Shocker
06acfddb86
Core/Commands: Remove .learn all and drop hardcoded part of .learn all gm spells list
2011-04-06 20:17:29 +03:00
leak
0927243278
Core/GameEventMgr: Forgotten query no. 2
2011-03-19 18:11:13 +01:00
leak
ca02708564
Core/GameEventMgr: Forgotten query
2011-03-18 18:49:40 +01:00
Azazel
e49b5b44d6
Core/Cleanup: remove C-style cast to (Bag*):
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* add ToBag() methods for Item class;
* add GetBagByPos() method for Player class.
2011-03-18 15:58:08 +06:00
Shocker
b5fa232716
Core/Commands: Allow npc info to show both DB GUID and current GUID
2011-03-11 23:31:06 +02:00
Machiavelli
311d0cf989
Core/Commands: Make vehicle_accessory and vehicle_template_accessory reloadable with commands
2011-03-07 20:25:56 +01:00
Machiavelli
5236bf4511
Fix build with scripts included
2011-02-20 21:19:32 +01:00
Machiavelli
c1445cd475
Fix build with scripts included
2011-02-20 21:07:03 +01:00
Machiavelli
e07e20ffca
Core/Log: Implement log masks for debug log level, to allow selective debug output. Update your worldserver.conf.
2011-02-20 20:16:34 +01:00
runningnak3d
05e075ce0e
Core/Gossip: Remove support for npc_gossip table (DEPRECATED).
2011-02-11 13:04:45 -07:00
Shauren
c2b0bcbd6c
Core/Instances: Implemented DungeonEncounter.dbc for creating completed encounters mask to use in packets
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Core/Dungeon Finder: Implemented new way of giving random dungeon rewards, linked to DungeonEncounter.dbc
2011-02-03 22:20:40 +01:00
leak
a7df9ddff1
SQL: Characters db storage type cleanup No. 4
2011-01-19 22:46:21 +01:00
Machiavelli
957c69de83
Update copyright note for 2011.
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Happy new year.
2011-01-01 15:01:13 +01:00
linencloth
efbc73d025
Core/Player: Split RemoveQuest into 2 separate functions
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--HG--
branch : trunk
2010-12-26 21:34:08 +01:00
linencloth
b150172521
Core/QuestStatus:
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- Separate rewarded quests from active quests, and store them in a new table to reduce database size
- Drop the no longer needed `rewarded` column from character_queststatus for smaller table size
- Prevent filling the database with dropped quests
- Delete useless records
- Implement queststatus save "queues" instead of states
- Minor optimizations
WARNING: Backup your database!
--HG--
branch : trunk
2010-12-26 04:16:18 +01:00
Machiavelli
385b81662a
Fix build
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--HG--
branch : trunk
2010-12-24 20:17:38 +01:00
Machiavelli
c05ed659cb
Core/Entities:
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- Rename creature_linked_respawn to linked_respawn
- Update functionality: add field ´linkType´.
** 0 = creature respawn dependant on creature (default)
** 1 = creature respawn dependant on gameobject
** 2 = gameobject respawn dependant on gameobject
** 3 = gameobject respawn dependant on creature
--HG--
branch : trunk
2010-12-24 18:55:50 +01:00
Shauren
928443d899
Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
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--HG--
branch : trunk
2010-12-23 23:25:44 +01:00
Shauren
0f3b9019a8
Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
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--HG--
branch : trunk
2010-12-22 21:25:23 +01:00
Shauren
7b4e1c6387
Core/ObjectMgr: Static members are no longer accessed through singleton
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--HG--
branch : trunk
2010-12-22 20:23:47 +01:00
Spp
25ac835507
Core/Groups: Move all function definition from .h to .cpp
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Core/Groups: Remove Group.h dependency from any .h file
--HG--
branch : trunk
2010-11-29 07:50:31 +01:00
click
d1ade6f6b8
Revert r5dcfc475b8 (we're still investigating why it does what it does though)
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--HG--
branch : trunk
2010-11-22 16:07:32 +01:00
Spp
6b5ff1ca25
Core: Fix some warnings
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--HG--
branch : trunk
2010-11-22 10:10:46 +01:00
click
634ddae566
Core/Commands: Fix issues with crashes related to .gobject near command usage (thanks to Josh for finding the bug and culprit)
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--HG--
branch : trunk
2010-11-21 23:00:03 +01:00
click
3e27be7501
Core/Scripts: Tidy up commandscripts to adhere to scripting-standards and fix some minor typos (fix by Paradox)
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Closes issue #4859 .
--HG--
branch : trunk
2010-11-19 14:04:21 +01:00
click
95e956a0b5
Core/Scripts: Convert more commands over to CommandScripts (moves gobject, honor, quest, reload, titles and wp commands to scripts) - Patch by Paradox
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(Also fixes a minor visual error on GM-listings (gm ingame/gm list) when the respective user had an R in his/her name).
Closes issue 4792.
--HG--
branch : trunk
2010-11-16 21:27:25 +01:00
Spp
addd762c4d
Core: Fix warnings
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--HG--
branch : trunk
2010-11-16 14:08:12 +01:00
Shocker
43588a272d
Core/Commands: Fix npc add commands and add check for npc add item to ensure a creature is selected. Patch by Paradox (thanks to rothmans92 for reporting the problem)
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--HG--
branch : trunk
2010-11-15 02:45:48 +02:00
click
61f07610fd
Core/Scripts: Fix some includes in debugcommands-script (now works properly on non-PCH compiles)
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--HG--
branch : trunk
2010-11-14 00:13:51 +01:00
click
c374f3245a
Scripts/Commands: Add tele and event commands to commandscripts system and streamlining the command selection process to ensure the correct command is run when using abbreviations
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Patch by Paradox (some cleanups was needed)
--HG--
branch : trunk
2010-11-13 22:29:46 +01:00
click
e22426c7c0
Core/Scripts: Reinstate commandscripts, now with extra bling and working commands (and yes, we did test it thoroughly this time)
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Thanks to Paradox for sorting the commandscripts and chanhandlers out to work as they were intentionally ment to be like.
--HG--
branch : trunk
2010-11-12 20:47:03 +01:00
Shauren
93160c369e
Fixed compile
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--HG--
branch : trunk
2010-11-09 22:30:30 +01:00
Paradox
de1798e4ac
Core/Scripts Part 1 of moving all commands to commandscripts
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closes issue 4669
(first 5 patches rolled into 1)
Patch by Paradox
--HG--
branch : trunk
2010-11-09 10:15:35 -05:00