funjoker
058aac64d6
CircleCI: Only for nopch
2022-09-11 21:17:42 +02:00
funjoker
ca51f502d8
CircleCI: Use larger resource_class to not exceed buildtime
2022-09-11 21:15:14 +02:00
Shauren
dcd46b8b1a
Core/Phasing: Fixed terrain swaps appearing on incorrect maps when player is added to a map wilth not meeting its condition but later condition gets satisfied
2022-08-14 18:15:27 +02:00
Ovahlord
e4ea987bab
DB/Weather: added missing weather data for Uldum
2022-08-12 23:32:40 +02:00
Ovahlord
6d79ced79a
Core/Weather: some minor refactors to reduce differences between master branch
2022-08-12 23:31:54 +02:00
Ovahlord
fd27f0020d
Core/Units: defined all faction template flags and properly implemented FactionTemplateFlags::HatesAllExceptFriends
...
*refactored FactionTemplateEntry helpers to use pointers instead of references since we use datastore pointers in all cases so there is no need to create references
2022-08-10 20:28:47 +02:00
Ovahlord
45af6bbd4b
Scripts/Firelands: Burning Blast will now deal 10% increased damage instead of multiplying the entire damage
2022-07-23 23:12:18 +02:00
Ovahlord
f09a7a37cc
Scripts/Firelands: Majordomo Staghelm's Leaping Flames will now prioritize ranged classes and specs and falls back to any random target when no eligible target has been found
2022-07-23 22:47:54 +02:00
Ovahlord
149d9aec8d
Core/Spells: allow Rip's periodic effect to crit
2022-07-17 11:47:56 +02:00
Shauren
4b92f09fec
Core/Transports: Initialize stoppable transports at start of path
2022-07-15 22:21:07 +02:00
Shauren
279f1cccae
Core/GameObjects: Fixed crash when GameObject::Delete was used for transports
2022-07-10 01:15:57 +02:00
Ovahlord
33843c506f
Core/Transports: remove an obsolete check that prevented vehicles from updating their passenger positions.
...
*vehicles now share the TransportBase class with regular transports
2022-07-09 22:47:12 +02:00
Shauren
16f699b049
Tools/mmaps_generator: Fixed loading db2 stores on linux
...
* Author @rapsys
Closes #21898
# Conflicts:
# src/tools/mmaps_generator/PathCommon.h
2022-07-05 20:02:29 +02:00
Ovahlord
67a5f43536
Core/Spells: no longer allow trigger npcs to trigger combat mechanics when launching or hitting spells
2022-07-02 18:15:16 +02:00
Ovahlord
9ea4f3914d
Core/Creatures: always remove UNIT_STATE_FOCUSING when releasing spell focus regardless of the spell's attributes to prevent soft-locking a creatures's orientation
2022-07-02 18:15:16 +02:00
Shauren
5931ab55f6
Core/Maps: fixed a typo in world state loading that caused all world states to become realm wide
2022-06-25 19:50:07 +02:00
Ovahlord
846e89c1fc
Core/Spells: allow Combustion's damage over time effect to crit
2022-06-24 23:13:48 +02:00
Ovahlord
b13bcc85b0
Scripts/BWD: updated Nefarian's End encounter for new transport mechanics
2022-06-24 23:07:01 +02:00
Ovahlord
dff55fa7ab
Core/GameObjects: use the correc HighGuid value when spawning GAMEOBJECT_TYPE_TRANSPORT gameobjects
2022-06-24 22:49:08 +02:00
Ovahlord
1c77132c55
Core/Random: no longer use bernoulli_distribution for roll chances
2022-06-24 22:44:08 +02:00
Ovahlord
2a19782397
Core/Spells: corrected damage bonus effect handling for Shadow Word: Death
2022-06-24 21:50:20 +02:00
Shauren
412f166561
Core/Items: Fixed logic mistake in ItemTemplate::IsRangedWeapon
2022-06-24 21:08:37 +02:00
Shauren
338e9d8033
Core/GameObjects: Use all axis rotations for gameobject model collision, not just orientation
2022-06-20 15:21:55 +02:00
Ovahlord
dea1e820f5
DB/GameObjects: move the Deeprun Tram transports back to database
2022-06-20 12:36:16 +02:00
Ovahlord
fc36c0da82
Core/Maps: use correct header definition for Map::ScriptsStart
2022-06-19 22:51:51 +02:00
Ovahlord
da8cb5e5b0
Core/Movement: partial cherrypick of f8ad7017dd
2022-06-19 22:11:09 +02:00
Shauren
8733f6fafa
Core/Utils: Added helper function to make creating unique_ptr with custom deleters more convenient
...
# Conflicts:
# src/server/game/World/World.cpp
2022-06-19 21:42:45 +02:00
Ovahlord
fc0dc939ba
fixed nopch build and some warnings
2022-06-19 21:19:26 +02:00
Ovahlord
fbd92f5476
Core/GameEvents: removed a debugging leftover that was causing GameEvents to not launch at all
...
* fixed a crash when trying to cast event sources and targets into non-allowed types
2022-06-19 19:56:51 +02:00
Shauren
440aecfe7b
Core/Battlegrounds: Replace manual criteria timer starts in battlegrounds with new GameEvents api
2022-06-19 18:47:51 +02:00
Jeremy
c5f81dc58f
Core/ZoneScript: Add "invoker" param to ProcessEvent
2022-06-19 18:36:41 +02:00
Ovahlord
b1e99db2a4
Core/Util: ported Coalesce template
2022-06-19 18:20:42 +02:00
Ovahlord
edc3940f37
Scripts/HoO: updated Lift of the Makers console to new transport handling
2022-06-19 18:16:01 +02:00
Shauren
786131a162
Core/Transports: Localized transport objects within each map
...
Transports no longer move between maps, each map gets a separate copy of the transport object and players are moved between them when transferring to another map
This means they can no longer be globally looked up in HashMapHolder
2022-06-19 18:11:20 +02:00
Shauren
acb599823e
Core/Transports: Fixed stoppable elevator position calculation when going from first floor to third or higher
...
# Conflicts:
# src/server/game/Entities/GameObject/GameObject.cpp
2022-06-19 16:15:44 +02:00
Ovahlord
aa0b4ab7f5
Core/Misc: resolved more cherrypick mistakes
2022-06-19 00:38:26 +02:00
Shauren
5a236799c2
Core/Transports: Path generation rewrite v2
...
* No TaxiPathNode row is skipped anymore (events/delays on first node now work)
* Fixed transport animation synchronization with client
* Fixed stoppable transports randomly resuming their path after relogging
2022-06-18 22:37:46 +02:00
Shauren
c682680a2f
Core/Movement: Allow overwriting number of steps for spline length calculations
...
* Also minor cleanup of non-virtual functions in spline derived classes
2022-06-18 22:21:22 +02:00
Shauren
e212f92161
GCC warning fix
2022-06-18 22:16:26 +02:00
Ovahlord
8312130d34
Core/Transports: corrected a few more mistakes when reverting and porting transport changes
2022-06-18 22:06:44 +02:00
Ovahlord
58aac6430a
Core/Transports: corrected a cherry pick mistake for BuildingUpdateValues
2022-06-18 21:55:34 +02:00
Shauren
5c0c2e3f25
Core/Objects: Remove restriction on what object types can be set as active
2022-06-18 21:43:24 +02:00
Ovahlord
97f3bd970e
Core/GameEvents: tempoarily use source as game event reference for now
2022-06-18 21:37:51 +02:00
Shauren
25465699f7
Core/GameObjects: Transport (type 11) improvements
...
* Fully synchronize serverside animation progress with client
* Implemented updating passenger positions on elevators
* Removed visibility hack for elevators that always forced CreateObject packet to be sent to client
2022-06-18 21:36:17 +02:00
Shauren
b596675c3b
Core/Transports: Extracted transport and vehicle passenger relocation to shared function
2022-06-18 19:13:38 +02:00
Shauren
79aa6e2456
Core/GameObjects: Implement more gameobject gameevent uses
2022-06-18 19:08:44 +02:00
Shauren
2b7b0b0db1
Core/Scripts: Begin unifying triggering gameevents (not the game_event db stuff)
2022-06-18 19:05:57 +02:00
Seyden
d56acc88ef
Core/Creatures: Add summoned creatures to summoners transport
2022-06-18 18:56:05 +02:00
Shauren
43c1876970
Core/Transports: Store information about continent transports
2022-06-18 18:53:25 +02:00
Ovahlord
6e9ec1a4bf
Core/Transports: undo all custom transport changes as preparation for cherry picks
2022-06-18 18:37:14 +02:00