leak
1ebdc5c19c
Core/Warden: Add reload ability for character.warden_action table / Centralize the crypto keys in one header file
2012-02-25 22:06:18 +01:00
Shocker
f0d0d95cf9
Core/Spells: Fix spellmod restore on failed cast for auras that have multiple mods for different spells (by lost-illusion)
2012-02-25 22:51:06 +02:00
Discovered
c10e6708ed
Core: Add some more output in HandleSetActionButtonOpcode (show playername/guid as well)
...
Signed-off-by: click <click@gonnamakeyou.com >
2012-02-25 21:40:05 +01:00
click
e37d9d73a9
Core/Scripts: Remove script for npc_goblin_prisoner (handled by SAI already)
2012-02-25 21:19:05 +01:00
click
6f152a1ff8
Core/Scripts: Remove some leftover debugging-output from the warlock spellscripts
2012-02-25 21:18:29 +01:00
click
e615fba7f8
Revert "Core: Fix the SFMT randgen-initbug" - alignment-fix is now properly handled within the respective code
...
This reverts commit 28310f0938 .
2012-02-25 20:39:28 +01:00
Malcrom
bed3fb6d98
DB/SAI: SAI for Quest: 12843 "They Took Our Men!". Remove cpp script.
2012-02-25 15:59:40 -03:30
Shauren
63ebdcda5b
Core/Player: Fixed feral AP applying for non-scaling items
2012-02-25 20:23:14 +01:00
click
4e1c8e0fa1
Core/Scripts: Fix non-PCH building and linking under GCC
2012-02-25 19:41:51 +01:00
Nay
a813e6f579
Core/Calendar: Use defines when sending holiday data
...
Update some comments
2012-02-25 16:17:23 +00:00
Shauren
5c00e93602
Core/Commands: Added lost group commands
2012-02-25 16:56:25 +01:00
Shauren
7b2672b17b
Core/Calendar: Fix compile without PCH
2012-02-25 15:32:55 +01:00
QAston
a0de042efe
Core/Spells: Remove SpellSelectTargetTypes enum - it's not needed anymore.
2012-02-25 14:07:07 +01:00
Malcrom
c952c7f98f
Scripts/go_black_cage: Remove script replaced by SAI.
2012-02-25 07:26:01 -03:30
QAston
b7b37dca29
Core/Spells: send spell error messages on spell cast condition checks.
2012-02-25 11:54:12 +01:00
Shauren
1f373c0f37
Scripts/Icecrown Citadel: Removed obsolete workaround for Ice Tomb LoS
2012-02-25 11:42:00 +01:00
Shauren
6ce46624d2
Core/Calendar: Fixed crash happening when inviting an offline player to an event
2012-02-25 11:14:19 +01:00
Nay
7885e2066a
Copy-paste typos in previous commit ( 0f1bd50) :(
2012-02-25 05:33:27 +00:00
Nay
0f1bd50ae0
Core/Calendar: Holiday.dbc -> SMSG_CALENDAR_SEND_CALENDAR
2012-02-25 05:28:22 +00:00
Nay
ad78d44da8
Core/Calendar: Change (revert) CalendarFlags vars to ints
...
P.S I'd like to have type safe enums (C#-like, also [Flags] attr)
2012-02-25 04:16:17 +00:00
Nay
d6c0a67a7c
Core/Calendar:
...
- Fix build
- Use enums where possible
- Renaming
2012-02-25 04:00:32 +00:00
Elron103
28310f0938
Core: Fix the SFMT randgen-initbug
...
Signed-off-by: click <click@gonnamakeyou.com >
2012-02-25 02:16:08 +01:00
Shauren
8945d115b2
Core/Calendar: Added some checks & error responses for calendar actions, many more to do still
2012-02-25 00:14:39 +01:00
Shauren
0e86b3a578
Core/Calendar: Corrected structure of SMSG_CALENDAR_COMMAND_RESULT
2012-02-24 23:40:06 +01:00
Shauren
e5621dfd99
Compile fix
2012-02-24 23:30:09 +01:00
kaelima
bc151a0453
Scripts/Zalazane's Fall: Fixed a logical mistake from last commit
2012-02-24 23:10:12 +01:00
kaelima
c7ddb428b3
Scripts/Zalazane's Fall: Some cleanup and general code improvement
2012-02-24 22:56:41 +01:00
Shauren
f1f469481d
Core/MovementGenerators: Removed pointless check
2012-02-24 22:43:12 +01:00
Shauren
ae5ecb6ac0
Core/Calendar: Code refactoring/removed obsolete functions
2012-02-24 22:04:29 +01:00
Spp
32eab3dca7
Core/Calendar: WIP Calendar.
2012-02-24 20:11:29 +01:00
Shauren
a934abbbb7
Core/Calendar
...
* Added sending SMSG_CALENDAR_RAID_LOCKOUT_REMOVED when instance save is removed
* Refactored sending SMSG_CALENDAR_RAID_LOCKOUT_ADDED/REMOVED into separate method
2012-02-24 19:31:40 +01:00
Nay
a09310244f
Core/Calendar: Use enums
...
Source: WPP
2012-02-24 18:22:31 +00:00
Shauren
9c3357c1de
Core/Calendar
...
* Fixed raid resets display in calendar
* Active instance locks will now be added to calendar as soon as they are created (not after login)
2012-02-24 19:06:53 +01:00
Nay
c4b6dc3a15
Core/Calendar: Initial work for calendar
...
Original author: Silinoron
(from calendar branch)
2012-02-24 16:46:29 +00:00
Kandera
348ed1782f
Core/Scripts: fix rotface ooze flood (thx to vincent-michael)
2012-02-23 12:45:04 -05:00
QAston
ccbe209ded
Merge pull request #5343 from kandera/fix_spell_script_stuff
...
fix a few issues with the spell scripts i made.
2012-02-23 09:35:10 -08:00
Kandera
c27a0333ce
Core/Scripts: script despawn for dummy effect of muisek vessels
2012-02-23 12:18:51 -05:00
Shauren
8ae3037307
Compile fix for gcc 4.5 and higher
2012-02-23 16:14:50 +01:00
Shauren
adc115dc41
Core/Vmaps: Fixed errors during loading gameobject models and improved error output (will now write to logs)
2012-02-23 15:56:53 +01:00
Shauren
40cda6b095
Copypaste fix
2012-02-23 13:07:51 +01:00
Shauren
dc28b92415
Core: Random cleanup + compile fix
2012-02-23 13:01:16 +01:00
Venugh
5416b734e4
Core/Movement: Use SetLevitate(true/false) instead of AddUnit/RemoveUnit.
2012-02-23 12:32:21 +01:00
Venugh
1cac01b3df
Core/Movement: Use SetWalk(true/false) instead of AddUnit/RemoveUnit.
2012-02-23 11:50:58 +01:00
w1sht0l1v3
1fc122e5c6
DB/Quests: Mounting Hodir's Helm.
...
DB/Quests: Quest relations for Polishing the Helm.
Closes #5231
2012-02-22 22:38:16 +00:00
Machiavelli
dc91fc1050
Core/Vehicles: Fix a crash in object update packet builder (need to remove UPDATEFLAG_VEHICLE on Unit::RemoveFromWorld)
2012-02-22 21:50:01 +01:00
Nay
bbfceafed6
Actually remove searing_gorge.cpp from CMakeLists, sorry.
2012-02-22 20:12:45 +00:00
QAston
fb5d05c198
Core/Spells: Prevent assertion failure in Spell::SelectImplicitDestDestTargets by setting dest to caster if no dest provided.
2012-02-22 21:06:29 +01:00
Nay
a7e5c3c7c4
Misc: Delete searing_gorge.cpp and fix a typo in worldserver config
2012-02-22 19:56:23 +00:00
Shauren
dba27e61a3
Core/Unit: Corrected packet structure in Unit::BuildMovementPacket
2012-02-22 20:00:16 +01:00
Machiavelli
fa546d1428
Core/Spells: Change logic in assertion in Spell::SelectImplicitTargetObjectTargets.
...
Not sure if this a step in the right direction for the intended design, but following the logic of the function there should be OR unit target OR gameobject target OR item target pointers available. If Item target doesn't belong there then the already present AddItemTarget call should be removed.
2012-02-22 19:16:47 +01:00