jackpoz
10ba63cf3d
Core/Misc: Fix typo in f47962f670
2014-03-31 21:10:29 +02:00
jackpoz
f47962f670
Core/Misc: Fix some static analysis issues
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Add some asserts and additional NULL checks as sanity checks.
2014-03-31 20:59:33 +02:00
Vincent-Michael
bacfbdc4ee
Core/Sai: Added new db errors :P (hihi)
2014-03-31 17:32:39 +02:00
Gacko
a01fd35dc9
Core/CreatureText: Unify log messages and add GUID
2014-03-30 22:17:03 +02:00
Shauren
b949d0b982
Core/Misc: Defined a few fields in Map.dbc and rewritten InstanceMap::GetMaxPlayers to match what the client does to determine max players
2014-03-30 15:42:05 +02:00
Gacko
7630b3c627
SmartAI: Use same method for removing auras in EnterEvadeMode as in CreatureAI
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Also fixes warnings about duplicate auras. Self-casted auras were not removed on entering evade mode in SAI as they are in CreatureAI.
2014-03-30 15:05:04 +02:00
jackpoz
0056ec04c0
Core/Misc: Fix warning with GCC
2014-03-30 13:30:00 +02:00
jackpoz
dfca19444a
Core/Misc: Fix warning
2014-03-29 21:51:45 +01:00
jackpoz
4cffd2e707
Core/Commands: Handle "" as empty string argument
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Fixes #11548
2014-03-29 21:07:46 +01:00
Vincent-Michael
0b615ec159
Scripts/Misc: Small code optimizations
2014-03-29 20:58:49 +01:00
Shauren
973888ea2c
Core/Maps: Fixed incorrect difficulty markers shown on the interface inside Icecrown Citadel (always displaying normal mode)
2014-03-29 13:31:06 +01:00
Shauren
3fd6dd6175
Core/Loot
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* Master Looter cannot freely loot items under threshold
* Update round robin looter only if loot is not empty
* Fixed loot bag icon appearing in raid frames when loot method was not Master Looter
* Fixed changing loot method reseting current round robin looter
2014-03-29 13:29:22 +01:00
Shauren
dee867547d
Merge pull request #11719 from Dehravor/master-loot
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Core/Loot: Fix master loot
2014-03-29 13:24:48 +01:00
jackpoz
f7659e5c1a
Core/Battlegrounds: Fix log errors about creatures not found
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Move "Battleground::GetBGCreature: creature not found for BG" error log to INFO level when the caller expects no creatures to be found, like on Battleground startup.
Closes #3538
2014-03-28 22:30:33 +01:00
jackpoz
8c44259fae
Core/Misc: Fix some static analysis issues
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Fix uninitialized values, most of which are false positives, always initialized before being accessed.
Add some asserts and additional NULL checks as sanity checks. Use SpellMgr::EnsureSpellInfo() if the spell id is valid and always supposed to return a valid not-NULL SpellInfo* .
2014-03-27 21:43:59 +01:00
Gacko
46b8bc8882
Fix non-pch build and remove blank line
2014-03-26 18:51:09 +01:00
Gacko
808a1998c6
Quest: The Power of the Elements
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Remove hack SAI, use aura script
2014-03-26 18:36:39 +01:00
Discover-
17674182c4
Core/SAI: Allow only creature sources to use the event types SMART_EVENT_DISTANCE_CREATURE and SMART_EVENT_DISTANCE_GAMEOBJECT for now.
2014-03-26 13:50:36 +01:00
Discover-
76641bc7dc
Core/SAI: Only allow SMART_EVENT_TARGET_BUFFED to be used from creature sources.
2014-03-26 13:44:36 +01:00
deathicon
78e9a3eb65
Core/SAI: Implement two new event types that are triggered when a certain creature/gameobject entry or guid gets within a given distance of the source.
2014-03-26 10:23:34 +01:00
Shauren
84365f43b4
Scripts/Icecrown Citadel: Fixed Muradin/Saurfang attacking each other during Gunship Battle
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Closes #11786
2014-03-25 22:20:45 +01:00
jackpoz
5570e32d0e
Core/Misc: Fix assertion triggered
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Change an assertion added in 6dcd8c8545 with a NULL check, properly handling the case of a NULL parameter.
Fixes #11771
2014-03-24 20:13:55 +01:00
Shauren
aeff7944d1
Core/Logging: Fixed filenames of backup logs
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Closes #11765
2014-03-24 09:01:44 +01:00
Shauren
cd20be2cc9
Scripts/Icecrown Citadel
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* Deathbringer Saurfang will now evade if any player stands on the gunship
* Fixed players being stuck in combat after defeating gunship
* Fixed players not sticking to gunships
2014-03-24 00:58:37 +01:00
Shauren
c3d2236d14
Core/Misc: Removed unused defines, added missing include and removed a few warnings
2014-03-23 22:14:25 +01:00
Shauren
e469ff5e88
Fixed build without PCH
2014-03-23 12:54:09 +01:00
Shauren
a4d8a26dc7
Scripts/Icecrown Citadel: Icecrown Gunship Battle
2014-03-23 02:01:13 +01:00
Aokromes
d2925597f2
Merge pull request #11763 from MitchesD/misc
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Scripts/ZulAman/Halazzi: convert text to create_text and fixed despawn of cat
2014-03-23 01:49:46 +01:00
Shauren
550cbcad96
Core/Transports: Enabled LoS on transports
2014-03-23 00:23:30 +01:00
MitchesD
d9d088421d
Scripts/ZulAman/Halazzi: convert text to create_text and fixed despawn of cat
2014-03-22 22:30:20 +01:00
Shauren
3a1a55bb0a
Core/Spells: Fixed target selection hooks running twice for each effect if both target A and B were using the same hook type (OnObjectAreaTargetSelect, OnObjectTargetSelect, OnDestinationTargetSelect)
2014-03-22 21:39:38 +01:00
Shauren
3c16c63293
Core/Transports: Fixed crashes happening when a transport was despawned with players/dynamicobjects on it
2014-03-22 19:44:54 +01:00
Shauren
529cabea68
Core/Map: Save weather, light and music overrides in map to send them to players logging in
2014-03-22 19:40:36 +01:00
Shauren
0758c47491
Core/Spells: Fixed crash happening when a spell script set target to NULL in OnObjectTargetSelect hook for spells using nearby target selection
2014-03-22 16:35:11 +01:00
jackpoz
6dcd8c8545
Core/Misc: Fix some static analysis issues
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Fix some static analysis issues about:
- uninitialized values, most of which are false positives, always initialized before being accessed
- unchecked return values
- dead code never executed
- bad formatting leading to wrong behavior
Please ensure EventMap is never used with event id set to 0 or those events will never execute.
2014-03-22 14:54:32 +01:00
MitchesD
e40d4e6f16
Scripts/Spells: fix logic fail in q9874
2014-03-22 10:04:43 +01:00
jackpoz
9e99db035f
Core/Misc: Fix some static analysis issues
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Add some asserts and additional NULL checks as sanity checks.
2014-03-21 22:47:58 +01:00
Shauren
ada0598bb0
Core/Transports: Fixed creatures micro movement on transport when attacking something (fixes interrupting melee animation)
2014-03-21 21:11:20 +01:00
Aokromes
33316bde38
Merge pull request #11747 from untaught/Trinity1
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Core/Scripts: Move 'The Defias Traitor' script to SAI
2014-03-21 00:55:49 +01:00
Aokromes
bcf6edd50b
Merge pull request #11749 from untaught/Trinity2
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Core/Scripts: Move condition for 'npc_marin_noggenfogger' gossip menu op...
2014-03-21 00:55:30 +01:00
Aokromes
9ad8c32e3d
Merge pull request #11757 from untaught/Trinity3
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Core/Scripts: Move 'npc_deathly_usher' scripts to SAI.
2014-03-21 00:53:55 +01:00
Aokromes
a9121c6038
Merge pull request #11746 from untaught/Trinity0
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Core/Scripts: Move condition for 'npc_skorn_whitecloud' gossip menu opti...
2014-03-21 00:53:12 +01:00
Shauren
0c3633e775
Core/GameObjects: Added workaround for elevators having different position for every player
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Closes #11504
2014-03-21 00:32:03 +01:00
jackpoz
4c27c83efa
Core/Misc: Fix some static analysis issues
2014-03-20 21:34:05 +01:00
untaught
8a9bfbba48
Core/Scripts: Move 'npc_deathly_usher' scripts to SAI.
2014-03-20 20:29:06 +02:00
Shauren
46ccb1d15e
Core/Creatures: Added check for creature_equip_template.id = 0. 0 is a special value telling core to unequip all items
2014-03-20 11:46:17 +01:00
untaught
f59eabdf8f
Core/Scripts: Move condition for 'npc_marin_noggenfogger' gossip menu option to DB and remove 'npc_marin_noggenfogger' script
2014-03-19 18:43:39 +02:00
untaught
38c33f687c
Core/Scripts: Move condition for 'npc_skorn_whitecloud' gossip menu option to DB and remove 'npc_skorn_whitecloud' script
2014-03-19 12:12:59 +02:00
Gacko
4bcbcf53d8
Core/Script: Logical fixes
2014-03-19 10:05:02 +01:00
Gacko
42d53d9891
Core/Game: Logical fix
2014-03-19 10:04:28 +01:00