Commit Graph

4781 Commits

Author SHA1 Message Date
Subv
06df126bd0 Core/Loading: Speedup on the creature loading code
Signed-off-by: Subv <s.v.h21@hotmail.com>
2012-02-12 17:34:41 -05:00
Subv
5ea49613d2 Core/Spells: Spell casts should be interrupted if the target goes out of LoS.
Signed-off-by: Subv <s.v.h21@hotmail.com>
2012-02-12 15:30:16 -05:00
Subv
a7f6c4f558 Fixed the logic on my last commit 2012-02-12 08:41:59 -05:00
Subv
b0bcf1f67c Core/Collision: Fixed LoS for doors with data0 = 0 and state = 0
closes #5197

Signed-off-by: Subv <s.v.h21@hotmail.com>
2012-02-11 21:47:00 -05:00
Subv
d3a510957e Codestyle: Renamed some battleground variables and changed some other things to fit codestyle 2012-02-11 19:44:10 -05:00
Subv
d0110dae9d Merge pull request #5193 from Souler/master
Dalaran Sewers Arena waterfall issue
2012-02-11 16:28:38 -08:00
Subv
0d77ae8fc1 Merge branch 'master' of https://github.com/TrinityCore/TrinityCore 2012-02-11 19:23:40 -05:00
Subv
ff9830c18d Core/Spells: Blink wont be able to trespass solid objects anymore (walls/doors)
Refactored some code

Signed-off-by: Subv <s.v.h21@hotmail.com>
2012-02-11 19:23:18 -05:00
Matthew Goff
b0145e3b39 Core/Quests: Correct use of parenthesis in IsAutoComplete and IsAutoAccept
Closes #5195
2012-02-11 22:26:53 +00:00
Souler
491c25ddc5 Core/Arenas/Dalaran Sewers: Add warning before fully activating the waterfall 2012-02-11 21:08:26 +01:00
Pitcrawler
6bb7f15092 DB/NPCs: Remaining Grizzly Hills gossips
Scripts|SAI: Convert npc_kingdom_of_dalaran_quests to SAI
Closes #4845
2012-02-11 20:01:06 +00:00
Nay
605d3ffa52 Copy paste is bad, mkay? 2012-02-11 19:51:03 +00:00
Nay
5c62fd1d6a Core/Db/Conditions: Add conditions for world state and phasemask
CONDITION_WORLD_STATE - 11 - index - value - 0
CONDITION_PHASEMASK - 26 - value - 0 - 0
Idea by @LiMCrosS
2012-02-11 19:46:41 +00:00
Subv
f3802488ff Core/Collision: Missing a negation operator in Ring of Valor 2012-02-11 14:28:25 -05:00
Subv
0e57de54fb Battleground/Collision: Fixed the DS waterfall and RV pillar glitches 2012-02-11 13:47:43 -05:00
Subv
231b849ac4 Fixed build 2012-02-11 11:05:37 -05:00
Subv
5d93b33f0f Fixed codestyle from last commit 2012-02-11 10:53:33 -05:00
Subv
c5e2e189de Core/Conditions: Allow to set SAI conditions to both the invoker and the object using ConditionTarget column.
ConditionTarget 0 = invoker
ConditionTarget 1 = object

Signed-off-by: Subv <s.v.h21@hotmail.com>
2012-02-11 10:49:28 -05:00
QAston
784d58c023 Core/Db/Conditions: Add new condition types:
- CONDITION_OBJECT_ENTRY
- CONDITION_TYPE_MASK
- CONDITION_RELATION_TO
- CONDITION_REACTION_TO
- CONDITION_DISTANCE_TO
- CONDITION_ALIVE
- CONDITION_HP_VAL
- CONDITION_HP_PCT
2012-02-11 15:17:33 +01:00
QAston
9d455c1e6f Fix build with GCC (it seems like it doesn't allow using references to temporary objects). 2012-02-11 00:15:05 +01:00
QAston
ce4a4ffe50 Core/Db/Conditions: Add ContidionTarget column which allows selection of objects which will be checked by condition, depending on SourceTypeOrReferenceId.
So far usable only with CONDITION_SOURCE_TYPE_SPELL:
ContidionTarget = 0 - check caster
ContidionTarget = 1 - check explicit target
2012-02-10 23:42:08 +01:00
Shocker
8c2526e7d0 Core/Misc: Avoid some redundant checks in Player::ResetTalents 2012-02-10 22:08:13 +02:00
QAston
46b9942f97 Core/Db/Conditions: remove ConditionValue2 parameter CONDITION_SPELL which was used for checking if player doesn't have spell and use NegativeCondition parameter instead. 2012-02-10 18:49:40 +01:00
Nay
ed3e5d816a Core/Db/Conditions: CONDITION_NOITEM and CONDITION_NO_AURA became deprecated with NegativeCondition
Wiki updated.
2012-02-10 16:32:26 +00:00
QAston
586a76e3a0 Core/Db/Conditions: Add 3rd parameter to CONDITION_ITEM so it can now perform a check if item exists in bank aswell as in equipment. 2012-02-10 16:47:58 +01:00
Shauren
05b18ca9ba Scripts/Icecrown Citadel: Attempt to fix Sindragosa spawning 2012-02-10 16:44:02 +01:00
Shauren
9155d21b64 Scripts/Icecrown Citadel: Fixed crash in spell_frostwarden_handler_order_whelp
Closes #5129
2012-02-10 16:40:02 +01:00
QAston
f2f1150761 Fixed build. 2012-02-10 15:43:19 +01:00
QAston
676151f6ac Core/Db/Conditions: Don't use ConditionValue3 as a reference id for template conditions - ConditionTypeOrReference serves this purpose. 2012-02-10 15:30:33 +01:00
QAston
8713b44ee7 Core/Db/Conditions: Prepare conditions system to work on objects of different type than players.
Warning: API has changed a bit:
ConditionScript::OnConditionCheck(Condition* condition, Player* player, Unit* invoker) is now
ConditionScript::OnConditionCheck(Condition* condition, WorldObject* object, WorldObject* invoker)
2012-02-10 14:18:59 +01:00
QAston
e0ad0f0e8d Minor correction to a7fc2586e7 - load columns from db in the same order they're stored. 2012-02-10 12:54:34 +01:00
kaelima
5684f39d58 Core/Protocol: Remove useless ResetInstances call inside WorldSession::HandleResetInstancesOpcode. 2012-02-10 12:52:30 +01:00
QAston
a7fc2586e7 Core/Db/Conditions: Add NegativeCondition column to conditions table which allows to check whenever player does not meet condition specified by ConditionTypeOrReference column (ConditionTypeOrReference and ConditionValue3 set to reference id are not affected by the change) 2012-02-10 12:46:01 +01:00
kaelima
03b2717931 Core/Map:
- Fixed crash when a player was disconnected during a transfer to another map.
- Only call OnPlayerLeaveMap if player is removed from map. (Ty QAston)
2012-02-10 12:43:13 +01:00
Shauren
5251daf01a Core/Spells: Summoning players will now teleport them directly on summoner, not near him 2012-02-10 11:32:33 +01:00
Shauren
806733550c Core/GameObjects: Fixed crashes in GameObject::SetLootState and GameObject::SetGoState for summoned objects
Closes #5166
2012-02-10 10:24:56 +01:00
QAston
5365bd25fa Core/Spells: remove some workarounds about transform spells in corpse explosion script. 2012-02-09 23:27:59 +01:00
Subv
4ba341e892 Core/Spells: Removed deprecated code, fixed duration bonus of the Glyph of Dancing Rune Weapon 2012-02-09 15:27:12 -05:00
QAston
800cf73750 Core/Spells: Fix some problems with spells summoning to many objects. 2012-02-09 20:27:26 +01:00
Subv
9791bb599a Merge pull request #5160 from TrinityCore/dynamic_vmaps
Added Dynamic Vmaps, RE-EXTRACT YOUR VMAPS
2012-02-09 11:17:05 -08:00
Subv2112
93d199f043 Core/Collision: Ported dynamic line of sight patch by Silverice from MaNGOS and
added lots of improvements
Please re-extract vmaps
2012-02-09 13:58:22 -05:00
Shocker
4623db0abe Merge pull request #5052 from devilcoredev/fix_003
Core/Spells: Check line of sight for AoE targeted spells
2012-02-09 10:29:45 -08:00
Shocker
d2e018dbbc Merge pull request #5150 from Kline-/master
Core/Config: Add config option for Quest Auto Accept/Ignore

(commiter's note: there is no blizzlike reason for this but that doesn't mean it's not a good idea)
2012-02-09 10:28:02 -08:00
Shocker
493ff0fbb2 Merge pull request #5148 from elecyb/impharmstring
Core/Spells: Remove incorrect diminishing group check for Improved Hamstring
2012-02-09 10:26:15 -08:00
Shocker
84092d69b1 Merge pull request #5147 from glkrlos/SartharionDebuffs
Scripts/Obsidian Sanctum: Sartharion Debuffs should be active while the respective bosses are alive
2012-02-09 10:24:07 -08:00
QAston
012be16796 Merge pull request #4726 from ille/baa2252bd31718e93ccc3e97aa81afeecb5ec9c3
Core/GameObject: implement stealth/invisibility for traps
2012-02-09 09:38:13 -08:00
QAston
b4022acdf3 Core/Spell: move conditions check to Spell::CheckCast. 2012-02-09 18:35:52 +01:00
QAston
0b1da6c0ad Core/Db/Conditions: update error log. 2012-02-09 18:18:06 +01:00
QAston
e0c699b0f3 Core/Db/Conditions: allow CONDITION_SOURCE_TYPE_ITEM_REQUIRED_TARGET to be used for spells with any spell using unit as explicit target instead of just TARGET_UNIT_TARGET_ANY and TARGET_UNIT_TARGET_ENEMY. 2012-02-09 18:12:47 +01:00
QAston
dc326131a3 Core/Entities: don't save aura caster's guid for pets to db. 2012-02-09 17:19:24 +01:00