- Added a couple of timer outputs
- Improved code consistency between loading functions
- Progess bars should look and behave similar on all OS now (sLog.outString() is not needed anymore to replace the progress bar in log files)
--HG--
branch : trunk
* OOP desing and implementation;
* all the queries are moved to prepared statements;
* guild loading is optimized;
* all the possible interaction with guild's data is done inside the guild class;
* added more hooks to GuildScript class;
WARNING: Make sure you backup your characters database before applying this change (just in case).
Known problems with guilds:
* when new member is added to the guild, MOTD is not displayed for him in guild tab of social window;
* if you add item with random property to guild bank visual representation of item below it becomes wrong (it displays wrong stack number);
* packets order differs from official: currently guild bank packet traffic is twice as more than on offy.
--HG--
branch : trunk
Add basic code for runtime checks of function calls in AuraScripts
Make AuraScript::PreventDefaultAction() do not take parameters and add description for the function
Remove PreventDefaultEffect() from aura script, use PreventDefaultAction() instead
Unload aura scripts memory on aura delete
--HG--
branch : trunk
- Replace many magic numbers with constants
- Use enum for vehicle flags/seat flags
- Correct structure for ItemRandomSuffixEntry
--HG--
branch : trunk
Core/Scripts: Added waypoint id to OnRelocate transport hook
Core/Scripts: Make use of ZoneScript::GetGameObjectEntry at gameobject creation (makes it possible to override gameobject entries in instances)
Core/Transports: Call InstanceScript::EventInform for transport events
Core/Transports: Use guid from db for transports, not just its entry - adds partial support for instancing them (still cannot use transports table for it, but can spawn manually now)
Scripts/Icecrown Citadel: Fixed crash in Deathbringer Saurfang when event is started by more than one person (can't do this anymore)
Closes isssue #3749.
--HG--
branch : trunk
This fixes guards in Major cities.
Thanks to Aokromes for testing.
Thanks to click for converting all the scripts to work with this change.
--HG--
branch : trunk
*Rename SpellHandlerScript to SpellScriptLoader, EffectHandlerFn to SpellEffectFn, HitHandlerFn to SpellHitFn, SpellScript::EffectHandlers to SpellScript::OnEffect, these changes were neccesary to prevent namespace collisions, happily you can solve these by simple find and replace
*Make spells 66244 and 5581 example scripts.
--HG--
branch : trunk
* Modify chat and emote hook in PlayerScript to take Player parameter insted on WorldSession (this is player script, isn't it?)
* Move calls of OnChat hooks after validation of parameters and before actual call to chat methods. It's more logical because otherwise it will be necessary to repeat validation inside hooks.
* Make use of new PlayeScript hooks. Move chat logging logic into separate script.
* Add one path to scripts CMakeLists to make ChatLogScript happy.
--HG--
branch : trunk
* OnPVPKill
* OnCreatureKill
* OnPlayerKilledByCreature
* OnPlayerLevelChanged
* OnPlayerFreeTalentPointsChanged
* OnPlayerTalentsReset
* More hooks may be added in the future
--HG--
branch : trunk
* Rename *mgr to their new names in scripts project
* Mass convert all the scripts (NEEDS THOROUGH TESTING, because it was done automatically) Please, report bugs on issue tracker.
--HG--
branch : trunk
rename : src/server/game/Instances/InstanceData.cpp => src/server/game/Instances/InstanceScript.cpp
rename : src/server/game/Instances/InstanceData.h => src/server/game/Instances/InstanceScript.h