Shauren
9894f6b802
Core/Random: Changed random functions returning doubles to return floats
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* They were all cast to float at use anyway
* Improves roll_chance_f performance (rand32() is now called internally by uniform_real_distribution once instead of twice)
2023-10-31 20:20:00 +01:00
Shauren
a3ef01f87b
Core/GameObjects: Only start loot restock timer if loot contents were modified and ignore it for personal loot
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Closes #29023
2023-07-03 00:17:17 +02:00
Shauren
0fb8765a66
Core/Items: Item bonus generation improvements
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* Pass ItemContext to item creation wherever possible
* Support scaling item levels with m+ keystone levels (not used currently)
* Fixed item link validation when client sends it as default uninitialized bonus list with context only
* Support scaling items depending on current active season (seasons not implemented)
* Implemented content tuning redirection
2023-06-17 16:29:59 +02:00
Meji
06d0b16f15
Core/Creatures: Move creature difficulty specific data from creature_template table to creature_template_difficulty ( #28931 )
2023-05-29 00:01:23 +02:00
Shauren
16bc74667e
Core: Update to 10.1
2023-05-04 17:00:52 +02:00
Shauren
7b31080258
Core/Misc: Modernize code a bit by replacing std::tie with either structured bindings or operator<=>
2023-04-06 17:46:58 +02:00
Shauren
d791afae1d
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compatible api)
2023-01-08 21:16:53 +01:00
Shauren
2eea58f26e
Core/Loot: Added loot slot check to Loot::LootItemInSlot (client sent-value)
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Ref #28646
2023-01-02 19:48:54 +01:00
Shauren
e98e1283ea
Core: Updated to 10.0.2
2022-12-04 15:13:20 +01:00
Shauren
010e6f7f49
Core/Loot: Implemented dungeon encounter personal loot
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Closes #20066
2022-10-25 00:30:52 +02:00
Shauren
2c79ce6791
Core/Conditions: Add const to condition checking functions
2022-10-24 00:15:43 +02:00
Shauren
133334a902
Core/Loot: Implemented personal loot and tag sharing for non-boss loot
2022-10-17 23:11:46 +02:00
Shauren
641390dca2
Core/Loot: Initial support for personal loot in gameobjects (non-instanced content)
2022-10-16 15:33:39 +02:00
Shauren
9ce47e6809
Core/Loot: Prevent looting bosses by players that have already completed that encounter
2022-10-06 18:33:44 +02:00
Shauren
5a516fb654
Core/Loot: Send DungeonEncounter id in SMSG_ITEM_PUSH_RESULT
2022-10-04 00:19:38 +02:00
Shauren
cbf2064c62
Core/Loot: Refactored Player::SendLoot to accept Loot object directly
2022-09-18 18:24:57 +02:00
Shauren
8c20f620d7
Core/Loot: Move loot generation out of Player::SendLoot
2022-09-18 16:33:38 +02:00
Shauren
c00e2e4851
Core/Loot: Simplify loot containers
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* Unify items and quest_items
* Drop PlayerQuestItems and PlayerNonQuestNonFFAConditionalItems
2022-09-17 20:58:24 +02:00
Shauren
3ef5079fee
Core/Loot: Move loot rolls from Group to Loot
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* Partial port of cmangos/mangos-wotlk@ffdf9a05d6
2022-09-16 16:58:03 +02:00
Shauren
9700b2a786
Core/Loot: Store method used at loot generation inside Loot object
2022-09-14 22:03:47 +02:00
Shauren
f19f32f2a4
Core/Loot: Store references to Loot objects directly in players loot view map instead of guids of world objects holding that loot
2022-09-14 20:49:38 +02:00
Shauren
e9d083a2ee
Core/Loot: Set loot guid and type in Loot constructor
2022-09-11 18:21:01 +02:00
Shauren
74dbed1d0e
Core/Loot: Updated LootType enum for 9.2.7
2022-09-01 21:31:56 +02:00
Shauren
7957e2d380
Core/Loot: Allocate Loot separately from objects
2022-09-01 20:07:58 +02:00
Shauren
ba251da7c3
Core/Loot: Removed unneccessary field from Loot class and pass it as parameter everywhere
2022-08-25 14:46:34 +02:00
Shauren
605b75f6c0
Core/Loot: Removed old auto looting code for currency token items
2022-08-25 14:45:44 +02:00
Shauren
a31e681944
Core/Spells: Rename SpellAttr0 to use official attribute names
2022-04-24 18:40:10 +02:00
Shauren
372c84e998
Core/Items: Implemented item effect trigger type 7 (On Looted)
2022-04-22 20:57:05 +02:00
robinsch
5f38fd2f2d
Core/Item: Fixed another possible container exploit due to invalid loading of stored loot items in DB ( #26795 )
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(cherry picked from commit 1b9ee95253 )
2022-03-12 14:36:31 +01:00
jackpoz
b420ef8ea9
Core/Misc: Fix static analysis issues
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(cherry picked from commit f127f95917 )
2022-03-11 19:33:13 +01:00
robinsch
0910bca34c
[Exploit/Dupe] Container item ( #26689 )
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* Core/Item: Fixed possible dupe with container items containing non unique non stackable items
* Fixed build
* Update sql script and related base structure
Co-authored-by: jackpoz <giacomopoz@gmail.com >
(cherry picked from commit d1e913162e )
2022-03-11 19:03:12 +01:00
Giacomo Pozzoni
9d4c57074f
Core/Loot: Allow master looter to see all quest items ( #26584 )
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(cherry picked from commit 8d92f6f2b4 )
2022-03-11 01:49:51 +01:00
Trond B. Krokli
5159a11241
Update LootMgr.cpp ( #25849 )
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Typo correction for console & log output `>> Loaded reference loot templates in %u ms`
`refence` --> `reference`
(cherry picked from commit cf5f360299 )
2022-03-05 23:51:04 +01:00
jackpoz
d06c93185a
Core/Loot: Raise max number of loot items from 16 to 18
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Fixes #23948
(cherry picked from commit 5491cb51a2 )
2022-02-27 20:08:41 +01:00
Shauren
ad4f4bfab7
Core/Misc: Minor game include cleanup
2022-02-13 00:49:10 +01:00
Treeston
54fc62db52
Core/Misc: Convert leftover DatabaseTransactions-by-reference (pass them by value!)
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(cherry picked from commit 6b8f3d0f94 )
2022-02-05 19:56:31 +01:00
Treeston
9f97fdd31a
Core/Common: Tokenizer -> Trinity::Tokenize (PR: #25327 )
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(cherry picked from commit 534a2388b7 )
2022-02-04 00:27:14 +01:00
Giacomo Pozzoni
fda8a09766
Core/Misc: Replace boost::shared_mutex with std::shared_mutex ( #24328 )
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* Core/Misc: Replace boost::shared_mutex with std::shared_mutex
* Remove std forward declarations
(cherry picked from commit 7032ee0bdb )
2022-01-23 21:51:47 +01:00
Giacomo Pozzoni
6ec933f281
Core/Logs: Log full guid instead of just low guid
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(cherry picked from commit 468ecb7252 )
2021-12-31 21:56:40 +01:00
ForesterDev
9124fd1f1f
Core/Items: implement some helper methods for easier readability ( #24113 )
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(cherry picked from commit 573ddf4d22 )
2021-12-21 00:46:13 +01:00
jackpoz
d5d04a6c55
Core/Misc: Fix C++17 build errors
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(cherry picked from commit 30823f9b79 )
2021-12-18 22:51:50 +01:00
Aokromes
3ad5bc1e15
Core/Misc: More coding standards ( #23519 )
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* Core/Misc: More coding standards
* revert part
* "void " or more to "void "
* fix? reject
* remove more double whitespaces
* remove more double whitespaces
* more standards
* more coding standards
* More standards
* more coding
* more coding standards
* more coding standards
* And more standards
(cherry picked from commit 574a7c8d3d )
2021-12-14 23:04:29 +01:00
Wyrserth
ef4d4e3d98
Core/Loot: make Loot::AddItem() honor LootItem::AllowedForPlayer() so that items that cannot be looted don't prevent skinning. ( #23408 )
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(cherry picked from commit a1b2aa97fc )
2021-12-11 14:12:53 +01:00
Wyrserth
7b346bcf8d
Core/Loot: fix some issues with master loot and don't allow players to see soulbound recipes that they already learned in the loot window. ( #23410 )
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(cherry picked from commit e6ad9b10cf )
2021-12-11 13:06:25 +01:00
Shauren
3bf6698116
Core/Misc: Fix appleclang 12 warnings
2021-10-01 11:18:29 +02:00
ariel-
3bc3b3eeeb
Core/Globals: revert back to unordered_map for templates
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Partial revert of commit b64c504314
See discussion on b64c504314
(cherry picked from commit b75ff7d4bf )
2021-06-16 01:29:25 +02:00
ariel-
21556667c1
Core/Globals: throw some RAII into ObjectMgr, and load templates into vectors
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Ref #14274
(cherry picked from commit b64c504314 )
2021-06-16 01:00:11 +02:00
Shauren
b9d63c2009
Core/Scripts: Remove deprecated overload of QuestReward without LootItemType argument
2021-05-16 21:56:06 +02:00
Aokromes
93552510ab
Core/Logs: Fix more logs
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the others have exit,so they continue to be error because they are critical
(cherry picked from commit b68484cfb0 )
2021-01-21 22:30:40 +01:00
Shauren
cab4c87d2d
Core/PacketIO: Updated most packet structures to 9.0.1
2020-12-08 18:16:41 +01:00