* added a possibility to reload battleground templates
* cleaned up the template structure
* use mapids from BattlemasterList.dbc to calculate random bg
* Fix some codestyle, fix some typos
* Change CMakeLists for: Custom (can be uncommented), Events, World
** Custom is theoretically unchanged. You can, however, uncomment the glob_recurse that initializes every file within. This might be easier for beginners.
* Introducing the IP Based Action Log System:
** On several different actions, e.g. Login, Character Login, etc., a new entry is added
** Can be logged on and off in worldserver config
*** Disabled by default to prevent increased log db size for unknowing users.
* Add a new row to account table called 'last_attempt_ip'
** Lists the last ip trying to connect to the account
* Add a new type of HookScripts: AccountScript
** Includes: OnAccountLogin, OnFailedAccountLogin, OnEmailChange, OnFailedChange, OnPasswordChange, OnFailedPasswordChange
* Added new Hook to PlayerScripts: OnFailedPlayerDelete
* Added new variables to PlayerScripts: OnPlayerDelete
- fixed arena season title achievements and rewards
- added mailtemplate support for `achievement_reward` table
- fixed typo in GetBattleMasterBG which causes achievement reward mail expire in 1 day
Ref #8777
* Moved everything into one specialized method instead of being scattered all over the place
* Allow localizing creature names in chat messages (when using $N)
* Send SMSG_GM_MESSAGECHAT for gm messages
Fix some static analysis issues about uninitialized values. Most of them are false positives, always initialized before being accessed, while some of them are real issues spotted by valgrind too.
* Rewritten path generation, now uses splines - timers are a lot more accurate now
* Implemented stopping transports
* Implemented spawning transports in instances
* Implemented spawning gameobjects as transport passengers
* Transport passengers are now stored in creature/gameobject table using gameobject_template.data6 from transport's template as map id
Replace thread-unsafe localtime() http://www.cplusplus.com/reference/ctime/localtime/ with thread-safe portable ACE_OS::localtime_r() .
Helgrind log:
Possible data race during read of size 4 at 0x6F183C0 by thread #1
Locks held: none
at 0x14E72E3: World::InitDailyQuestResetTime() (World.cpp:2772)
by 0x14E3A01: World::SetInitialWorldSettings() (World.cpp:1790)
by 0x101122A: Master::Run() (Master.cpp:164)
by 0x101740C: main (Main.cpp:142)
This conflicts with a previous write of size 4 by thread #2
Locks held: none
at 0x6C2D3BA: __tzfile_compute (tzfile.c:797)
by 0x6C2D036: __tz_convert (tzset.c:627)
by 0x164146C: LogMessage::getTimeStr(long) (Appender.cpp:23)
by 0x1641550: LogMessage::getTimeStr() (Appender.cpp:31)
by 0x1641722: Appender::write(LogMessage&) (Appender.cpp:80)
by 0x1633FCE: Logger::write(LogMessage&) (Logger.cpp:83)
by 0x16433D8: LogOperation::call() (LogOperation.cpp:29)
by 0x16428A4: LogWorker::svc() (LogWorker.cpp:45)
Settings within worldserver.conf:
Three settings for secruity level:
0 - None - No change to current system
1 - Email - Always requires the email entered on registration for confirming.
2 - RBAC - Groups applied with the RBAC role always require the email entered on registration for confirming.
RBAC default to every group. Changed some logs to make it more clear what is going on at all.
Emails may now no longer exceed 64 chars. Current email is used as regmail.
On account creation, two emails are saved. Registration email and normal email. Normal email is relevant afterwards. Registration email can be changed by console ONLY.
Includes new commands and changes to existing ones:
.account fulfills several new functions:
* Still prints GM Level.
* If account has permission, it displays the current email. This is not defaulted to any group.
* Security level is displayed. Also displays if user has RBAC perm if RBAC security mode is selected
.account email allows user to change email with sufficient confirmation
.account set sec email allows higher sec with higher sec than account to change the normal email. Registrationemail remains untouched here.
.account set sec regmail allows console to change registration email.
.pinfo now displays the registration and normal mail.
Also fixes .learn all crafts.
Closes#10558
Fix race condition by replacing a static volatile uint32 with proper atomic thread-safe ACE_Atomic_Op<ACE_Thread_Mutex, uint32>, incremented in WorldRunnable::run() at each world loop and read in FreezeDetectorRunnable::run().
Helgrind log:
Possible data race during read of size 4 at 0x2400D54 by thread #12
Locks held: none
at 0x100FEA6: FreezeDetectorRunnable::run() (Master.cpp:106)
by 0x1637892: ACE_Based::Thread::ThreadTask(void*) (Threading.cpp:186)
by 0x518F555: ACE_OS_Thread_Adapter::invoke() (OS_Thread_Adapter.cpp:103)
by 0x4C2B5AD: mythread_wrapper (hg_intercepts.c:219)
by 0x61DAB4F: start_thread (pthread_create.c:304)
by 0x6C69A7C: clone (clone.S:112)
This conflicts with a previous write of size 4 by thread #9
Locks held: none
at 0x100C23E: WorldRunnable::run() (WorldRunnable.cpp:55)
by 0x1637892: ACE_Based::Thread::ThreadTask(void*) (Threading.cpp:186)
by 0x518F555: ACE_OS_Thread_Adapter::invoke() (OS_Thread_Adapter.cpp:103)
by 0x4C2B5AD: mythread_wrapper (hg_intercepts.c:219)
by 0x61DAB4F: start_thread (pthread_create.c:304)
by 0x6C69A7C: clone (clone.S:112)
Currently regulates the usage of CMSG_CHAR_ENUM only, but can be easily
extended to detect inappropriate network behaviour by using
AntiDOS.AllowOpcode in WorldSession's handlers.
- Remove config options: CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT, CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL, CONFIG_GM_LOG_TRADE, CONFIG_ALLOW_TWO_SIDE_ACCOUNTS, CONFIG_ALLOW_TWO_SIDE_WHO_LIST, CONFIG_ALLOW_GM_FRIEND, CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND, CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL
- Fix RBAC_PERM_SKIP_CHECK_CHAT_SPAM (Was checking spam for those that had the permission)
- Only check RBAC_PERM_TWO_SIDE_INTERACTION_CHAT for sender of whispers (Restores GM being able to whisper players)
- Only check RBAC_PERM_TWO_SIDE_INTERACTION_MAIL for sender
- Fix .ticket assign <Player>, with last RBAC change it was changed by mistake from Player to Account