73 Commits

Author SHA1 Message Date
Shauren
f26f6c6220 Core/Misc: Add splice/pop_front/pop_back to LinkedListHead 2025-07-18 20:06:00 +02:00
Shauren
838d7c6364 Core/Misc: Shrink LinkedListHead size 2025-07-18 20:05:05 +02:00
Shauren
6d79a4cd68 Core/Misc: Improve LinkedList iteration - simplify code generated for begin, end and operator++ 2025-07-11 19:02:53 +02:00
Shauren
419cdf87dd Core/Misc: Rename LinkedListHead insertion functions to push_back/push_front to fit standard container naming 2025-07-11 18:47:08 +02:00
Shauren
f4c0ede726 Core/Misc: Rename LinkedListHead::getSize to size to fit standard container naming 2025-07-11 17:51:49 +02:00
Shauren
fbbcc31670 Core/Misc: Simplify LinkedListHead::isEmpty and rename to empty to fit standard container naming 2025-07-11 17:47:14 +02:00
Shauren
401502ea3c Core/Grids: Modernize TypeContainer with variadic template 2025-01-05 20:22:34 +01:00
Shauren
9242eda6c7 Core/Misc: Reduce amount of virtual functions and copypasting in Reference<> implementations 2024-07-29 22:18:22 +02:00
Shauren
a3702cc526 Core/Misc: Remove incorrect (and unused) equality operator overloads from LinkedListHead::Iterator class 2023-10-18 20:21:32 +02:00
Shauren
f0a862e71b Core/Misc: Modernize comparison operators 2023-08-24 00:51:26 +02:00
Shauren
439b027d48 Core/Misc: Cleanup unused includes 2022-02-13 15:07:00 +01:00
Shauren
f8ad7017dd Core/Misc: Move (or delete) constructors and destructors to .cpp files (avoids compiling them in every file that includes them) 2022-02-12 21:36:46 +01:00
ccrs
6443116d5b Scripts/ScarletMonastery: instance script cleanup (#23889)
Adapt InstanceScript into newer structure and style
Adapt existing boss scripts into newer structure and style
Improve existing boss related definitions

Should make each boss more functionally reliable, but nothing new has been added

(cherry picked from commit 06c6b30ed4)
2021-12-18 23:36:17 +01:00
Shauren
d7302ffd14 Core/Scenes: Implemented spell created SceneObjects 2021-10-11 12:59:19 +02:00
Shauren
b231903932 Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup port 2020-09-04 13:38:24 +02:00
Shauren
1c52d5fff7 Core/Misc: Replace NULL with nullptr 2020-08-14 17:06:03 +02:00
ariel-
3cf5db1831 Core/Globals: add more AIName and MovementType checks to ObjectMgr
- Ninja fix AI factories (restores prev behaviour of not selecting stuff with PERMIT_BASE_NO)

Closes #19831

(cherry picked from commit d56a28afee)
2020-06-14 23:49:05 +02:00
ariel-
1881088744 Core/AI: Factory functions cleanup
- Get rid of fugly void pointers
- Streamlined AI selection code, using Permissible as it should've been instead of harcoded checks on the selector code
- Moved IdleMovementGenerator singleton to factory code

(cherry picked from commit ce3787f190)
2020-06-14 23:49:05 +02:00
Shauren
7272508cb4 Core: Fix clang 10 warnings 2020-04-26 01:25:50 +02:00
Aokromes
b0bf1275ee New Year 2020-01-02 06:44:10 +01:00
vincent-michael
5620eb9463 Update copyright note for 2019
auto happy = new year(2019);
2019-01-01 10:14:33 +01:00
vincent-michael
7d00ae4045 Update copyright note for 2018
auto happy = new year(2018);
2018-01-01 00:40:17 +01:00
Aokromes
90badf9d7e Misc: More cleanup 2017-11-25 02:50:29 +01:00
ariel-
ec3dc0a431 Core/Misc: fix interaction of spells like Shadowmeld with Threat reducing effects
- SPELL_AURA_MOD_TOTAL_THREAT should be temporary and not added/subtracted from total, only computed
- Cleanup of reference related code
- Kill getLast() and reverse iterator obsevers, LinkedList iterator can't be used as a standard reverse_iterator (ie with operator++). They weren't used anyways

(cherry picked from commit 3b6fd226be)

# Conflicts:
#	src/server/game/Combat/ThreatManager.cpp
#	src/server/game/Loot/LootMgr.h
2017-08-21 21:49:36 +02:00
Traesh
c73ce93f4c Core/Entities : Basic Conversation Implementation (#18010) 2017-05-14 11:40:55 +02:00
Shauren
beb3316089 Core/Shared: Include cleanup 2017-05-13 11:49:09 +02:00
vincent-michael
86b98686a9 Update copyright note for 2017
Happy new year
2017-01-01 16:23:13 +01:00
Vincent-Michael
478cc756eb Update copyright note for 2016
Happy new year (Again new year with idiots ...)
2016-01-01 00:34:25 +01:00
Shauren
ca83e14f8b Core/Entities: Reworked guid scopes
* Added ObjectGuid traits to easily access whether guid type can be generated globally (ObjectMgr) or not
* This adds separate (per map) guid sequences depending on object type
* Ported map object container from cmangos/mangos-wotlk@a2d396eb0b
* Added type container visitor for TypeUnorderedMapContainer
* Implemented helper function to erase unique pairs from multimap containers
* Moved object storage of all objects except players and transports to map level
* Added containers linking database spawn id with creature/gameobject in world
* Renamed DBTableGuid to spawnId
* Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables
* Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update
2015-04-28 21:19:46 +02:00
Daniel M. Weeks
573cda7b52 Rename variables to fix C++11 keyword collision 2015-04-02 22:27:18 -04:00
Vincent-Michael
ab90f74486 Update copyright note for 2015
Happy new year
2015-01-01 00:28:09 +01:00
DDuarte
df3b08d140 Core/Server: Use nullptr instead of 0 where pointers are expected 2014-08-09 21:32:26 +01:00
leak
dce92611f3 Refactored singletons to enable proper deconstruction during shutdown 2014-07-20 00:40:08 +02:00
leak
28b61812cf Fix non-PCH build 2014-06-23 21:02:13 +02:00
Subv
79440b3d9d Shared/Misc: Removed some more ACE dependencies 2014-06-22 13:17:47 -05:00
Dehravor
cbd36d5a4e Core/Misc: Remove remaining COMPILER_HAS_CPP11_SUPPORT related macros 2014-05-01 11:19:32 +02:00
Shauren
c3d2236d14 Core/Misc: Removed unused defines, added missing include and removed a few warnings 2014-03-23 22:14:25 +01:00
Vincent_Michael
20004050bc Update copyright note for 2014.
Happy new year.
2014-01-01 00:07:53 +01:00
leguybrush
0a308144a8 Core/Code: Unify [more] codestyle for brackets: )\n{\n} to ) { }. 2013-10-28 14:36:07 -04:00
Ascathor
2607738990 Core/Code: Unify codestyle for brackets: {} to { }.
Also added missing copyright to some files.
2013-10-27 23:46:02 +01:00
Malcrom
ec474a62e5 Core: More Function Renaming. 2013-06-11 21:25:12 -02:30
Spp
802657250c Core/Misc: Apply codestyle to multiple files 2013-01-14 09:50:59 +01:00
Nay
e5945402ad Core/Misc: Use ASSERT (custom, better macro) instead of the C macro assert() 2013-01-04 20:59:24 +00:00
Spp
5280a77fe1 Core/Misc: Some minor changes here and there 2013-01-02 11:00:16 +01:00
Vincent_Michael
11e1227784 Update more copyright note for 2013. (alcohol sucks) 2013-01-01 12:57:23 +01:00
Vincent_Michael
cc65aba789 Update copyright note for 2013.
Happy new year.
2013-01-01 00:41:01 +01:00
Spp
2251d1bfae Core/Misc: Set mode 0644 for files 2012-11-27 13:03:12 +01:00
Spp
b5c9ab8802 Core/Misc: Reduction of header dependencies - Step II 2012-11-20 12:30:30 +01:00
Spp
7831ecdb18 Core: "Initial support for C++11 compilers" 2012-10-02 15:06:19 +02:00
Spp
358c6a26d6 Core: Warning fixes (Also some -pedantic under game folder) 2012-09-10 13:04:31 +02:00