- There's still an overload allowing for x, y, z, o to be passed directly
- Fixed default animstate for GameObject creation in many places, it should be 255, not 100 (checked in sniffs)
(cherry picked from commit 62bfee37cb)
Conflicts:
src/server/game/Entities/GameObject/GameObject.cpp
src/server/game/Entities/Object/Object.cpp
src/server/game/Spells/SpellEffects.cpp
src/server/scripts/Commands/cs_gobject.cpp
src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
src/server/scripts/Kalimdor/zone_feralas.cpp
Change log:
- Timers are more accurate
- Corrected Charge ability ID based on 6.x researches
- Added Midnight's missing emotes
- Fixed issue with instance being stuck in combat in case of wipes
- Solved the rare scenario where Attumen would be summoned multiple times
- Visual spell on 3rd phase transition added
- Attumen and Midnight can now be damaged during 3rd phase transition
- Midnight calls for the aid of every horse still alive in the stables
- Use proper spells to summon Attumen and handle transitions
- Now despawns on evade
Video of encounter after changes: https://www.youtube.com/watch?v=KX0rqaBeSzw
- Clean up of Unit::SetSpeed (mostly cherry picks from the 6.x branch):
- the opcode sent depends on the unit. until now, MSG_MOVE_SET_* were sent for every units which isn't like retail behavior.
- Removed the unused method parameter "forced" from Unit::SetSpeed
- Renamed Unit::SetSpeed to SetSpeedRate
- Removed the unused method parameter "forced" from Unit::UpdateSpeed
- Added utility method Unit::SetSpeed which take the new flat value.
Conflicts:
src/server/game/Entities/Unit/Unit.cpp
src/server/scripts/Commands/cs_modify.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
src/server/scripts/Kalimdor/zone_azshara.cpp
src/server/scripts/Kalimdor/zone_durotar.cpp
src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
Removing one more hardcoded text line from core scripts.
Also adding correct gossip to the npc_grandmother script.
Gossip changes in this script:
- remove hardcoded text from core script
- use existing npc_text IDs in gossip enum
- add missing text rows to gossip_menu_option
- use values from gossip_menu_option in enum
- replace spawn coordinates 0.0f with GetPosition()
2 more text lines removed in the ongoing series:
"Remove hardcoded text from core scripts".
Core script for boss Majordomo Executus:
- add missing gossip_menu_option entries
- link the options via the table gossip_menu
- remove hardcoded text from the script
- minor enum line order sorting cleanup
- replace OnGossipSelect() with sGossipSelect()
The scripted events are unchanged.
If the script is inaccurate, make a new PR.
Doing it in script instead of removing the flags from DB because I'm pretty sure that the DB flags are correct and there's some RP event missing before she becomes attackable.
Raid/Baradin Hold: Pit Lord Argaloth
Pit Lord Argaloth should cast one time Fel Firestom at 66% Health and 33% Health. The way it was scripted made boss cast continuosly Fel Firestom from 66% to 0%. Now it is ok.
See merge request !9