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Everything should be fine now.
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@@ -48,12 +48,6 @@ class boss_pit_lord_argaloth : public CreatureScript
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struct boss_pit_lord_argalothAI : public BossAI
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{
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boss_pit_lord_argalothAI(Creature* creature) : BossAI(creature, DATA_ARGALOTH) { }
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void Reset() override
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{
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first_fel_firestorm = false;
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second_fel_firestorm = false;
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}
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void EnterCombat(Unit* /*who*/) override
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{
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@@ -66,6 +60,8 @@ class boss_pit_lord_argaloth : public CreatureScript
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void EnterEvadeMode(EvadeReason /*why*/) override
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{
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first_fel_firestorm = false;
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second_fel_firestorm = false;
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me->GetMotionMaster()->MoveTargetedHome();
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instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
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_DespawnAtEvade();
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