Commit Graph

728 Commits

Author SHA1 Message Date
Andrew Letson
1cedcf0bf3 Scripts/Commands: Add failure state for quest remove (#20611)
Add more verbose messaging to the .quest remove command
2017-12-17 15:51:11 +01:00
ForesterDev
661dfee80e Scripts/Commands: modify command .dismount to target any selected player (#19788)
- change security lvl for command .dismount to 2 (gamemasters). For players there is /dismount command

Closes #19788
2017-12-17 04:36:59 +01:00
ariel-
78a1c687a2 Core/Misc: minor typo and codestyle fixes
- Replace NULL uses in new code with nullptr
- Fix wrong (accumulated) load time log when loading calendar invites
- Make Creature::CanRegenerateHealth const as its just a getter
- Mark OnlyOnceAreaTriggerScript::OnTrigger as final in case someone wants to override that (you are supposed to use protected _OnTrigger hook)
2017-12-13 14:43:12 -03:00
Ovah
869affa893 Core/Creatures: Implemented extra flag to use offhand attacks (#21008)
* Fixed initial offhand attack timer so the main and offhand attacks will now act blizzlike instead of getting executed at the same time

Note: since some creature equipment items cannot be identified as weapon since they are only visual items there is no way to detect this automaticly
2017-12-07 17:41:11 +01:00
Hristiyan
0725f608aa Core/Commands: Allow using display ids higher than std::numeric_limits<uint16>::max() for .modify morph command (#21022) 2017-12-03 12:31:47 +01:00
jackpoz
97f33dc779 Core/Misc: Fix static analysis issues 2017-11-11 20:27:30 +01:00
ccrs
e10d7dd45c Core/Misc: waypoint movement
- Creature: update current waypoint to store nodeId and pathId
- MotionMaster: change variable type on GetMotionSlotType and GetMotionSlot to keep consistency and prevent errors (ASSERT is now no longer needed)
- UnitAI: add new waypoint hooks WaypointPathStarted and WaypointPathEnded
- SAI: handle WAYPOINT related events if creature is no escorting
* SMART_EVENT_WAYPOINT_RESUMED still not implemented for no escorting

TODO: the new hooks can save, now duplicated, logic on EscortAI and SAI

closes #20777
updates #20310
updates 21bd52cb99
2017-11-06 22:19:23 +01:00
ForesterDev
a64d1ec51e Core/Quests: implement Quest Greeting (DB table quest_greeting)
* Core/Quests: implement Quest Greetings. Partial port 22e230ecec
2017-10-29 10:15:22 +01:00
Treeston
37dff2b7a1 Core/Misc: random refactors 2017-08-27 13:35:03 +02:00
Treeston
f279207d48 Core/Spawn: Move spawn group state management from sObjectMgr to the Map object, which makes it actually function as intended with instances. Woops. 2017-08-26 13:14:25 +02:00
Treeston
cac99beffd Scripts/Commands: .npc delete and .gobj delete now work while the specified guid is despawned. Fixes #20145. 2017-08-21 17:07:53 +02:00
sirikfoll
e2565c2597 Core/Misc: Remove Whitespaces 2017-08-11 23:06:37 -03:00
ccrs
7fff83d675 Core/Movement: waypoint movement (#20121)
Following the work done in #19361 this is the cleanup and improvement of the related logic of waypoint management.

Ref 28050f3 #18020
(taking the good parts and ignoring the incomplete work)
2017-08-12 01:40:25 +02:00
Treeston
759357049c Scripts/Commands: Fix some quirkiness and potential crashes with live DB modification commands (npc move and npc delete), which are horrible and should be deleted anyway.
Fixes #20104.
2017-08-02 22:05:40 +02:00
Treeston
c70b328eda more unneeded checks (follow-up 3b02029) 2017-08-01 18:14:55 +02:00
Treeston
3b02029cb6 remove an unused variable (follow-up fcd6fe0) 2017-08-01 17:58:17 +02:00
Treeston
fcd6fe0aac Scripts/Commands: New utility command: .list spawnpoints.
(I just needed it for dynspawn follow-up work, really.)
2017-08-01 03:42:11 +02:00
Aokromes
41721642f7 NoPCH Build fix 2017-07-31 22:56:21 +02:00
r00ty-tc
59db2eeea0 Dynamic Creature/Go spawning:
- True blizzlike creature spawn/respawn behavior - new creature = new object
 - Toggleable spawn groups (with C++/SAI/command options to use them)
 - Custom feature: dynamic spawn rate scaling. Accelerates respawn rate based on players in the zone.
 - Backward compatibility mode (set via group and for summons)
   to support creatures/gos that currently don't work well with this
   (this should be removed once the exceptions are fixed)

Fixes and closes #2858
Tags #8661 as fixable.
Fixes and closes #13787
Fixes #15222.
2017-07-31 21:21:04 +02:00
treeston
e0194e4a2c Revert "Scripts/Commands: Fix a potential crash when summoning players that are just logging on." - the check was unnecessary (already done in extractPlayerTarget).
This reverts commit 05cdcdb230.
2017-07-17 23:23:54 +02:00
treeston
05cdcdb230 Scripts/Commands: Fix a potential crash when summoning players that are just logging on. 2017-07-17 23:00:46 +02:00
jackpoz
9cf4dd7345 Core/Misc: Fix static analysis issues 2017-07-16 18:20:29 +02:00
Regigicas
d9c83a6c01 Scripts/Commands: Fix a crash on summon when no group is avaible (#20029)
Closes #20027
2017-07-15 12:43:03 +01:00
Treeston
e2a1ccd118 [3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
* Combat/Threat rewrite (PR #19930) prep work. Mostly refactors, and a compatibility layer on ThreatManager/HostileReference that allows scripts to be changed already.
2017-07-01 20:18:02 +02:00
treeston
e35092c6a1 Combat/threat rewrite prep - merge RBAC/DB changes. 2017-06-28 17:27:34 +02:00
ariel-
85a7d5ce9a Core: ported headers cleanup from master branch 2017-06-19 23:20:06 -03:00
Shauren
d6201e5dbb Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50
(cherry picked from commit 9299e9bde0)
2017-06-19 13:16:13 -03:00
S.V
3eba093704 Core/Scripts: Fixed GAMEOBJECT_TYPE_DOOR closing automatically after being opened with .gobj act (#19342)
Closes #19261.
2017-06-18 15:23:45 +02:00
treeston
41eddd59aa Correct some missing auth DB changes from b59ca1c. 2017-06-17 01:24:53 +02:00
treeston
b59ca1cc81 Rename .debug uws to .debug worldstate (clarity change). 2017-06-15 16:56:15 +02:00
treeston
4b6351e6a5 Fixes to all-reputation and all-skill custom option handling:
- Move on-create customs (all explored, all reputations) to CharacterHandler::HandlePlayerLogin for first login. Fixes #19839.
- Add Wrath factions to all reputations custom (it only had BC factions).
- Remove unused ReputationMgr::SendStates. Add ReputationMgr::SendState handling for sending all updated states in arbitrary order if nullptr is passed (used in point #1).
- Fix all weapon skills max custom to properly apply on learning new weapon skills.
2017-06-15 04:19:28 +02:00
treeston
6f29aac936 Add new command 'npc showloot'. Does exactly what it says on the tin. 2017-06-12 19:10:41 +02:00
treeston
ac0f76f8c5 - Add new commands .group set assistant, .group set maintank and .group set mainassist to toggle raid member flags.
- Fix 2017_05_29_00_auth.sql to be reapply safe.
2017-06-12 17:01:47 +02:00
treeston
4e41d3e6bd Removed a now-unused local (ca02629 follow-up) 2017-06-12 13:17:48 +02:00
treeston
ca02629950 Make some adjustments to .summon and .group summon behavior to make them more permissive:
- Now only requires the either target's group leader or target itself to be on your map
- Now summons all applicable group members even if one member fails checks
- No longer has some truly weird edge case instance unbind code that could cause exploit behavior (Really, I have no idea why this existed, because it certainly didn't do what it might've been meant to do.)
2017-06-12 13:08:07 +02:00
treeston
d57307f63d So, I came in trying to fix gameobject LoS. So I restructured some stuff.
Then it turned out that gameobject LoS is already fixed. So all this does, really, is restructure some stuff.
And remove the hack from Sapphiron because I could.
2017-06-10 15:08:35 +02:00
Treeston
f6c849729b [3.3.5] Get zone/area IDs from vmap data in the liquid update (#19840)
* Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup
* Use this lookup in Map:: relocation methods to update m_areaId and m_zoneId fields on WorldObject
* Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields
* Clean up liquid state handling on Unit and Player
* Hand floor's Z coord up through GetFullTerrainStatusForPosition, use it to update a new field in WorldObject, and use that to feed a new GetFloorZ call on WorldObject.

Closes #16489
2017-06-08 00:25:06 +02:00
treeston
7c87916f78 clang is dumb 2017-06-03 16:51:32 +02:00
treeston
a3b198c7e1 Some improvements to .debug raidreset command. Now supports heroic difficulty 5-man dungeons and outputs sensible text, as opposed to silently doing (or not doing) stuff. 2017-06-03 16:44:54 +02:00
ForesterDev
dd4ff1fe54 Scripts/Command: implement .debug play music command
Closes #19809
2017-05-29 23:17:49 +02:00
Chazy Chaz
4843544c21 Scripts/Commands: Update reload commands names 2017-05-05 05:52:49 +02:00
ccrs
17579f8d91 Core/Creature: drop method SetPosition
eeeevil, use UpdatePosition. It was there just for old scripts compatibility.
2017-05-02 14:18:42 +02:00
ariel-
4c4dca6d69 Core/Misc: camelize GetFaction/SetFaction properly 2017-04-28 18:37:38 -03:00
Chazy Chaz
fbbe247114 Core/Misc: Sync database schema with master 2017-04-18 13:06:09 +02:00
ccrs
9be7f5f57b Core/Movement: 96f4c7c followup 2017-03-25 13:17:29 +01:00
Chaouki Dhib
a1f2f30c14 Core/Spells: fix wrong distance calculations in AoE spells [Needs testing] (#16290)
Core/Spells: Fix wrong distance calculations in AoE spells.
Pull request #16290 by chaodhib.
God bless, finally.
2017-03-23 00:43:04 +01:00
ariel-
8be85a5408 Core/Misc: cache server MOTD and properly format it for RA and when issuing .server motd 2017-03-21 00:51:13 -03:00
Chazy Chaz
a63bd06ec6 Core/Players: Rename "heroic character" to "death knight"
Closes #19287
2017-03-17 19:03:59 +01:00
xinef1
7567cafec8 Ensure that all actions are compared to fixed point in time (ie. world update start) (#18910)
- Actions will not be dependent on processing moment
- Increased GameObjects cooldown resolution to milliseconds, fixes arming time of traps to be exactly one second and not something from range (1000, 1999)
- Created GameTime namespace and UpdateTime class and moved there some code out of world
2017-03-01 22:19:25 -03:00
xinef1
ae9d01a324 Store cached static data queries, instead of building them in every query opcode (#18637)
- Added config option to enable / disable cache
- Reinitialize data on reload command use
- Always send WDB fields in item query
2017-02-20 16:27:08 -03:00