Eridium
efcbfa5c24
Boss/Script: Fix Mechano-Lord Capacitus's Nether Charges ( #23976 )
...
* Boss/Script: Fix Mechano-Lord Capacitus's Nether Charges
Closes #23973
* Update boss_mechano_lord_capacitus.cpp
* Update boss_mechano_lord_capacitus.cpp
* Update boss_mechano_lord_capacitus.cpp
* Rename 2019_12_99_99_world.sql to 2019_12_19_00_world.sql
2019-12-19 07:57:26 +01:00
Killyana
74f92d776b
Spell: Move Column of Frost & Mana Void to the cpp
2019-12-18 21:41:40 +01:00
Treeston
e457b77b4b
Common/Encoding: fix Base32 alphabet (oops)
2019-12-17 15:59:14 +01:00
Killyana
4d89da56c1
Spell/Script: Move the spell "Flame Sphere Spawn Effect" from the DB to the cpp
2019-12-16 21:17:10 +01:00
Giacomo Pozzoni
f20265feaf
Core/Creature: Remove empty spell ids from CreatureAddon.auras vector
...
Close #23969
2019-12-16 10:44:50 +01:00
jackpoz
54f9456764
Core/Creature: Log an error for Creatures spawned with temporary auras
...
The errors still need to be addressed.
Close #23225
2019-12-15 19:59:39 +01:00
Keader
ecd4ffc1ce
Build fix
2019-12-15 12:40:26 -03:00
Keader
58b5ea9f95
Scripts/Azjol-Nerub: Fixed Gatewatcher pets evading when kill a player
...
Making Aokromes happy
2019-12-15 12:35:41 -03:00
Killyana
6ca4f340bd
Tabs
2019-12-15 16:33:00 +01:00
Killyana
c22b1e6cb4
DB/Quest: Take Down Tethyr!
...
Closes #22407
2019-12-15 16:27:21 +01:00
Killyana
8b03fe9506
Core/Log: Gameobjects may have faction template id = 0
...
Ref https://github.com/TrinityCore/TrinityCore/pull/22922
2019-12-14 23:28:45 +01:00
Killyana
366ec08160
DB/Spawns: Rampart of skulls
...
Closes #23966
2019-12-13 21:28:58 +01:00
Gildor
f661bc6c39
Scripts/VioletHold: Minor improvements ( #23961 )
...
* Scripts/VioletHold: Minor improvements
* Now we can teleport inside with gossip if event is in progress
* Improve HavePlayers() check logic
* Remove a pointless comment
suggested by shauren
* Move CheckWipe function to execute every 3 seconds instead every map update
suggested by Riztazz
* I supose Riztazz forgot add this to repeat every 3 seconds
2019-12-11 15:01:27 +01:00
Giacomo Pozzoni
dfc5dc3dff
Core/Grid: Code cleanup
...
Remove unused method that should not be used anyway
2019-12-09 09:12:04 +01:00
Killyana
d8e12d826c
Tabs
2019-12-07 19:14:31 +01:00
Treeston
d4b00df781
Core/Spell: Reset threat to zero when the hunter use Feign Death
...
Closes #23874
2019-12-07 19:13:06 +01:00
Killyana
6db4bf6671
Quest: Weakness to Lightning
...
Closes #23916
2019-12-07 16:57:16 +01:00
Shauren
3bf44a5891
warning fix
2019-12-07 14:43:46 +01:00
Shauren
b990a79fd8
Core/Realms: Move build info (and auth seeds) to database
...
(cherry picked from commit 61f2eed353 )
2019-12-07 13:14:16 +01:00
Ovah
60763fc5e2
Scripts/ScarletEnclave: reworked Eye of Acherus script ( #23953 )
...
* updated script model to new standard
* corrected spell usage and timers based on sniff data
* removed hacks
2019-12-06 07:37:34 +01:00
ccrs
3842ab2781
Core/AI: add another helper for "ScriptedAI::ForceCombatStop"
2019-11-25 20:43:23 +01:00
Giacomo Pozzoni
909941e1b4
Core/GameObjects: Skip LoS checks for traps ( #23936 )
...
* Core/GameObjects: Skip LoS checks for traps
* Core/GameObjects: Fix spells cast by traps missing always
* Scripts/Spells: Fix WSG heal buff not healing
The WSG green heal buff is now cast by a GameObject so the spell target should be used to calculate the healing, not the GameObject.
2019-11-24 21:00:42 +01:00
Ovah
4ddf7f5976
Fixed pets repositioning themselves after every cast ( #23923 )
2019-11-17 14:29:31 -03:00
Killyana
754e207777
Movements/Pets: Fix the follow angle
2019-11-17 16:20:06 +01:00
Shauren
73bc3d8ea4
Core/Random: Refactor random number generation to use std::uniform_*_distribution to restrict result range instead of doing that ourselves
...
* Seed SFMTRand with more values for its state
2019-11-09 15:09:22 +01:00
daMaex
4e0279b0e4
Dep/SFMT: updated to newest upstream version from https://github.com/MersenneTwister-Lab/SFMT
...
* only needed files added
* used CMake and SFMTRand from https://github.com/TrinityCore/TrinityCore/pull/23240 (Thank you Artox)
2019-11-09 15:09:22 +01:00
Shauren
4710a3f6c1
Build fix - include went missing when resolving merge conflicts
2019-11-09 14:03:57 +01:00
Shauren
11ed9d7963
Build fix
...
(cherry picked from commit 7c168fb6eb )
2019-11-09 13:49:31 +01:00
Shauren
23afc545f1
Fix dynamic linking builds for msvc
...
(cherry picked from commit a6635436ce )
2019-11-09 13:49:31 +01:00
Shauren
b5480acf54
Core/DBUpdater: Fixed db updater for mysql 8 on windows using named pipe connections
...
(cherry picked from commit f689f6e9bd )
2019-11-09 13:49:31 +01:00
Shauren
5f06c476f6
Core/DBLayer: Support using mysql 8
...
(cherry picked from commit c3a9d56b56 )
2019-11-09 13:49:27 +01:00
Trond B. Krokli
42f1861f30
Core/Spells: add spell fix to Trained Rock Falcon ( #23896 )
...
fixed by sirikfoll
2019-10-28 15:33:26 -03:00
Shauren
267bdde323
Core/PacketIO: Restrict CMSG_STANDSTATECHANGE to only allow the same stand states that client can send by itself
2019-10-27 11:15:15 +01:00
Shauren
369cfc29d9
Core/PacketIO: Restrict CMSG_EMOTE to only allow emotes that are hardcoded in client
2019-10-27 10:54:22 +01:00
ccrs
a58ed271c9
Scripts/PoS: a7a96d4 followup
...
cause edge cases may exist
ty Aokromes
2019-10-27 02:28:28 +01:00
ccrs
06c6b30ed4
Scripts/ScarletMonastery: instance script cleanup ( #23889 )
...
Adapt InstanceScript into newer structure and style
Adapt existing boss scripts into newer structure and style
Improve existing boss related definitions
Should make each boss more functionally reliable, but nothing new has been added
2019-10-26 23:33:30 +02:00
jackpoz
00703ee238
Core/Misc: Enable MaxCoreStuckTime setting by default
...
Enable MaxCoreStuckTime setting by default to force worldserver to exit in case of infinite loops.
Note that this will not affect existing setups with the setting MaxCoreStuckTime set to 0 in the local worldserver.conf .
2019-10-26 19:49:41 +02:00
ccrs
fcbcb43b2b
Scripts/PoS: a7a96d4 followup
...
we cant despawn all summons since vehicle spawn their passengers as regular summons
ty Aokromes
2019-10-24 10:51:27 +02:00
ccrs
40116f1025
Scripts/PoS: a7a96d4 followup
2019-10-23 17:39:25 +02:00
ccrs
a7a96d4271
Scripts/PoS: little implementation cleanup in boss_krickandick with, you guessed it, movement related corrections
...
also, never forgetti -->
¨¨Ç*^¿?_:;_^!"·Ç!Ñ·$%/(/)/()(=)(=]]{
Unit::StopMoving() is evil, and so is MotionMaster::Clear()
the first can really mess up existing movement generators
the second can interrupt "controlled" movements... can do it literally mid-air
2019-10-23 17:29:34 +02:00
ccrs
8fd33dfd79
Build: fix nopch - add missing declaration
2019-10-23 14:06:17 +02:00
ccrs
d27fd717c1
Scripts/PoS: move boss_krickandick into new script definition
2019-10-23 12:53:46 +02:00
ccrs
c9c6871659
Core/Movement: prevent any Initialize queue till AddToWorld is signaled
2019-10-23 03:28:57 +02:00
ccrs
bc9a9ad7e1
Core/Movement: d033032 followup
...
now THATS a typo... sorry folks
2019-10-23 03:26:49 +02:00
ccrs
5d056f37c7
Core/Movement: d033032 followup
...
ty jackpoz
2019-10-22 15:48:00 +02:00
ccrs
bb9af06cd4
Core/AI: 06443e3 followup
2019-10-22 13:36:23 +02:00
ccrs
fe7c2c3772
Core/AI: add missing public tag & correct alignment
2019-10-22 12:46:20 +02:00
Gildor
e1df7b751e
Core/Spells - Rogue: Fix Unfair Advantage range ( #23877 )
...
Closes #23873
2019-10-21 19:34:17 +02:00
ccrs
bc507209a7
Core/Movement: d033032 followup
...
ty jackpoz
2019-10-21 16:49:25 +02:00
ccrs
a71c5f4c7f
Core/AI: 06443e3 followup
...
cause its not "that" horrible
2019-10-21 16:43:39 +02:00