Everything should be fine now.

This commit is contained in:
Girip Dragos
2016-04-09 19:21:22 +00:00
parent b6e2285289
commit e909652eba

View File

@@ -48,12 +48,6 @@ class boss_pit_lord_argaloth : public CreatureScript
struct boss_pit_lord_argalothAI : public BossAI
{
boss_pit_lord_argalothAI(Creature* creature) : BossAI(creature, DATA_ARGALOTH) { }
void Reset() override
{
first_fel_firestorm = false;
second_fel_firestorm = false;
}
void EnterCombat(Unit* /*who*/) override
{
@@ -66,6 +60,8 @@ class boss_pit_lord_argaloth : public CreatureScript
void EnterEvadeMode(EvadeReason /*why*/) override
{
first_fel_firestorm = false;
second_fel_firestorm = false;
me->GetMotionMaster()->MoveTargetedHome();
instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
_DespawnAtEvade();