7915 Commits

Author SHA1 Message Date
Malcrom
30e2ab8e0f DB/SCRIPTS: Fix text for High Botanist Freywinn and remove creature_ai_texts. 2012-12-26 11:52:05 -03:30
Vincent_Michael
e65da39f23 Core: Fix non pch build 2012-12-26 02:50:19 +01:00
Subv
3742205866 Copyright: Added missing license information. 2012-12-25 19:40:57 -05:00
Subv
587710feb5 Scripts/HallsOfOrigination: Added script for Earthrager Ptah.
ToDo: Fix spell Sand Vortex on Heroic difficulty.
Note: Feedback needed.
2012-12-25 19:36:01 -05:00
Vincent_Michael
6e921feebd Core: Fix some codestyle 2012-12-25 02:56:19 +01:00
Subv
f9e592e9c7 Scripts/HallsOfOrigination: Some work on Halls of Origination.
Temple Guardian Anhuur's script added.
ToDo: Make the triggers invisible.

Merry Christmas folks!
2012-12-24 18:25:57 -05:00
Vincent_Michael
d3d9dfd734 Core/Script: Add some talks for Zul'Gurub 2012-12-24 21:38:28 +01:00
Vincent_Michael
b4996c90ff Core: Fix some codestyle 2012-12-24 17:26:42 +01:00
Vincent_Michael
7b534774b6 Core/Spells: Remove spell script "spell_gen_damage_reduction_aura" 2012-12-24 17:22:33 +01:00
Vincent_Michael
accc83a76d Core/Scripts: Fix typo 2012-12-24 17:22:33 +01:00
Subv
73d1ef7271 Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4 2012-12-24 10:35:37 -05:00
Vincent_Michael
ec6f7541b7 Core: Fix merge fail 2012-12-24 14:38:31 +01:00
Trista
fb3245d125 Scripts/Quest: Gambling Debt and Words of Power
* Quest support for Gambling Debt. Closes: #3122
* Fix bugging script for Words of Power: Closes: #7349
* Fix codestyle that vs broke from: 8c82c075cc
2012-12-24 01:35:55 +02:00
Trista
8c82c075cc Scripts/Quest: Defending Wyrmrest Temple
* insert complete db sniff support, appart from missing spawns
* remove achievement from disables (supported by core - timed one)
* insert core support for spells and the defender itself, since SAI makes it act weird (maybe in future when SAI get integrated someone will convert it)

Closes #1861 on 90% (except spawns (there are enough, but a lot more needed and minnor stuff that are core side connected with vehicles spellcastresults)
2012-12-24 00:51:39 +02:00
Subv
6ff69a10b3 Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4
Conflicts:
	src/server/game/Entities/Unit/Unit.cpp
2012-12-23 12:44:22 -05:00
Gacko
006cc1797a Core: Fix warning
boss_sindragosa.cpp:235: warning: unused parameter ‘killer’
2012-12-23 18:04:42 +01:00
Nay
79b1895223 Merge remote-tracking branch 'origin/master' into mmaps 2012-12-23 16:02:26 +00:00
Subv
3869bb7b3a Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4
Conflicts:
	src/server/game/Entities/Item/Item.cpp
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Player/Player.h
2012-12-23 08:33:13 -05:00
Shauren
621a249188 Scripts/Icecrown Citadel: Fixed a possible crash in Blood Nova spell script
Closes #7046
2012-12-23 12:42:28 +01:00
Gacko
2302b04a06 Core/Spell: Last work on Shadows Fate
- Shadows Fate can now be applied by more than just one player at the same
   time. So on everyone who hits the unit the credit spell with the visual
   will be casted on death.
- The AOE credit spells for the three infusion quests will be casted by
  the boss once. If this would be done on proc, these AOE spells could be
  casted up to 25 times.
  -> 25 AOE credit spells plus 25 Soul Feast credit spells equals Sh**
2012-12-22 17:49:51 +01:00
Vincent_Michael
a3b34e2894 Core: Fix more some codestyle 2012-12-22 01:13:56 +01:00
Mislav Blažević
36ba35285b Fix 2012-12-21 18:24:21 +01:00
Mislav Blažević
8b34792887 Update 2012-12-21 14:59:40 +01:00
kaelima
0a88787dfc Merge git://github.com/TrinityCore/TrinityCore into mmaps
Conflicts:
	src/server/game/Entities/Vehicle/Vehicle.cpp
	src/server/game/Movement/MovementGenerator.h
	src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h
	src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h
	src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h
	src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
	src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
	src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
	src/server/game/Movement/Spline/MoveSpline.h
2012-12-21 00:00:16 +01:00
Mislav Blažević
d38dfa82e0 Script/AQ: Rewrite Skeram
Add spell_target_position for Skeram

Viscidus cosmetic fix

Cosmetic fix

Cosmetic fix .sql
2012-12-20 17:00:00 +01:00
Kaelima
05c38b20ea Merge pull request #8668 from joschiwald/random_changes
Core/Misc:
2012-12-19 23:48:00 -08:00
Mislav Blažević
200968c2dd Script/AQ: Add Creature Text for Viscidus and fix model scaling 2012-12-19 13:29:55 +01:00
joschiwald
f4e7cde1b5 Core/Misc:
- some simplifications in reputation calculation
- removed aura in SPELL_AURA_LINKED should depends on SpellDifficulty
- remove some unneeded variable declarations when it's already declared
- remove some hacks
- fix some warnings in Lfg stuff
- some codestyle changes
2012-12-19 12:55:51 +01:00
Spp
80b1b6c494 Merge branch 'master' into 4.3.4
Conflicts:
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/World/World.h
	src/server/scripts/Kalimdor/moonglade.cpp
2012-12-19 08:23:34 +01:00
Vincent_Michael
7dd019e7bb Misc/Script: Convert winter veil mistletoe event in sai 2012-12-18 22:27:48 +01:00
Vincent_Michael
bcff526d28 Core/Script: Add missing changes in c364c367b1 2012-12-18 19:31:41 +01:00
Vincent_Michael
c364c367b1 Core/Script: Fix some codestyle and warnings 2012-12-18 19:16:00 +01:00
Vincent_Michael
3e318686b0 Core: Fix non pch build 2012-12-18 15:33:15 +01:00
Gacko
40292d9a19 Core/DB: Assign texts to correct creatures
Also convert some never used script texts to creature text for future use.
Some scripts or Talk() calls need to be implemented first.

Solves #8659
2012-12-18 15:19:13 +01:00
Mislav Blažević
9991f4ae2d Implement Viscidus AQ40
Signed-off-by: Nay <dnpd.dd@gmail.com>
2012-12-18 14:09:27 +00:00
Aokromes Name
5d77b10c35 Core/Account: Add logs for password change and fail change password 2012-12-18 01:58:12 +01:00
Vincent_Michael
3f82ac9ea7 Core: Fix non pch build 2012-12-18 01:49:08 +01:00
Trista
8c286f2b61 Server/Quest: Convert quest_end_script and drop of some c++
* drop off c++ script of Clintan Dreamwalker ID: 22834
* convert quest_end_script of 10964 to SAI
* rewrite and add bigger event support
* add a checker to his summon so the spirit script can trigger event alone (I didn't try to rewrite next quest...)

Closes: #8689
2012-12-18 02:03:30 +02:00
Trista
323989cc47 Core/Spells: Fix a typo in Bombing Run quests
* no idea how this number left like this for so long unseen, good it filters 1 target
2012-12-18 02:03:29 +02:00
Vincent_Michael
e90ec5608e DB/Scripts: Implemented creature_text for Infinite Corruptor 2012-12-18 00:23:46 +01:00
Spp
a227a34947 Merge branch 'master' into 4.3.4
Conflicts:
	src/server/game/AI/CoreAI/PetAI.cpp
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Handlers/QuestHandler.cpp
	src/server/game/Spells/SpellEffects.cpp
	src/server/scripts/EasternKingdoms/stormwind_city.cpp
2012-12-17 12:13:51 +01:00
Trista
5a52acbe40 Core/Quest: Optimize and clean more last commit
* thx to @Gacko and @click for pointing out problems and give suggestiosn
* Sorry for the mess, forgot I can make more changes after initial change, this should be final...
* 48141bbfa6
2012-12-17 10:39:54 +02:00
click
aa3980c744 Core: Remove tabs, fix whitespace and fix nonPCH properly (5am, too late for this stuff...) 2012-12-17 05:39:04 +01:00
click
1f88f81c5a Core: Fix non-PCH build again 2012-12-17 04:53:32 +01:00
Trista
48141bbfa6 Core/Quest: Song of Wind and Water
* cleanned a bit and edited old @Treak fix, credits go to him, the quest will* work 100% blizzlike when target_unit_master #8643 gets a fix for vehicle. What concerns the quest is done. I've already fixed the core kill_credit issue, but needs to be discussed.
* leaving the vehicle_AI until they get integrated correctly to SAI, this can be easily converted after. Currently need to make some hacks to make it work close to good if using SAI. (specificly terrain acts weird at that place)

Closes: #5424
2012-12-17 04:37:27 +02:00
Nay
377d6c7862 Merge pull request #8131 from flippy84/master
Core/Script: Heigan phase 2
2012-12-16 17:03:26 -08:00
Nay
352ed3ec53 Merge pull request #8667 from Kirkhammett/engi_fix
Core/Script: Fix Dimensional Ripper spell learning
2012-12-16 17:01:48 -08:00
Shocker
1293de90be Core/Spells: Correct effect index check for Earth's Grasp 2012-12-17 01:53:52 +02:00
Vincent_Michael
f96295f6ca DB/Scripts: Implemented creature_text for Trial of the Champion 2012-12-16 21:05:05 +01:00
Filip
6611947a2a Core/Script: Fix Dimensional Ripper spell learning 2012-12-15 02:04:53 +01:00