Commit Graph

4725 Commits

Author SHA1 Message Date
Keader
43855b47d8 Core/Scripts Improve Felflame Infernal of Lord Jaraxxus fight (#16998) 2016-06-02 22:30:18 +02:00
Kittnz
8a386fb389 Merge pull request #17020 from Keader/jormungars
Core/Scripts: [Trial of the Crusader] Improve  Jormungars fight
2016-06-02 19:35:47 +02:00
treeston
7eda9fb617 Scripts/Naxxramas: Fix Frogger event. Closes #16488. 2016-06-02 00:12:13 +02:00
Keader
7205b4dd65 Override and tkrokli again :D 2016-05-28 18:54:31 -03:00
sirikfoll
e016bf8d06 Core/Achievement A-bomb-inable and A-bomb-ination 2016-05-27 22:48:20 -03:00
Shauren
258368a2bd Core/Scripts: build fix 2016-05-27 17:20:58 +02:00
Shauren
b36da77185 Core/Units: Renamed and documented UNIT_FLAG_DISABLE_MOVE to prevent people from trying to use this flag to root a creature leaving them wondering why it doesn't do anything 2016-05-27 14:45:06 +02:00
ForesterDev
c73c51d7b1 Merge branch '3.3.5' into creature_family 2016-05-27 12:51:28 +04:00
Aokromes
862d068cde * DB/Graveyards: Added a comment field to describe the graveyards in graveyard_zone 2016-05-25 19:08:52 +02:00
Shauren
9612ac0e27 Core/Spells: Fixed Eclipse after recent proc cooldown changes
Closes #17166
2016-05-24 18:37:46 +02:00
Keader
b88d49be24 Changing remove aura method 2016-05-21 09:40:03 -03:00
mik1893
5b8e68ee63 Core/Spells: Proc handler script converions (#17122)
* Blazing Speed (Mage)
* Blessed Recovery (Priest)
* Druid Forms Trinket
* Idol Of Mutilation
* Nature's Guardian (Shaman)
* Nether Protection (Warlock)
* Piercing Shots and Bonus 4P T9 Hunter
* Lightning Shield (Shaman)
* Acclimation (DK)
* Move DK T10 4P Melee Bonus
* Move DK Improved Blood Presence triggered heal (DK)
* Rogue T10 2P Bonus
* Illumination (Paladin)
* Soul Preserver
* Death Choice trinket
* stack trinket scripts (ToC25 Caster Trinket, Lightning Capacitor, Thunder Capacitor)
* Battle Experience (ICC - Gunship)
* Blood Reserve (enchant proc)
* Darkmoon Card Greatness
* Charm of the Amani Witch Doctor
* Mana Drain
2016-05-20 19:27:15 +02:00
ForesterDev
8eac30448f improve error message 2016-05-17 13:46:13 +04:00
joschiwald
ab2466ac01 Makes travis happy 2016-05-16 21:17:16 +02:00
joschiwald
d812505fc2 Scripts/Freya: removed obsolete code 2016-05-16 18:45:44 +02:00
ForesterDev
d5dd8e8926 fix build 2016-05-16 19:16:40 +04:00
vincent-michael
a01fd52267 Core/Quests: Fixed issue reported by static analysis
Coverity defect ID: 1355241
2016-05-15 18:08:59 +02:00
r00ty-tc
de918a0f64 Core/Maps - Improvements to Cinematic function
- Moves to own class for reading, storage and player subclass
 - Proper destruction handling for player (ensure cinematic is ended)
 - Timeout for cinematic if it reaches past the end without completing
 - boost::filesystem::path used for path/filename transform
 - Correct for assert trigger under certain circumstances
 - Other changes previously suggested
2016-05-11 11:56:25 +02:00
treeston
7e48a02398 Merge branch '3.3.5-commandfixes' into 3.3.5 (PR #16335) 2016-05-11 02:14:19 +02:00
treeston
0e1eb460d6 Scripts/Commands: Small QoL adjustments
- .debug hostil now shows spawn ID (DBGUID) in addition to current GUID (so you can .go creature to it)
- .npc temp now takes an additional argument before the creature entry that determines whether the spawned creature instantly despawns upon death. Default is instant despawn (current behavior).
- Add .npc evade command.
- Add .pet level command.
- .server shutdown and .server restart now fail with an error message if time is below a config var (GM.ForceShutdownThreshold, default 30s) as long as another player is connected.
    - New commands .server shutdown force and .server restart force bypass this limitation.
2016-05-10 15:09:18 +02:00
Kittnz
f5c142482f Merge pull request #16481 from sirikfoll/muru
Script/SWP Full rework of the M'uru encounter
2016-05-09 22:36:13 +02:00
Kittnz
42611e65d0 Merge pull request #16474 from Asterc/Isle
[3.3.5][6.x] Core/Battleground Script for Isle of Conquest Bosses
2016-05-09 22:25:36 +02:00
sirikfoll
20b3feb559 Implement Quest Riding the Red Rocket 2016-05-09 15:33:37 -03:00
asterc
c1ed002b4b Core/Battleground Script for Isle of Conquest Bosses
by @gerripeach
2016-05-09 09:51:16 -03:00
Vincent-Michael
993f6b393c Core: Fixed warning
(cherry picked from commit b29005925e)
2016-05-08 16:12:20 +02:00
Vincent-Michael
3a74b52ddc Core/Commands: Cleanup in 0940f3e077
(cherry picked from commit a3b4c40073)
2016-05-08 16:12:11 +02:00
Vincent-Michael
797a168f9a Core/Commands: Allowed .server idlerestart / idleshutdown / restart / shutdown to take another parameter structure:
e.g.:
* .server idlerestart 12d3h13m13s
* .server idleshutdown 46m13s
* .server restart 45h56m
* .server shutdown 323m42s

(cherry picked from commit 0940f3e077)
2016-05-08 16:12:03 +02:00
Kito
033f4cddea Scripts/Icecrown Citadel: Sindragosa - Ice Tomb should always deal damage to all other ice tombs too
Closes #7808
Merges #16863
2016-05-04 17:18:57 +02:00
Trond B Krokli
d82534a7bb Core/Scripts/DB: remove hardcoded text from npc_beaten_corpse (#16907)
- remove hardcoded text from script npc_beaten_corpse
- remove OnGossipHello() hook, gossip text moved to DB
- use sGossipSelect() hook instead of OnGossipSelect()
- add npc_text 3557 and 3558 as text_id to gossip_menu
- add gossip_menu_option 2871 to NPC 10668 Beaten Corpse
- add condition for gossip_menu_option 2871 in Quest ID 4921

Tested on 4 different characters/classes, male & female.
Thanks to joschiwald for the sGossipSelect() script change.
2016-05-02 22:22:17 +02:00
Duarte Duarte
7c82f83c0d Scripts/SWP: Remove unused #defines
(cherry picked from commit 71a7f96e22)
2016-05-02 03:12:59 +01:00
Incorrect
1aa30d3cce Core/Spells: Fixed overwriting summon requests
Closes #17049
2016-05-01 12:31:55 +02:00
KarrokDC
775b03bf6f Core/Scripts: Cleanup cs_modify.cpp
* Removed a chunk of duplicate code
* Generalized Message notification
* Generalized checking of resources modification with a min-max
* Generalized checking of single value modification
* Closes #16858
2016-04-30 01:06:05 +02:00
Shauren
bee6525d1b Core/Misc: Fixed -Wmisleading-indentation warnings
(cherry picked from commit 3ac33163db)

# Conflicts:
#	src/server/game/Server/Protocol/PacketLog.cpp
2016-04-28 16:22:51 +01:00
Keader
81083a8593 Fixing the issue 2016-04-24 12:00:47 -03:00
joschiwald
9e371b766c Core/Utils: replaced std::random_shuffle with our own implementation using SFMT random generator 2016-04-24 01:15:56 +02:00
Keader
2c9c8afc0f Rename spell_snakes_spray for spell_jormungars_snakes_spray and cleanup 2016-04-23 17:39:41 -03:00
jackpoz
3e73ba9da5 Core/Misc: Fix issues reported by static analysis 2016-04-23 18:20:18 +02:00
DevQuad
5ac000f1e9 Core/Scripts: Process the reset of Mandokir (ZulGurub)
* Closes #16640
2016-04-23 17:20:55 +02:00
Keader
0912df258d Core/Scripts Improve Jormungars fight 2016-04-23 09:49:41 -03:00
joschiwald
029527365f Scripts/Spells: fixed Decahedral Dwarven Dice and Worn Troll Dice
#Closes 16866
2016-04-23 13:53:07 +02:00
DDuarte
91671a26e8 Scripts: Add missing override 2016-04-19 01:31:19 +01:00
Gacko
eda6254d47 Scripts: Add missing overrides.
(cherry picked from commit aac868a6d9)
2016-04-19 00:37:34 +02:00
tkrokli
acdfc36a4e Core/Scripts: zone_shattrath_city cleanup
- restore missing text lines for Sal'salabim and Raliq the Drunk
- replace hardcoded text with DB gossip ID enum sections
- move gossip ID, quest ID, spell ID (and so on) into enum
- remove core script for Ishanah, High Priestess of the Aldor

Closes #16684
2016-04-16 18:58:47 +01:00
Gustavo
d1a053e4f5 Core/Quests Fix Quests Borrowed Technology, Volatility and The Solution Solution (#16968) 2016-04-16 15:42:07 +02:00
treeston
b115458001 Merge branch '3.3.5-gluth' into 3.3.5 (PR #14865) 2016-04-16 11:16:28 +02:00
chaodhib
383cc4d94b Scripts/Naxxramas: Rework of Gluth
1) Gluth should be able to eat zombies close to him, one at the time, during the whole fight.
2) Gluth should be able to eat zombies at an accelerated rate after each Decimate.
3) The zombies should put the "Infected Wound" debuff on their auto-attack targets.
4) Zombies should have a normal threat table before decimate and should loose all kind of aggro behavior and walk toward Gluth after decimate.
5) Gluth shouldn't be affected by the decimate damage.
6) Newly poped zombies should have all players in their aggro list as soon as they spawn. So far, they were not moving and were only aggroed by proximity.
7) and several minor fixes (emotes, useless data in db).
2016-04-16 10:54:13 +02:00
treeston
37067ad390 Merge remote-tracking branch 'sirikfoll/bossAhune' into 3.3.5 (PR #14884) 2016-04-16 01:47:45 +02:00
treeston
75f7b5ae4b Merge remote-tracking branch 'sirikfoll/geddon' into 3.3.5 (PR #16975) 2016-04-16 01:44:42 +02:00
Chaouki Dhib
dc3327f9c5 Core/Movement: Clean up and improvements on Unit::SetSpeed (#16843)
- Clean up of Unit::SetSpeed (mostly cherry picks from the 6.x branch):
- the opcode sent depends on the unit. until now, MSG_MOVE_SET_* were sent for every units which isn't like retail behavior.
- Removed the unused method parameter "forced" from Unit::SetSpeed
- Renamed Unit::SetSpeed to SetSpeedRate
- Removed the unused method parameter "forced" from Unit::UpdateSpeed
- Added utility method Unit::SetSpeed which take the new flat value.
2016-04-16 01:36:32 +02:00
sirikfoll
918b2fafae Core/Spells Fix Spell Inferno, used by boss Baron Geddon
This is based on the cmangos fix 7556165b3e

Also correct the spellId of Armageddon spell
2016-04-15 13:19:19 -03:00