teleqraph
88ff97c1f9 Core/Units: Added helper functions to modify UNIT_FLAG_UNINTERACTIBLE (#29159)
Co-authored-by: Shauren <shauren.trinity@gmail.com>
2023-07-20 19:09:27 +02:00
ModoX
356c98579b Core/SAI: Drop waypoints table and move existing rows to waypoint_data table (#28834) 2023-04-08 01:33:05 +02:00
Shauren
46e0056196 Scripts/Instances: Add dungeon encounter data 2022-10-04 00:19:38 +02:00
Shauren
76be303351 Core/Scripts: Save instance data in JSON format 2022-10-04 00:19:38 +02:00
Shauren
b47185cabf Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlag 2022-03-27 18:14:47 +02:00
offl
c4906ce60b Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)
(cherry picked from commit c4741a131a)
2022-03-15 23:03:26 +01:00
Giacomo Pozzoni
71c2f0af46 Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken (#26787)
* Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken

* Update scripts

(cherry picked from commit 0800ab20a8)
2022-03-12 14:45:04 +01:00
offl
0408693646 Scripts/Spells: Add comments with id & name of spells part 3
(cherry picked from commit 03c727326d)
2022-03-10 23:52:03 +01:00
offl
8e9e15629f Core/Scripts: Verify & migrate spell school immunities to DB
Some already are stored in DB. Looks like they all are still valid for master

(cherry picked from commit 1ed79d7a2e)
2022-03-06 16:30:51 +01:00
Kargatum
373ed8f46b Core: whitespace cleanup, reduce double blank line to single (#25795)
* Core/Misc: fix double empty line

* worldserver.conf

(cherry picked from commit a32b6b8ac4)
2022-03-05 20:07:57 +01:00
Shauren
439b027d48 Core/Misc: Cleanup unused includes 2022-02-13 15:07:00 +01:00
Maks Szokalski
bc04acb726 Add "On" to some gossip methods in AI (#25415)
* Add "On" to some methods

* Update npc_innkeeper.cpp

* Update zone_borean_tundra.cpp

(cherry picked from commit 41188eb535)
2022-02-05 22:18:19 +01:00
Carbenium
3bba8d50b1 Core/WorldObject: Remove non-std::chrono SummonCreature overload
Remove
TempSummon* SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0, uint32 vehId = 0, uint32 spellId = 0);

(cherry picked from commit a41f599be7)
2022-01-24 12:39:59 +01:00
Carbenium
310f996b1d Core/WorldObject: Partially std::chrono-ify SummonCreature overloads
TempSummon* SummonCreature(uint32 entry, float x, float y, float z, float o = 0, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0);
to
TempSummon* SummonCreature(uint32 entry, float x, float y, float z, float o = 0, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime = 0s);

(cherry picked from commit 1131229ee9)
2022-01-24 11:55:32 +01:00
Carbenium
58e1c091a2 Scripts/EasternKingdoms: Use std::chrono overload of Creature::DespawnOrUnsummon
(cherry picked from commit d1a39a2ebf)
2022-01-23 23:53:20 +01:00
Peter Keresztes Schmidt
111521d3c9 Scripts/EasternKingdoms: Use std::chrono::duration overloads of EventMap (#25019)
Contributes to #25012

(cherry picked from commit 5ef576d223)
2022-01-23 15:41:30 +01:00
Peter Keresztes Schmidt
c4098897a8 game/AI: Convert SelectAggroTarget to enum class (#24818)
* game/AI: Convert SelectAggroTarget to enum class

* game/AI: Rename SelectAggroTarget to SelectTargetMethod

(cherry picked from commit 418c3b1fd5)
2022-01-06 21:53:27 +01:00
Rushor
2326eac4f9 Scripts/Gameobject: Journal of Jandice Barov- Convert script to SAI. (#24157)
* Scripts/Gameobject: Journal of Jandice Barov- Convert script to SAI. (Thanks to Sunwell)

* Scripts/Gameobject: Journal of Jandice Barov - Update script and move go spawn to bossscript

* Update boss_jandice_barov.cpp

Co-authored-by: Eridium <6587064+Killyana@users.noreply.github.com>
(cherry picked from commit f0bf447cd1)
2021-12-21 16:33:47 +01:00
Shauren
5d02739b98 Scripts: Fix rbac permission for skipping default boss sequencing check
(cherry picked from commit e660c8bc19)
2021-12-20 21:40:47 +01:00
Giacomo Pozzoni
5f545f5402 3.3.5 gameobject summoner (#23289)
* Scripts/Misc: Change IsSummonedBy(Unit*) to IsSummonedBy(WorldObject*)

* Scripts/Misc: Fix build

* Core/TempSummons: Rename GetSummoner() to GetSummonerUnit()

* Core/TempSummons: Add support to TempSummons::GetSummoner() to return GameObject too

* Fix build

* Core/TempSummons: Allow GameObject to be owner of TempSummon

* Core/TempSummons: Add support to SAI for GameObject owner of TempSummon

* Scripts/Misc: Fix no-pch build

* Core/TempSummons: Implement PR comments

(cherry picked from commit 797fba98e9)
2021-12-07 00:02:03 +01:00
DanVS
28cb2af1c5 Core/Scripts: Unify Chrono Literals (#22420)
* Unify Chrono Literals

* Retire IN_MILLISECONDS

* Build fix

* Build fix (sequel)

* Retire urand()

* Edge cases

* Build

* Whitespaces

* More edge cases

* Additional cases

(cherry picked from commit 5b0f4009df)
2021-11-09 00:26:59 +01:00
Shauren
8a4e1119ac Core/Spells: Unify spell effect access api in both branches 2021-09-04 15:13:15 +02:00
Treeston
bce43de7f3 Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is now called CreatureAI::JustEngagedWith. There's also two new methods on UnitAI, though they're never invoked right now.
(cherry picked from commit 6113b9dec2)
2021-04-16 20:22:13 +02:00
Shauren
b231903932 Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup port 2020-09-04 13:38:24 +02:00
Shauren
1c52d5fff7 Core/Misc: Replace NULL with nullptr 2020-08-14 17:06:03 +02:00
Treeston
8be23fcbbd [3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
* Combat/Threat rewrite (PR #19930) prep work. Mostly refactors, and a compatibility layer on ThreatManager/HostileReference that allows scripts to be changed already.

(cherry picked from commit e2a1ccd118)
2020-08-13 22:46:44 +02:00
ariel-
5903a10a83 Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)
Closes #19819

(cherry picked from commit 2335b9de1a)
2020-07-16 21:47:28 +02:00
ariel-
6604849716 Core/Scripts: unified scripted gossip/quest api
- Changed self-accessor on GameObjectAI to "me", like UnitAI
- Moved all related functions to AI, now Unit and GameObject have the same function names with identical behaviour
- Remove "OnUpdate" from CreatureScript/GameObjectScript, was never used and we already have AI Update method
- Quest methods no longer return a bool, the return value was used to call the AI version if the ScriptMgr one returned false
- Implemented GameObjectAI::Destroyed hook (was never called), implemented Damaged method
- Rename OnStateChanged to OnLootStateChanged to reflect when it's really called, and created a new hook OnStateChanged that only gets called on GOState change
- Since the functions are now only getting called from AI, made GetAI methods full virtual. (CanSpawn method is anyways going to be used on creatures with AI)

(cherry picked from commit f913f3bb89)
2020-05-03 03:04:32 +02:00
Aokromes
b0bf1275ee New Year 2020-01-02 06:44:10 +01:00
Shauren
455959c606 Core/PacketIO: Rewrite updatefield handling 2019-06-08 17:06:57 +02:00
vincent-michael
5620eb9463 Update copyright note for 2019
auto happy = new year(2019);
2019-01-01 10:14:33 +01:00
Shauren
9ffabae6bf Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map* 2018-06-16 17:24:10 +02:00
vincent-michael
7d00ae4045 Update copyright note for 2018
auto happy = new year(2018);
2018-01-01 00:40:17 +01:00
Aokromes
1f5c4df4d5 Scripts/Scholomance: Lady Illucia Barov spell corrections 2017-10-30 12:36:34 +01:00
Shauren
b453e12423 Core/Game: Include cleanup part 5
* ObjectMgr.h
* Player.h
* Unit.h
* G3D should no longer propagate everywhere from Spline/MotionMaster
2017-06-04 01:00:45 +02:00
Shauren
a0a158b5b8 Core/Scripts: Include cleanup 2017-05-28 16:34:44 +02:00
Shauren
38c6694b8e More nopch fixes 2017-05-25 00:24:37 +02:00
treeston
dd0df772df Scripts/Events: Globally fix all ExecuteEvent loops to check UNIT_STATE_CASTING after each iteration, instead of just checking it once initially.
Fixes and closes #17892.

(cherry picked from commit ac62d7156f)

Drycoding is bad, mmkay?
(cherry picked from commit ed83a35fbe)
2017-02-19 15:09:02 +01:00
vincent-michael
86b98686a9 Update copyright note for 2017
Happy new year
2017-01-01 16:23:13 +01:00
Duarte Duarte
7eb4512eee Scripts: Minimize duplicated enum names in header files (#18346)
This reduces the number of cache resets with the Zapcc compiler

Standard followed is instance/raid TLA + DataTypes/CreaturesIds/etc
2016-12-01 01:51:07 +00:00
treeston
e2f2c70ba4 Merge branch '3.3.5-bossboundary' into 3.3.5-base (PR #16089)
(cherry picked from commit 5b8b8c6530)
2016-03-22 22:56:43 +01:00
Vincent-Michael
478cc756eb Update copyright note for 2016
Happy new year (Again new year with idiots ...)
2016-01-01 00:34:25 +01:00
Shauren
585f978c58 Core: Started work on 6.2.0.20182 2015-07-01 02:22:03 +02:00
Vincent-Michael
ab90f74486 Update copyright note for 2015
Happy new year
2015-01-01 00:28:09 +01:00
Rat
ce5b683a07 Core/Spells: fixed Script project building 2014-11-28 14:00:50 +01:00
jackpoz
16a884d999 Core/Misc: Refactor scripts to fix static analysis warnings
Eighth batch of fixes targeting 80 issues reported by Coverity
2014-09-25 21:19:34 +02:00