With previous cpp script when Bloodmaul Brutebane Keg used Bladespire Brute would run to keg and then nothing else would happen the ogre would remain standing on spot and not even be agressive (although could still be attacked.
CPP on http://www.wowhead.com/npc=21241/bloodmaul-brutebane-stout-trigger needs removing, ogre already had sai.
(cherry picked from commit 6b846a4e29)
Conflicts:
sql/updates/world/2015_04_10_01_world.sql
By Foldor, closes#14509
P.s. checked on 12340 sniff the coords, that's why i use VerifiedBuild 12340 instead 19831 of original fix.
(cherry picked from commit 904d1cc21a)
- Add waypoints for Barash the Den Mother, Arvoar the Rapacious, 2x Dragonmaw Transporter.
- Reposition Ja'y Nosliw <Skybreaker General> and Taskmaster Varkule Dragonbreath
- Changed the movement speed for flying Dragonmaw Skybreakers
(cherry picked from commit 2e461a511b)
Conflicts:
sql/updates/world/2015_04_06_00_world.sql
Script Anub'ar Venomancer to use poison bolt
Even though wowhead lists two spells for these creatures (poison bolt & poison bolt volley) in sniff only appears to use poison bolt ie 0 casts of the volley spell.
(cherry picked from commit 8a7ba64f7b)
Conflicts:
sql/updates/world/2015_04_05_05_world.sql
Closes#2621
The other spell effect must target scourge structure in order for the damage to player to work when using item.
(cherry picked from commit 4403ef69da)
CPP > SAI Conversation to overcome some problems
* Guards now follow Torek and will also attack enemy mobs
* Torek will now attack enemy npcs instead of walking straight past them
Closes#7299
(cherry picked from commit 5bfb2a1935)
Spawn quiet a few missing gos in diremaul including the 5 pylons in Dire
Respawn www.wowhead.com/npc=11480/arcane-aberration and http://www.wowhead.com/npc=11483/mana-remnant as this where missing ie none spawned at all at 2 of the pylon.
Also respawning www.wowhead.com/npc=13160/carrion-swarmer
(cherry picked from commit 5f77145f49)
by @pete318, closes#12811
Fixes the remaining bugs in the "Kodo Roundup" quest in Desolace:
- removes combat status from creature 11627, Tamed Kodo
- sets normal walking speed as the creature's follow speed
- makes the Tamed Kodo stop at Scrabblescrew's Camp
- enables quest objective count 0/5 -> 5/5, quest complete
- SQL (by @tkrokli) links the missing gossip text in the DB
(cherry picked from commit 1c8486e1a8)
Disable some quests which had not been takable on retail since patch 1.8 when Korrak was removed from Alterac Valley, these quests later became completable after patch 3.0.2 but only if player still had quest in log from before was removed
* The Legend of Korrak
* Korrak the Bloodrager
* The Return of Korrak
* Korrak the Everliving
(cherry picked from commit 51319846b0)