Aokromes
1a6dcb528d
DB/Misc: More startup errors
2016-09-03 02:11:16 +02:00
Aokromes
bb7fab1d89
DB/Misc: More startup errors
2016-09-03 02:04:12 +02:00
Aokromes
f026eec031
DB/Misc: More startup errors
2016-09-03 01:58:45 +02:00
Aokromes
b56d70a9e5
DB/Misc: Fix some startup errors
2016-09-03 01:47:55 +02:00
Aokromes
0d669c5b5a
DB/Misc: Rename file
2016-09-03 01:23:34 +02:00
treeston
2fbb01eebd
Core/SmartScripts: Add missing break, 5f43e7b follow-up.
2016-09-03 01:21:26 +02:00
treeston
9da4e304ae
Scripts/SmartScripts: Fix charmed behavior for SmartAI. For real this time.
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- Core AI logic will no longer issue attack/movement commands while under player control.
- Add new SMART_EVENT_FLAG_WHILE_CHARMED (0x200). Any event without this flag won't run while charmed.
- Add SMART_EVENT_FLAG_WHILE_CHARMED to existing actions, except a select subset (movement, talking, and nontriggered casts, pretty much).
2016-09-03 01:21:03 +02:00
Aokromes
214602a29d
DB/Misc: 3.3.5a fixes
2016-09-02 10:52:02 +02:00
ariel-
97a404803d
Another build fix.
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(it was probably better to just revert the commit instead)
2016-09-02 10:48:29 +02:00
ariel-
8ab6ba6ebc
Note to self: drycoding is bad
2016-09-02 10:48:06 +02:00
ariel-
f4957850e1
Core/Spell: no need to bloat existing parameter lists. ( f81754a306 follow up)
2016-09-02 10:47:41 +02:00
Aokromes
b6bf839a84
DB/Creature: Fix difficulty for Blackwing Descent raid bosses
2016-09-02 10:18:34 +02:00
Aokromes
a5530964d0
DB/Misc: 3.3.5a files
2016-09-01 15:26:37 +02:00
ariel-
01ebe31fa8
Core/Spell: Workaround cobra strikes into a charged aura instead of stacked.
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Fixes #754
2016-09-01 15:20:11 +02:00
ariel-
8e96d7fc8e
Core/Spells: register SPELLMOD_CRITICAL_CHANCE in casting spell modifiers.
2016-09-01 15:19:49 +02:00
ariel-
fe32fffa56
Core/Spells: Remove spellmods from SpellMod owner instead of caster (needed so pet casts properly remove aura charges)
2016-09-01 15:19:29 +02:00
ariel-
87bcba9a1f
Core/Spells: fix Bullheaded immunities
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Closes #421
2016-09-01 15:19:11 +02:00
treeston
c3843eee9f
Core/Position: Allow implicit casting to G3D::Vector. Also, add a utility overload to MotionMaster.
2016-09-01 15:18:16 +02:00
Aokromes
3e00b379f3
Scripts/Misc: Delete no longer used files
2016-08-31 08:44:01 +02:00
treeston
e3065ab4dc
Replace a leftover const char* with a std::string const&.
2016-08-31 08:40:12 +02:00
treeston
109d87d3c3
Entities/Gossip: The Big One™ that gets rid of all uses of The Bad™ and The Ugly™, e.g. gossip preprocessor macros, and replaces them with the new-and-shiny gossip functions.
2016-08-31 08:39:33 +02:00
treeston
31aa5cd8c6
Fix dynamic build.
2016-08-31 08:19:02 +02:00
tkrokli
ffc47e0c4c
Core/Scripts: remove forgotten #define in boss_kalecgos.cpp
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This #define was originally supposed to be removed in my PR #17832 ,
but for some reason it remained undeleted. This commit corrects it.
Also aligned all the enum values to the same column for readability,
based on a common multiple of 4 spaces.
2016-08-31 08:18:51 +02:00
Aokromes
0d829c7d2d
Core/Misc: Minimize differences between branches in WorldSession::Update
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This commit removes OnUnknownPacketReceive script hook - it could never be fired anyway at that point
2016-08-31 08:15:01 +02:00
Naios
f0e47a27f9
Core/Define: Remove the conditional macro for constexpr.
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* Not needed anymore since the requirements were raised to MSVC 2015.
2016-08-29 22:08:31 +02:00
Naios
65e2355c8f
Core/Common: Correct the linking of localeNames
2016-08-29 22:08:15 +02:00
Naios
2f22212d0d
Core/Unit: Force cancel unit events before invalidating the object on destruction
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* Closes #16675
2016-08-29 22:08:02 +02:00
Aokromes
df2c6972c4
Whitespace clean-up
2016-08-29 01:20:31 +02:00
Aokromes
9d2fca3d2b
Misc: Fix travis sql check
2016-08-29 00:38:53 +02:00
Aokromes
37d4a0d1c0
Fix travis, now yes
2016-08-29 00:27:16 +02:00
Aokromes
45d7d2e308
Missing changes
2016-08-29 00:17:36 +02:00
Aokromes
4d4c8492b7
Misc: More sync with 3.3.5a and 6.x branches
2016-08-29 00:03:07 +02:00
Aokromes
65f9e58b3f
missing save
2016-08-28 23:39:18 +02:00
Aokromes
d5d8a16084
DB/Misc: TDB 4.3.4-11 2016/08/28
2016-08-28 23:38:11 +02:00
Aokromes
29d2418034
DB/Misc: 3.3.5a fixes
2016-08-28 22:20:43 +02:00
treeston
08d3b0ccb9
Last one. For real. Please. (Build fix #5 ).
2016-08-28 20:14:25 +02:00
treeston
da4f85a4a8
....right, I actually went through a full rebuild now just to make sure it works.
2016-08-28 20:09:44 +02:00
treeston
1f8cd54c76
Build fix. Again. Oops.
2016-08-28 20:09:28 +02:00
treeston
f38e2c3973
You saw nothing (build fix).
2016-08-28 20:08:55 +02:00
treeston
e8985223b8
Creature/Gossip: offer replacement functions for the existing preprocessor gossip macros
2016-08-28 19:47:31 +02:00
Killyana
2cf4f6820a
DB: Fix some DB errors
2016-08-28 13:04:42 +02:00
Aokromes
ffb7c7f25e
Core/Achievements: Fix some comments
2016-08-28 12:26:03 +02:00
Aokromes
77e2e43c13
Core/Player: removed unused function prototypes
2016-08-28 11:15:20 +02:00
ariel-
a6ab7196ca
Core/GameObject: save spawn GOState and reset to it instead of toggling from whatever current state we have
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Prevents exploit of SMART_ACTION_ACTIVATE_GOBJECT
2016-08-28 10:35:12 +02:00
ariel-
4acebe6c91
Core/Scripts: Professor Putricide oozes, reapply passive proc auras on reset, and register them as PP summons since they're summoned by a trigger. ( f183ed3c50 follow-up)
2016-08-28 10:20:14 +02:00
ariel-
f6aa0e1796
Core/Entities: Added possibility to construct a Position using a G3D::Vector3
2016-08-28 10:19:18 +02:00
joschiwald
fa87649f13
Core/Logging: delete old logs of the own realm only
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(cherry picked from commit beedf737c8 )
2016-08-27 17:47:53 +02:00
Aokromes
9feafe00bb
Entities/Unit: Add overload to NearTeleportTo taking Position const&.
2016-08-27 09:30:32 +02:00
treeston
e12a7116f8
Entities/Creature: Add arg2 to DespawnOrUnsummon to allow overriding respawn time. This matches changes that will be merged as part of dynamic spawning, allowing scripts to transition early.
2016-08-26 00:02:16 +02:00
SnapperRy
ca98eaf408
Core/Unit: do not refresh last damaged timer if hit by SPELL_AURA_DAMAGE_SHIELD.
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Fixes spells like Retribution Aura, Thorns and Damage Shield that were preventing units from evading.
2016-08-26 00:01:57 +02:00