Shauren
31da896eb2
Core/Spells: Prevent duplicating trait configs for Generic type
2023-11-02 20:05:29 +01:00
Shauren
9894f6b802
Core/Random: Changed random functions returning doubles to return floats
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* They were all cast to float at use anyway
* Improves roll_chance_f performance (rand32() is now called internally by uniform_real_distribution once instead of twice)
2023-10-31 20:20:00 +01:00
Shauren
4e87bd7942
Core/Spells: Named and implemented most of SpellAttr7
2023-10-21 14:49:42 +02:00
Shauren
77429d679a
Core/Spells: Removed unneccessary checks from skill spell effects
2023-09-24 12:25:44 +02:00
Shauren
68b6d81d4c
Core/Skills: Fixed updating riding skill value when learning riding spells automatically
2023-09-23 20:01:27 +02:00
Shauren
c32b8ac7b9
Core/Spells: Move all summoning spell effects to launch phase
2023-09-15 00:23:43 +02:00
Jeremy
0ede6c1556
Core/Battlegrounds: Rework queues ( #29200 )
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* No more copies of Battleground classes
* FreesSlotQueues now have as key the MapId instead of queue id
* Random queues can now popup already busy specific battelgrounds (queues are NOT merged)
* Removed Holiday handling, this should already be handled in BattlegroundMgr::IsBGWeekend
2023-08-26 14:03:42 +02:00
Shauren
dce71612ef
Core/Spells: Prevent rerolling gathering skillups until success when mining or gathering herbs
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(cherry picked from commit 92b7c98c01 )
2023-08-23 18:46:35 +02:00
Seyden
42a6e0eb1a
Core/Spells: Implement sqrt based aoe damage diminishing ( #29192 )
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Co-authored-by: Shauren <shauren.trinity@gmail.com >
2023-08-22 00:02:37 +02:00
ModoX
0c9e46629c
Core/Spells: Summons with no special title and duration -1ms should use TEMPSUMMON_MANUAL_DESPAWN
2023-08-14 00:48:21 +02:00
Shauren
0d8221d558
Core/Spells: Handle summon effect on spell launch instead of hit
2023-08-10 00:20:20 +02:00
Shauren
1cae07870b
Core/Creatures: Clean up temporary summon duplicate level initialization
2023-08-10 00:19:33 +02:00
Shauren
1dd4b38170
Core/Creatures: std::chrono-ify TempSummon
2023-08-09 11:37:17 +02:00
Shauren
9cdf3530f4
Core/Scripts: Added damage and healing calculation hook to spell and aura scripts allowing to override base damage amount, flat value mod and percent value mod separately
2023-08-01 21:31:06 +02:00
Meji
889e88ab80
Core/Spells: Fixed target radius logic in spell effects for TargetB ( #29158 )
2023-07-20 10:10:18 +02:00
Shauren
0cea730fa2
Core: Update to 10.1.5
2023-07-12 16:29:00 +02:00
Ovahlord
45333fcc8f
Core/Spells: fixed an underflow in SPELL_EFFECT_INEBRIATE when using drinks that sober the character up (such as Starfire Espresso)
2023-07-11 19:06:17 +02:00
Shauren
8bb7d90f21
Core/Spells: Fixed SPELL_EFFECT_TRIGGER_SPELL for spells that require DEST target but their triggering spell does not provide one, for example DH soul cleave damage component
2023-06-25 16:38:00 +02:00
Shauren
a03455acbb
Core/AreaTriggers: Add Spell* argument to AreaTriggerAI::OnCreate script
2023-06-24 20:10:14 +02:00
Shauren
0fb8765a66
Core/Items: Item bonus generation improvements
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* Pass ItemContext to item creation wherever possible
* Support scaling item levels with m+ keystone levels (not used currently)
* Fixed item link validation when client sends it as default uninitialized bonus list with context only
* Support scaling items depending on current active season (seasons not implemented)
* Implemented content tuning redirection
2023-06-17 16:29:59 +02:00
Shauren
d419fe5ff4
Core/Spells: Corrected effect type implicit targeting for SPELL_EFFECT_CREATE_PRIVATE_CONVERSATION
2023-06-11 00:47:26 +02:00
Shauren
4d4c7e6893
Core/Quests: Quest flag fixups
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* Update flag names
* Implemented QUEST_FLAGS_COMPLETION_NO_DEATH and QUEST_FLAGS_FAIL_ON_LOGOUT
* Started using QUEST_FLAGS_COMPLETION_EVENT and QUEST_FLAGS_COMPLETION_AREA_TRIGGER instead of a custom SpeclalFlag
* Renamed Quest::IsAutoComplete to Quest::IsTurnIn to better describe what it means (a quest that can be turned in without accepting it to quest log)
* Implemented QUEST_FLAGS_UPDATE_PHASESHIFT and removed forced phaseshift updates on every quest status change
* Implemented QUEST_FLAGS_LAUNCH_GOSSIP_ACCEPT - reopens gossip menu with questgiver
2023-06-10 20:31:33 +02:00
Shauren
c484530b0c
Core/Spells: Added enum flag operators to TriggerCastFlags to prevent accidentally using CastSpellExtraArgs(bool) constructor when CastSpellExtraArgs(TriggerCastFlags) was intended
2023-06-09 00:33:35 +02:00
Shauren
8cfc8e4141
Core/Spells: Always remove spell target from transport on teleport spells if spell destination does not target a position on the transport
2023-06-08 18:37:08 +02:00
Meji
06d0b16f15
Core/Creatures: Move creature difficulty specific data from creature_template table to creature_template_difficulty ( #28931 )
2023-05-29 00:01:23 +02:00
Shauren
206369934a
Core/Spells: Implemented new proc hit type PROC_HIT_DISPEL
2023-05-22 18:55:17 +02:00
Jeremy
f8f1c3b4f0
Core/Areas: Update AreaFlags from EnumeratedStings values ( #29008 )
2023-05-19 20:11:31 +02:00
Jeremy
205aba1ff3
Core/Battlegrounds: Moved AreaSpiritHealer resurrection handling to respective npc flags ( #28508 )
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* UNIT_NPC_FLAG_AREA_SPIRIT_HEALER
* UNIT_NPC_FLAG_2_AREA_SPIRIT_HEALER_INDIVIDUAL
2023-05-09 05:20:35 +02:00
Jeremy
cdb209fda4
Core/Spells: Implemented SPELL_EFFECT_TELEPORT_GRAVEYARD
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* part of #28508
2023-05-05 09:27:56 +02:00
Shauren
16bc74667e
Core: Update to 10.1
2023-05-04 17:00:52 +02:00
Shauren
295c8f6326
Core/Spells: Fixed effects targeting the caster not hitting him immediately on spell launch if the spell targets a dest
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* Also improve hit timing for charge spells
2023-04-21 19:05:38 +02:00
Meji
74c280da9e
Core/Skinning: Autolearn skill of skinned mob if not already learned ( #28894 )
2023-04-06 17:28:38 +02:00
Meji
229a7ac79d
Core/Skinning: Update correct skinning skill according to creature expansion ( #28861 )
2023-03-30 17:35:58 +02:00
Shauren
922f60fa25
Core: Update to 10.0.7
2023-03-22 00:08:20 +01:00
Shauren
705d5701bf
Core/Movement: Refactor jump speed calculation out of spell code
2023-03-06 00:14:42 +01:00
Shauren
9932046499
Core/Spells: Implemented SPELL_EFFECT_REMOVE_AURA_BY_SPELL_LABEL
2023-02-06 12:34:29 +01:00
Shauren
7395d75b5a
Core/Misc: Fixed clang 15 warnings
2023-01-31 18:51:31 +01:00
Meji
03918978c1
Core/Players: Several currency fixes and improvements ( #28676 )
2023-01-29 17:42:23 +01:00
Shauren
f0fa05773f
Core/Spells: Fixed accessing freed memory by Spell::EffectTriggerSpell
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Closes #28715
2023-01-12 14:02:21 +01:00
Shauren
d791afae1d
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compatible api)
2023-01-08 21:16:53 +01:00
Shauren
fa361a40c8
Core/Spells: Fixed crashes with spells cast by gameobject that summon creatures
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Closes #28640
2022-12-31 19:29:52 +01:00
Shauren
14c48272fb
Core/Spells: Added missing changes for ade34a7f48
2022-12-29 20:25:01 +01:00
Shauren
0cc5ab8372
Core/Players: Implemented new talent system
2022-12-16 22:44:55 +01:00
Shauren
e98e1283ea
Core: Updated to 10.0.2
2022-12-04 15:13:20 +01:00
Shauren
de7c03c838
Core/Spells: Extended mechanic mask to uint64
2022-12-04 15:07:36 +01:00
Shauren
734babc6e9
Core/Spells: Corrected effect handle mode for SPELL_EFFECT_SEND_CHAT_MESSAGE
2022-10-28 12:42:31 +02:00
Shauren
ffd112ce6c
Core/Spells: Removed unitTarget requirement from SPELL_EFFECT_CREATE_PRIVATE_CONVERSATION as it is executed in SPELL_EFFECT_HANDLE_HIT mode where no units are targeted
2022-10-28 12:42:09 +02:00
Shauren
1011cb73c9
Core/GameObjects: Implemented gathering nodes (gameobject type 50)
2022-10-22 02:07:59 +02:00
Shauren
133334a902
Core/Loot: Implemented personal loot and tag sharing for non-boss loot
2022-10-17 23:11:46 +02:00
Shauren
a4e9542e37
Core/GameObjects: Move contents of Spell::SendLoot to GameObject::Use
2022-10-15 20:39:05 +02:00