Ovahlord
080bcbe120
Scripts/VP:
...
* reworked slipstream system. Use database spawned slipstreams to avoid grid unload issues and link them to dynamic spawn groups so we have full control over them now
* scripted shortcut cases for the remaining slipstreams
* spawn Zephyrs only if their grid is loaded
2019-08-14 20:15:34 +02:00
Ovahlord
8c9e8f798a
Scripts/VP: added boundaries to bosses
2019-08-14 16:05:10 +02:00
Ovahlord
8bd81e030f
Scripts/VP: updated Slipstream and Slipstream Landing Zone script to new model and removed some obsolete calls that have been covered by previous vehicle changes
2019-08-14 15:53:11 +02:00
Ovahlord
44d07e3303
* Scripts/World: Rewrite air force trigger bots script, add hostility check along the way.
...
(ported commit: 0ae2afe307 )
2019-08-14 15:47:43 +02:00
Ovahlord
3821779d24
Core/Movement: enabled SMSG_MOVE_UPDATE_FLIGHT_BACK_SPEED and added movement structure for it. Todo: test for errors
2019-08-13 22:00:43 +02:00
Ovahlord
911eeb0b63
Core/Spells: updated Shadow Ward aurascript to new model and assigned it to correct spell id
2019-08-13 19:28:35 +02:00
Ovahlord
c7cbbc278f
Core/Spells: Spirit of Redemption will no longer cause revived players to stay immune
2019-08-13 19:03:56 +02:00
Ovahlord
4df96f8126
Core/Scripts: removed an unintended change from last commit
2019-08-13 18:16:15 +02:00
Ovahlord
680d82db4e
Core/Spells: added a missing breakpoint that was granting Death's Embrace more bonus values than it should get
2019-08-13 17:53:34 +02:00
Ovahlord
6a0a48040a
Merge branch '4.3.4' of https://github.com/Ovahlord/TrinityCore into 4.3.4
2019-08-13 14:31:50 +02:00
Ovahlord
86e7ab8863
Scripts/VP: Young Storm Dragons will now be aggressive again at first before being attacked
2019-08-13 14:24:13 +02:00
Keader
e8ab568e82
Core/Spells: Fixed SPELL_EFFECT_DISPEL when target has 2 spells with same ID
2019-08-13 09:02:44 -03:00
Ovahlord
ae8add5ce9
Scripts/VP: reworked script for Young Storm Dragon and fixed Healing Well summon destinations
2019-08-13 11:25:10 +02:00
Ovahlord
cbfb41f0ef
Core/Creatures: fixed an edge case assert triggered by the new focus handling
...
(ported commit: 6590a0bfce )
2019-08-13 01:28:05 +02:00
Ovahlord
249fa6bf54
Core: fixed build
2019-08-12 23:14:42 +02:00
Ovahlord
b9c31bacb3
Scripts/VP:
...
* re-ordered header file
* improved Zephyr handling to despawn after a 18 seconds according to sniff data
* reworked and fixed the Howling Gale orbs
2019-08-12 23:08:34 +02:00
Ovahlord
50aa2251e6
Core/SpawnGroups: fixed a logic mistake in validating flags
2019-08-12 23:05:48 +02:00
Ovahlord
1ec85e3212
Scripts/VP: reworked Grandvizier Ertan encounter
...
* optimized code
* updated code to new scripting model
* updated texts with broadcast text entries
* fixed some visual threat issues caused by Ertan's Vortex by hitting players with their damage spell
2019-08-12 21:00:53 +02:00
Ovahlord
134e15614e
Scripts/VP: added Grand Vizier Ertan to creatureData
2019-08-12 18:25:30 +02:00
Ovahlord
64ecd14f55
Core/Spawns: define and implement FLAG_FORCE_DESPAWN for instance spawn groups
...
* made instance spawn group handling bitmask based to offer more flexibility
* validate flag combinations on loading so we can no longer combine FLAG_ACTIVATE_SPAWN and FLAG_BLOCK_SPAWN in a single entry
2019-08-12 18:24:33 +02:00
Ovahlord
57e8752b6f
Misc: removed whitespace from last commit
2019-08-12 15:05:48 +02:00
Ovahlord
bcd0b653d7
Core/Spells: Survey Sinkholes will now have a bigger range to be able to hit all trigger npcs
2019-08-11 23:33:12 +02:00
Ovahlord
4ba820d5dc
Core/Spells:
...
* fixed releasing spell focus when a creature enters evade mode while focusing a target
* allow the focus handling to accept self cast spells
* fixed an issue that was prevent channeled spells without a cast time being rejected for focusing
* channeled spells will now always have a focus target
* target less casts will now trigger focusing as well
2019-08-11 13:57:55 +02:00
Ovahlord
148291729f
Core/Spells: ported focusing rework and fixed an additional issue that was causing channeled spells getting interrupted when being cast within the focus delay release time
2019-08-10 23:43:15 +02:00
Ovahlord
cdad0e3920
Scripts/BWD: stop Chimaeron's movement when casting Feud to prevent his channeling is getting interrupted
2019-08-10 22:10:31 +02:00
Ovahlord
ae836aad33
Scripts/BWD: use the correct helper for getting the distance between target and Magmaw
2019-08-10 22:07:08 +02:00
Ovahlord
84240e8487
Scripts/BWD: Magmaw will now correctly consider the additional 15 yards in addition to his combat reach when selecting targets for Pillar of Flame
2019-08-10 22:03:08 +02:00
Ovahlord
d94cc00c39
Scripts/BWD: I really need to go to bed...
...
* fixed a typo in 4088fb9134
2019-08-05 22:33:44 +02:00
Ovahlord
169180000f
Scripts/BWD: remove the title granted by the Master Adventurer Award when the aura expires or gets removed
2019-08-05 22:24:15 +02:00
Ovahlord
4088fb9134
Scripts/BWD: fixed an issue that was causing Maloriak not being able to move during phase 2 when triggering the transition while in a black vial phase
2019-08-05 22:13:28 +02:00
Ovahlord
d6aaff3b1c
Scripts/BWD: Vile Swill will no longer get affected by Growth Catalyst
2019-08-05 20:18:25 +02:00
Ovahlord
b75b8eba07
Scripts/BWD: implement heroic difficulty mechanics and finish Maloriak Encounter implementation
2019-08-05 20:13:16 +02:00
Ovahlord
2e1e966980
Core/Spells: added a missing case handling that was responsible for general aoe spell focusing
2019-08-04 11:15:45 +02:00
Ovahlord
f526fc9768
Core/Movement: fixed a crash in MotionMaster that was caused in combination with MovementInform and DoZoneInCombat
2019-08-04 03:24:19 +02:00
Ovahlord
d91243190c
Scripts/BWD: implement remaining mechanics for Maloriak's normal difficulty encounter
2019-08-04 02:37:25 +02:00
Ovahlord
d97e908b82
Scripts/BWD: scripted the red and blue vial abilities of Maloriak's encounter
2019-08-01 18:28:46 +02:00
Ovahlord
46cf03eb7b
Core/Addons: Improve WorldSession::ReadAddonsInfo
...
(ported commits: cd3d317ebf 01124c6f4e and 86b516c3f2
2019-08-01 01:09:16 +02:00
Ovahlord
c1627e6a3e
Scripts/BWD: initial work on Maloriak encounter
2019-07-31 22:57:58 +02:00
Ovahlord
d849ae131d
Core/Spells: fixed and issue that was preventing Death Coil from benefitting from modifiers such as power costs
2019-07-31 15:32:39 +02:00
Ovahlord
a14bb40a87
Scripts/TotT: keep Ozumat's big vehicle as active to make sure the grid remains loaded for the cutscene
2019-07-31 14:30:56 +02:00
Ovahlord
2db7d810e3
Core/Spells: allow PROC_HIT_INTERRUPT also getting triggered by melee spells
...
*fixed Rude Interruption talent (fix by @Keader)
2019-07-30 17:43:47 +02:00
Ovahlord
c0f6aec8ac
Core/Spells: use std::floor instead of floor
2019-07-30 16:55:17 +02:00
Ovahlord
052b431ea2
Core/Spells: round final values for more precise results for small aura values
2019-07-30 16:54:16 +02:00
Ovahlord
ec8b00a385
Core/Spells: corrected Light of Dawn calculations
2019-07-30 15:58:00 +02:00
Ovahlord
4c06f48121
Core/Spells: Fix an infinite loop caused by a mix of item 25498 and liquid damage (ported commit: 9b292f4369)
2019-07-29 10:50:42 +02:00
Ovahlord
45be30625c
Core/Spells: updated and fixed Spirit of Redemption
2019-07-28 19:04:15 +02:00
Ovahlord
70da826081
Core/Spells: fixed Unholy Blight talent
2019-07-28 16:58:22 +02:00
Ovahlord
e2b146595f
Core/Spells: updated Death Coil formulars to Cataclysm
2019-07-28 16:32:18 +02:00
Ovahlord
3de0a47105
Core/Spells: removed unneeded spell script for Devastate and updated existing bonus handling in weapon damage effect handler
2019-07-26 11:11:22 +02:00
Ovahlord
9784be7fce
Core/Spells: removed miss chance cap for melee attacks
2019-07-26 10:52:49 +02:00