*mtmap is disabled by default. To use it, define MULTI_THREAD_MAP in define.h
*mtmap support is not provided for windows users. Because there is no free openmp lib for windows. If you have openmp lib and want to use openmp, you need to manually change the setting.
--HG--
branch : trunk
Windows users need to install Platform SDK to use this feature,
linux users have everything they need in gcc.
Number of threads used to update world is set by confiuration file,
and can be changed dynamically without restarting core.
Thanks to megamage and Jeniczek for testing and helping out with this.
--HG--
branch : trunk
*I strongly recommend you not to use this until you get the 313 db. Now all destructible buildings cause client crash.
Source: Mangos
Thanks to TOM_RUS for most work to make this switch possible ;)
--HG--
branch : trunk
* Allocate only minimal required buffer size for object packet guid cache, avoid it realocation.
* At adding aboyher buffer content copy only until wpos (really writed to buffer data)
* In appendPackGUID check buffer size before data write.
--HG--
branch : trunk
* Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define.
I64FMTD renamed to UI64FMTD for more clear name.
* Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals.
Please always use UI64LIT(0x00001) instead less portable 0x00001LL
--HG--
branch : trunk
* Add new creature_template field `dmg_multiplier`
* Make attackpower include in creature damage not dependent from attack speed.
NOTE: included in sql update recalculation for creature damage related fields only make
temporary possible usable values. Real values need revisited by DB devs for correctness.
--HG--
branch : trunk
*Two sql queries are included. Converter is used to convert the existing path id to new path id. "...creature_add..." is used to change table structure. You can first run the converter, then run the other one. Or run the other one directly and get the new data from the db team. Because it may take hours to run the converter.
*If you have custom data, you may need to run the converter. We suggest you use console to run it It is extremely slow to run the query. If you have multiple paths for a creature in your db, you need to do more work to convert it. However, if you know how to use multiple paths, you should already have more db knowledge than I do and you should know how to convert it.
*There may be a faster query to convert the db. If you know, please tell us. I am no sql expert.
*Backup your db first!
*Thanks to X-Savior and subhuman_bob.
--HG--
branch : trunk