Commit Graph

110 Commits

Author SHA1 Message Date
Shauren
e97d6e3a60 Scripts/Icecrown Citadel
* Implemented heroic limited attempts for wing end bosses
* Added script for Blood Quickening weekly quest
2011-03-13 21:51:42 +01:00
Supabad
40d1e61566 Scripts/Ulduar: Remove known hacks from leviathan, create workaround for shutdown event.
Added missing script to db and core.
2011-03-13 13:00:09 +01:00
Shauren
20b44e82d5 Scripts/Icecrown Citadel: Added intro scene at Light's Hammer and SAI for The Damned 2011-03-11 11:07:23 +01:00
Shauren
e4c0a80336 Scripts/Spells: Added targeting script for Map of the Geyser Fields 2011-03-07 23:05:44 +01:00
Shauren
36f848a4c2 Scripts/Icecrown Citadel: Only one Mutated Abomination can exist during Professor Putricide encounter
Scripts/Spells: Added blizzlike error messages for certain spells
Scripts/Items: Removed obsolete scripts
2011-03-04 23:53:11 +01:00
Shauren
7120f1eff8 Core/Spells:
* Implemented on CheckCast spell script hook
* Added possibility to send SPELL_FAILED_CUSTOM_ERROR and added enum with all possible options for it

Scripts/Spells:
* Added example script for CheckCast hook with SPELL_FAILED_CUSTOM_ERROR (profession research and Book of Glyph Mastery)
2011-03-04 21:19:43 +01:00
Malcrom
849d50b9c2 DB/SAI: Replace core script by proper SmartAI script for quest Inoculation
Closes #681
2011-03-01 18:33:24 +00:00
Machiavelli
02d8d7c2a6 Scripts/Ulduar: Kologarn (90% complete)
- Kologarn is unable to parry (correct spellID used)
- Fix Arm respawning
- Correct Arm despawn animation
- Only cast Arm Sweep if left arm is alive
- Remove minimum required range for Focused Eyebeams
- Fix possible crash in Rubble despawn
- Correct gameobject handling
- Fix bridge visual
- Correct instance load operations for this encounter
2011-02-25 15:17:15 +01:00
Malcrom
e689edb7c2 Scripts/Shadowmoon Valley: Remove support for NPC Nelthakaru
DB/Misc: Add waypoints and scripts for quest Nelthakaru's Tale (SAI)
Closes #746
2011-02-23 23:10:48 +00:00
Machiavelli
102c089ab8 Scripts/Kologarn:
- Correct target limitation for Focused Eyebeam
- Correct target selection and limitation for Stone Grip
** Fixes random teleports to the "safe spot" caused by aura unapply when that player wasn't intended as target.
** Stone Grip will only target the main tank if there's no one else in range.
- Despawn Rubbles on encounter reset/complete
- Use elegant MotionMaster::MoveJump instead of NearTeleportTo when releasing Stone Grip target

DB/NPC Templates:
- Add civilian flag for Armsweep Stalker and Rubble Stalker

Other:
- Fix 2011_02_23_2_world_conditions.sql to comply to standards
- Cleanup affected code
2011-02-23 18:17:20 +01:00
Machiavelli
0ec88a642c Scripts/Ulduar:
- Fix Focused Eyebeams
- Fix Arm Sweep
- Fix respawning and re-entering of arms

DB/Templates:
- Fix speed, modelId and trigger state of Focused Eyebeams
- Set NullAI to semi-triggers; Rubble Stalker, Kologarn Pit Kill Bunny
2011-02-23 01:45:22 +01:00
Machiavelli
480517c3be Scripts/Ulduar: Kologarn:
- Correct target selection of Stone Grip
- Correct functionality of Stone Grip (absorb aura, stun, damage, vehicle join, correct removal of the aforementioned when needed, +teleport to platform)
- Blizzlike casters for certain spells, which led to merging arms AI to KologarnsAI.
- Blizzlike timer for Stone Grip
- Fix Rubble spawn on arm death
2011-02-22 04:46:13 +01:00
Shauren
7e2ddb2fd3 Scripts/Icecrown Citadel: Added support for weekly quest Residue Rendezvous 2011-02-19 14:43:36 +01:00
Shauren
0f34df6e1a Scripts/Icecrown Citadel: Added support for weekly quest "Deprogramming" 2011-02-18 19:48:47 +01:00
Shauren
a6ffb3d7be Scripts/Icecrown Citadel: Corrected line of sight checks for Sindragosa's Ice Tombs
Closes #628
2011-02-16 19:11:22 +01:00
Shauren
6d1e4839a1 Scripts/Icecrown Citadel: Fixed Sindragosa's Icy Grip
Closes #629
2011-02-15 22:45:30 +01:00
Shauren
45095bdffb Scripts/Icecrown Citadel: Added Rotting Frost Giant script 2011-02-15 22:07:40 +01:00
Manuel Carrasco
30916fd9ff Scrips/Spell: Implemented script for spell 26678.
Signed-off-by: Manuel Carrasco <manue.l@live.com.ar>
2011-02-12 12:04:02 -03:00
Manuel Carrasco
6b2ffc9039 Core/GuardAI: Guards don't evade if the target casts Vanish and also can detect players with Feign Death.
Core/Scripts: Moved scripts from ScriptedGuardAI to guards.cpp
Core/Creature: Removed custom npcflags UNIT_NPC_FLAG_GUARD (now moved to flag_extras) and UNIT_NPC_FLAG_OUTDOORPVP (not used)

Thanks to Kaelima, Xanadu, Shauren and linencloth.

Signed-off-by: Manuel Carrasco <manue.l@live.com.ar>
2011-02-10 22:36:35 -03:00
Shauren
bf8e88c0b8 Scripts/Icecrown Citadel: Implemented traps after Deathbringer Saurfang 2011-02-08 17:54:40 +01:00
Nay
f81cfca7bd SQL: Any content SQL should be able to be re-imported without errors; Fix an import error in world_scripts_full;
P.S Full DB will be available soon
Closes #586
2011-02-07 21:52:14 +00:00
Shauren
dc1b02d35d Scripts/Icecrown Citadel: Added Sindragosa script 2011-02-07 17:21:44 +01:00
Shauren
8d5ebded8c Core/Spells: Moved dungeon encounter crediting to scripts 2011-02-04 11:27:02 +01:00
Shauren
8d7a6cd611 Core/Spells: Moved Glacial Strike removal to spell script, thanks Destalker for pointing it out 2011-01-31 20:06:47 +01:00
Shauren
42007bb0a9 Core/Spells: Implemented Druid T10 4P restoration bonus 2011-01-31 14:51:42 +01:00
Liberate
d1fe53417a Forgot to add the sql changes to world_scripts_full.sql in my previous commit. 2011-01-30 18:31:19 +01:00
Shauren
3f16b58ddb Scripts/Icecrown Citadel: Pact of the Darkfallen will now only damage the caster and all other non-linked players 2011-01-28 14:57:45 +01:00
Shauren
cf88224588 Scripts/Icecrown Citadel: Implemented Pact of the Darkfallen damage scaling (Blood-Queen Lana'thel)
SQL: Renamed and split 2011_01_26_world_scriptname to meet the standards
2011-01-28 14:33:12 +01:00
Manuel
187f34248d Scripts/Oculus: Implemented AI for Boss Ley-Guardian Eregos.
Signed-off-by: Manuel <manue.l@live.com.ar>
2011-01-26 16:57:59 -03:00
Manuel
6dbae56f57 Core/SQL: Fixed typo in world_scripts_full.
Signed-off-by: Manuel <manue.l@live.com.ar>
2011-01-25 01:57:57 -03:00
Manuel
ba204ae3a7 Core/SQL: Added forgotten sql data.
Signed-off-by: Manuel <manue.l@live.com.ar>
2011-01-24 18:58:07 -03:00
Shauren
5adf9c5d30 Scripts/Spells: Moved all special target filtering cases to scripts 2011-01-22 17:21:24 +01:00
Manuel
76e4b6dda4 Core/Scripts/Oculus: Implemented AI for boss Varos Cloudstrider <Azure-Lord of the Blue Dragonflight>.
Signed-off-by: Manuel <manue.l@live.com.ar>
2011-01-20 12:37:41 -03:00
Shauren
a370103c03 SQL: Removed unused spell script name.
Scripts/Icecrown Citadel: Fixed Professor Putricide adds chasing different targets than selected.
Scripts/Icecrown Citadel: Fixed Coldflame ticking twice because of too close spawning.
Scripts/Icecrown Citadel: Fixed Coldflame affecting spiked targets.
2011-01-16 17:41:49 +01:00
Manuel
cdf60d0643 Core/SQL: Assigned script npc_four_car_garage to creature 35273. 2011-01-09 21:12:17 -03:00
Machiavelli
4ec6ec66c4 Core/SQL: Fix world_scripts_full.sql import 2011-01-09 13:43:35 +01:00
Manuel
5cf76896eb Core/Battleground: Implemented blizzlike script for Isle of Conquest, written by gyullo and me, based on Socolin's and Josh's patch -BIG THANKS TO THEM-
Anyway the map is not yet playable, there are issues not related with the script.

I also want to thanks to QAston, linencloth, Shauren and Machiavelli to be so patient with my questions.
2011-01-09 00:00:08 -03:00
Machiavelli
57173df80f Core/SQL: Move spell_script_names from world_database.sql to world_scripts_full.sql (they're called scripts for a reason) 2011-01-08 22:49:44 +01:00
Machiavelli
a5cabb0705 Scripts/Ulduar: Some work on Kologarn:
- Get rid of UNIT_FLAG_STUNNED hack
- Use proper spells instead of vehicle hacks
- AI scripts for both arms instead of everything being defined in Kologarn's AI script
- Proper support for detecting when to release players (Right Arm)

Still todo:
- Eyebeams
- Rubbles
- Achievements
- Post-encounter doors/GO's toggling
2011-01-08 22:21:24 +01:00
click
df602e955e Core/SQL: Fix a small typo in world_script_texts.sql messing up imports.
Closes issue #63
2011-01-08 05:40:47 +01:00
Shauren
f63d84534f SQL: Added missing sql from revision 855e910298 2011-01-07 19:05:17 +01:00
sarjuuk
dfc44856d1 Scripts/Sholazar Basin: Fix quest 12645
Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com>
2011-01-06 20:55:23 +01:00
sarjuuk
6235a3b89f Scripts/Northrend: Creature script for npc 29639, related to quest 12856
Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com>
2011-01-06 20:40:31 +01:00
click
3f0ebd25aa Core: Fix a ypo in world_script_texts.sql - thansk to fuchs for noticing
closes #38
2011-01-04 06:36:03 +01:00
Dark0r
81c358d6dc Scripts/Pit of Saron: Rewrite Pit of Saron instance
Signed-off-by: Shauren <krzysiek.7.5.4@gmail.com>
2011-01-01 19:13:59 +01:00
Machiavelli
f0d884ee20 Scripts/Ulduar: Implement script for General Vezax encounter.
Based on original patch by Lopin -- thank you!

--HG--
branch : trunk
2010-12-26 23:35:12 +01:00
Shauren
9de8466d84 SQL: Added missing update for previous revision
--HG--
branch : trunk
2010-12-26 17:00:31 +01:00
Machiavelli
18cc4c4aba Scripts/Orgrimmar: Remove a not finished quest script. Proper quest support will be included in a future TDB release.
Author: Nay

--HG--
branch : trunk
2010-12-24 19:54:52 +01:00
click
e57866ac9a Buildsystem: Stop the retarded recursive hunting for CMakeLists.txt when copying SQL-files nad use the proper method for direct copying.
Closes issue 5240

--HG--
branch : trunk
2010-12-24 18:33:11 +01:00
Machiavelli
d9ba90d277 Scripts/Ulduar:
- Fix Rune of Summoning + use correct spell for Lightning Elemental passive + fix a crash
- Fix Rune of Power - thanks to Shauren for spell target help (see DB data)
** Note: Aura system bug causes Rune of Power aura to be reapplied every 0.5 second
- Prevent engaging bosses one by one
- Respawn bosses if encounter failed
- Fix supercharge appliance and stacking
- Add a few missing changes to instance data saving fix from a85e26e211
- Cleanup

--HG--
branch : trunk
2010-12-22 17:40:12 +01:00