if client had same locale as server, the command didn't work (should've been != and not ==). Furthermore, server dbcs only have the server locale for these, and they might or might not match up with the client. only downside of removing the check entirely is possibility of mixups if two locales have overlapping names for different skills. I highly doubt a single such instance exists.
Add missing <limits> header
See http://gcc.gnu.org/gcc-11/porting_to.html for more info, section "Header dependency changes"
"Some C++ Standard Library headers have been changed to no longer include other headers that they do need to depend on. As such, C++ programs that used standard library components without including the right headers will no longer compile."
* Script/Commands: Remove sync db queries from ".account onlinelist"
* Add additional "account onlinelist" commands
- "account onlinelist ip" to filter by ip address
- "account onlinelist limit" to limit the output rows
- "account onlinelist map" to filter by map id
- "account onlinelist zone" to filter by zone id
* Update src/server/scripts/Commands/cs_account.cpp
* Script/Commands: Allow to specify the target player in .additem command
New syntax: .additem <required item id> <optional item count> <optional player name>
Close#25875
* Move target player to new command ".additem to <player> <item> <count>"
This aura, as the name implies, should only affect the spells that it has listed in its class mask. Because the removed code was not doing so, it applied the crit chance on ALL melee and ranged spells. This fixes Stormstrike unintentionally increasing the crit chance for all melee attacks instead of the affected spells only
* Core/Misc: Improvement item durability repair logic.
* Move item repair cost calculation logic from Player::DurabilityRepair to Item::CalculateDurabilityRepairCost
* Make item repair cost calculation more congruent with client logic (std::round)
* Do not repair items if player does not have enough money to pay for the repair of all items at once
* Withdrawing money from guild bank only once to avoid spam in the guild bank log and reduce number of transactions in the database
Closes#25937
* Fix build
* Remove unnecessary scope
* Fix visual studio warning and one more check for reliability
So far I see that only Cannot Turn flag can be changed by scripts and action to change it didn't existed in 3xx. If someone will need to change that flag, it should be implemented by action which will change only that flag and not any flag of that type.