Commit Graph

16264 Commits

Author SHA1 Message Date
jackpoz
10ba63cf3d Core/Misc: Fix typo in f47962f670 2014-03-31 21:10:29 +02:00
jackpoz
f47962f670 Core/Misc: Fix some static analysis issues
Add some asserts and additional NULL checks as sanity checks.
2014-03-31 20:59:33 +02:00
Vincent-Michael
bacfbdc4ee Core/Sai: Added new db errors :P (hihi) 2014-03-31 17:32:39 +02:00
Gacko
a01fd35dc9 Core/CreatureText: Unify log messages and add GUID 2014-03-30 22:17:03 +02:00
Shauren
b949d0b982 Core/Misc: Defined a few fields in Map.dbc and rewritten InstanceMap::GetMaxPlayers to match what the client does to determine max players 2014-03-30 15:42:05 +02:00
Gacko
7630b3c627 SmartAI: Use same method for removing auras in EnterEvadeMode as in CreatureAI
Also fixes warnings about duplicate auras. Self-casted auras were not removed on entering evade mode in SAI as they are in CreatureAI.
2014-03-30 15:05:04 +02:00
jackpoz
0056ec04c0 Core/Misc: Fix warning with GCC 2014-03-30 13:30:00 +02:00
jackpoz
dfca19444a Core/Misc: Fix warning 2014-03-29 21:51:45 +01:00
jackpoz
4cffd2e707 Core/Commands: Handle "" as empty string argument
Fixes #11548
2014-03-29 21:07:46 +01:00
Vincent-Michael
0b615ec159 Scripts/Misc: Small code optimizations 2014-03-29 20:58:49 +01:00
Shauren
973888ea2c Core/Maps: Fixed incorrect difficulty markers shown on the interface inside Icecrown Citadel (always displaying normal mode) 2014-03-29 13:31:06 +01:00
Shauren
3fd6dd6175 Core/Loot
* Master Looter cannot freely loot items under threshold
* Update round robin looter only if loot is not empty
* Fixed loot bag icon appearing in raid frames when loot method was not Master Looter
* Fixed changing loot method reseting current round robin looter
2014-03-29 13:29:22 +01:00
Shauren
dee867547d Merge pull request #11719 from Dehravor/master-loot
Core/Loot: Fix master loot
2014-03-29 13:24:48 +01:00
jackpoz
f7659e5c1a Core/Battlegrounds: Fix log errors about creatures not found
Move "Battleground::GetBGCreature: creature not found for BG" error log to INFO level when the caller expects no creatures to be found, like on Battleground startup.
Closes #3538
2014-03-28 22:30:33 +01:00
jackpoz
8c44259fae Core/Misc: Fix some static analysis issues
Fix uninitialized values, most of which are false positives, always initialized before being accessed.
Add some asserts and additional NULL checks as sanity checks. Use SpellMgr::EnsureSpellInfo() if the spell id is valid and always supposed to return a valid not-NULL SpellInfo* .
2014-03-27 21:43:59 +01:00
Gacko
46b8bc8882 Fix non-pch build and remove blank line 2014-03-26 18:51:09 +01:00
Gacko
808a1998c6 Quest: The Power of the Elements
Remove hack SAI, use aura script
2014-03-26 18:36:39 +01:00
Discover-
17674182c4 Core/SAI: Allow only creature sources to use the event types SMART_EVENT_DISTANCE_CREATURE and SMART_EVENT_DISTANCE_GAMEOBJECT for now. 2014-03-26 13:50:36 +01:00
Discover-
76641bc7dc Core/SAI: Only allow SMART_EVENT_TARGET_BUFFED to be used from creature sources. 2014-03-26 13:44:36 +01:00
deathicon
78e9a3eb65 Core/SAI: Implement two new event types that are triggered when a certain creature/gameobject entry or guid gets within a given distance of the source. 2014-03-26 10:23:34 +01:00
Shauren
84365f43b4 Scripts/Icecrown Citadel: Fixed Muradin/Saurfang attacking each other during Gunship Battle
Closes #11786
2014-03-25 22:20:45 +01:00
jackpoz
5570e32d0e Core/Misc: Fix assertion triggered
Change an assertion added in 6dcd8c8545 with a NULL check, properly handling the case of a NULL parameter.
Fixes #11771
2014-03-24 20:13:55 +01:00
Shauren
aeff7944d1 Core/Logging: Fixed filenames of backup logs
Closes #11765
2014-03-24 09:01:44 +01:00
Shauren
cd20be2cc9 Scripts/Icecrown Citadel
* Deathbringer Saurfang will now evade if any player stands on the gunship
* Fixed players being stuck in combat after defeating gunship
* Fixed players not sticking to gunships
2014-03-24 00:58:37 +01:00
Shauren
c3d2236d14 Core/Misc: Removed unused defines, added missing include and removed a few warnings 2014-03-23 22:14:25 +01:00
Shauren
e469ff5e88 Fixed build without PCH 2014-03-23 12:54:09 +01:00
Shauren
a4d8a26dc7 Scripts/Icecrown Citadel: Icecrown Gunship Battle 2014-03-23 02:01:13 +01:00
Aokromes
d2925597f2 Merge pull request #11763 from MitchesD/misc
Scripts/ZulAman/Halazzi: convert text to create_text and fixed despawn of cat
2014-03-23 01:49:46 +01:00
Shauren
550cbcad96 Core/Transports: Enabled LoS on transports 2014-03-23 00:23:30 +01:00
MitchesD
d9d088421d Scripts/ZulAman/Halazzi: convert text to create_text and fixed despawn of cat 2014-03-22 22:30:20 +01:00
Shauren
3a1a55bb0a Core/Spells: Fixed target selection hooks running twice for each effect if both target A and B were using the same hook type (OnObjectAreaTargetSelect, OnObjectTargetSelect, OnDestinationTargetSelect) 2014-03-22 21:39:38 +01:00
Shauren
3c16c63293 Core/Transports: Fixed crashes happening when a transport was despawned with players/dynamicobjects on it 2014-03-22 19:44:54 +01:00
Shauren
529cabea68 Core/Map: Save weather, light and music overrides in map to send them to players logging in 2014-03-22 19:40:36 +01:00
Shauren
0758c47491 Core/Spells: Fixed crash happening when a spell script set target to NULL in OnObjectTargetSelect hook for spells using nearby target selection 2014-03-22 16:35:11 +01:00
jackpoz
6dcd8c8545 Core/Misc: Fix some static analysis issues
Fix some static analysis issues about:
- uninitialized values, most of which are false positives, always initialized before being accessed
- unchecked return values
- dead code never executed
- bad formatting leading to wrong behavior

Please ensure EventMap is never used with event id set to 0 or those events will never execute.
2014-03-22 14:54:32 +01:00
MitchesD
e40d4e6f16 Scripts/Spells: fix logic fail in q9874 2014-03-22 10:04:43 +01:00
jackpoz
9e99db035f Core/Misc: Fix some static analysis issues
Add some asserts and additional NULL checks as sanity checks.
2014-03-21 22:47:58 +01:00
Shauren
ada0598bb0 Core/Transports: Fixed creatures micro movement on transport when attacking something (fixes interrupting melee animation) 2014-03-21 21:11:20 +01:00
Aokromes
33316bde38 Merge pull request #11747 from untaught/Trinity1
Core/Scripts: Move 'The Defias Traitor' script to SAI
2014-03-21 00:55:49 +01:00
Aokromes
bcf6edd50b Merge pull request #11749 from untaught/Trinity2
Core/Scripts: Move condition for 'npc_marin_noggenfogger' gossip menu op...
2014-03-21 00:55:30 +01:00
Aokromes
9ad8c32e3d Merge pull request #11757 from untaught/Trinity3
Core/Scripts: Move 'npc_deathly_usher' scripts to SAI.
2014-03-21 00:53:55 +01:00
Aokromes
a9121c6038 Merge pull request #11746 from untaught/Trinity0
Core/Scripts: Move condition for 'npc_skorn_whitecloud' gossip menu opti...
2014-03-21 00:53:12 +01:00
Shauren
0c3633e775 Core/GameObjects: Added workaround for elevators having different position for every player
Closes #11504
2014-03-21 00:32:03 +01:00
jackpoz
4c27c83efa Core/Misc: Fix some static analysis issues 2014-03-20 21:34:05 +01:00
untaught
8a9bfbba48 Core/Scripts: Move 'npc_deathly_usher' scripts to SAI. 2014-03-20 20:29:06 +02:00
Shauren
46ccb1d15e Core/Creatures: Added check for creature_equip_template.id = 0. 0 is a special value telling core to unequip all items 2014-03-20 11:46:17 +01:00
untaught
f59eabdf8f Core/Scripts: Move condition for 'npc_marin_noggenfogger' gossip menu option to DB and remove 'npc_marin_noggenfogger' script 2014-03-19 18:43:39 +02:00
untaught
38c33f687c Core/Scripts: Move condition for 'npc_skorn_whitecloud' gossip menu option to DB and remove 'npc_skorn_whitecloud' script 2014-03-19 12:12:59 +02:00
Gacko
4bcbcf53d8 Core/Script: Logical fixes 2014-03-19 10:05:02 +01:00
Gacko
42d53d9891 Core/Game: Logical fix 2014-03-19 10:04:28 +01:00