ariel-
f20e53c138
Core/Entities: Replace existing GetAuraEffectsByType + iteration uses with proper helper functions
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(cherry picked from commit 3a52ad8d38 )
2018-03-12 16:39:39 +01:00
Mihapro
8199eef81c
Core/Misc: Added helper function Unit::SetFullPower
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* Also renamed Unit::getPowerType and Unit::setPowerType to follow style guidelines
Ref #20981
2018-01-03 16:39:32 +01:00
vincent-michael
7d00ae4045
Update copyright note for 2018
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auto happy = new year(2018);
2018-01-01 00:40:17 +01:00
Shauren
b453e12423
Core/Game: Include cleanup part 5
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* ObjectMgr.h
* Player.h
* Unit.h
* G3D should no longer propagate everywhere from Spline/MotionMaster
2017-06-04 01:00:45 +02:00
Shauren
2200b4b0e1
Nopch fix
2017-05-24 21:30:43 +02:00
treeston
df0d32be81
Merge remote-tracking branch 'Treeston/3.3.5-kelthuzad' into 3.3.5 (PR #16634 )
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(cherry picked from commit 47a9cb1e56 )
...Huh. Wonder how this one didn't make travis complain on the PR.
(cherry picked from commit 93a68d5881 )
Was Travis completely napping on this one?
(cherry picked from commit 2d7dec0d39 )
2017-02-18 15:57:19 +01:00
treeston
20ef64c8d8
AI/PlayerAI: Fix potential edge case crash.
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(cherry picked from commit 2d2544fab0 )
2017-01-12 00:02:30 +01:00
treeston
2b3cf3d480
AI/PlayerAI: Code style cleanup.
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(cherry picked from commit e3aa19281f )
Build fix for horrendous, outdated, non-standards-compliant compilers. Such as the one in VS 2013. I hate VS 2013.
Closes #17260 .
(cherry picked from commit 321d35417d )
2017-01-11 23:24:42 +01:00
treeston & Keader
0897042998
AI/PlayerAI: Finally implement cast logic for controlled players.
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(cherry picked from commit 25c5570f47 )
2017-01-11 22:41:30 +01:00
vincent-michael
86b98686a9
Update copyright note for 2017
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Happy new year
2017-01-01 16:23:13 +01:00
Shauren
f14c66b5e4
Core/Players: Updated talent specializations
2016-06-09 21:33:18 +02:00
jackpoz
b8f10a514f
Core/Misc: Fix issues reported by static analysis
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(cherry picked from commit 3e73ba9da5 )
2016-04-28 17:08:42 +01:00
Vincent-Michael
179b521dce
Core: Remove whitespaces
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(cherry picked from commit 5e74c2223b )
2016-04-09 17:14:08 +02:00
treeston
6eb49e4bb2
Unit/PlayerAI: Yeah, we allow charmer to be null now, should probably check for that.
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Fixes and closes #16728 .
(cherry picked from commit 49de12b1cf )
2016-04-08 23:58:45 +02:00
Aokromes
7c51859214
Core/Misc: Fix header
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(cherry picked from commit 2eb9621f19 )
2016-04-08 20:24:52 +02:00
Shauren
cc2a683193
Core/PlayerAI: 6.x specific spec checks
2016-04-08 20:21:44 +02:00
treeston
604d08db52
build fix
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(cherry picked from commit d10c698430 )
2016-04-08 20:18:07 +02:00
treeston
e394cd298b
Core/PlayerAI: Some more helper methods added. Also, charmed players no longer break crowd control.
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(cherry picked from commit a8f760b692 )
2016-04-08 20:17:56 +02:00
treeston
f5a1b75fbd
Core/PlayerAI: More follow-up. Helper functions and some internal cleanup.
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(cherry picked from commit 5a3a21c2d0 )
2016-04-08 20:17:40 +02:00
Treeston
adc7ee0c51
Merge pull request #16644 from Treeston/3.3.5-customcharmai
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Core/UnitAI: Rework creature-controlled player behavior.
(cherry picked from commit 4e4b2b9a13 )
2016-04-08 20:16:15 +02:00