* New register model
* Repeat events instead of scheduling them
* Added unique names for enums
* Added comments for script names
* Added AI for Mana Fiend
* Added missing emote
* Use all emotes
* Create master-script to summon Mana Fiends
* Implement & use Zero Mana/Full Health spell
* Implement Energize script to end stoned phase
* Implement Drain Mana master spell script with correct amount of targets and checks to ensure only players and mana-users will be targeted
* Implement Drain Mana visual effect
* Now, once all Mana Fiends are dead, stone phase is finished
* Rework the way stone phase is started and finished
* Moam now drops obsidian mineral once dead
* Added a check to ensure all combat spells will be used
* Added event to handle Arcane Eruption instead of trying to cast it every update tick
Credit for a lot of things goes to CMaNGOS
* New register model
* Repeat events instead of scheduling them
* More proper timers for spells
* Added unique names for enums
* Added comment for script name
* Added missing emote
* Added missing Frenzy spell
* Cleanup texts (keep only actually used)
* Use combat texts
* Add ResetAllThreat component to Thundercrash spell script
* New register model
* Use EventMap instead of old events
* More proper timers for spells
* Added missing spells and removed wrong
* Corrected targets for spells
* Added comments for script names
* Added formation to handle linked aggro
* Cleanup headers
* Add missing Frenzy emote
* Implement & use Garrote Remove spell
* Use BossAI for Moroes
* Use EventMap & TaskScheduler instead of old events
* Handle special emotes in OnSpellCast
* Update enums
* Add comments for script names
* Update timers and targets of spells
* Garrote now correctly applies on players
* Improve GuestBaseAI & guest scripts
* Use new register model for all scripts
* Implement Cataclysm Breath (forces creature to cast 4 of 8 random spells)
* Implement Chaos Breath (forces creature to cast 3 of 8 random spells)
* Implement Death Count remover spell (replace SAI implementation with spell script)
Closes#30320
* Create AI for Cyclone & summon it by spell
* Create formation for linked aggro & replace scripted linked aggro
* Script The Beast Within spell & use correct trigger spell
* Create proper AI for Fathom Lurker & Fathom Sporebat
* Summon Fathom Lurker & Fathom Sporebat by spells
* Create AI for all totems used in encounter
* Spawn Seer Olum in DB instead of wrongly summoning him
* Remove redundant Karathress' event from instance script
* Cleanup headers
* Correctly use all Karathress' texts
* Cleanup & split enum
* Use EventMap and TaskScheduler instead of old events
* Fix respawn bugs of advisors
* Properly handle abilities Karathress gains from advisors
* Properly handle Blessing Of Tides
* Remove redundant SetBossState calls from advisors
* Update timers of all spells
* Update targets of all spells
* Add missing texts
* Implement intro event
* Update summon event (now Banish is canceled when all Brood of Anzu is killed)
* Remove redundant checks and actions to prevent double-summon of Anzu (not needed anymore, handled in SAI)
* Prevent calling Ikiss' intro if already done