Brian
38316ca97b
* Fix authentication for the new client
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* Thanks TOM_RUS
--HG--
branch : trunk
2010-06-30 13:14:23 -06:00
Brian
4d00596e95
* Update for 3.3.5a
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--HG--
branch : trunk
2010-06-30 13:11:44 -06:00
Brian
b0df141c54
* Another opcode update
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* Thanks TOM_RUS
--HG--
branch : trunk
2010-06-30 13:05:23 -06:00
Brian
9b7da805f8
* Some update to chat enums
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* Thanks TOM_RUS
--HG--
branch : trunk
2010-06-30 13:02:43 -06:00
Brian
27958838bf
* Update / Add some opcodes
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* Thanks TOM_RUS
--HG--
branch : trunk
2010-06-30 12:58:00 -06:00
Brian
f1bcd2c5bc
* Fix expected client build
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--HG--
branch : trunk
2010-06-30 12:46:19 -06:00
click
0a5a30a592
Minor cleanups to accomodate CMake-usage on Windows
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--HG--
branch : trunk
2010-06-30 18:46:55 +02:00
Shauren
1740bace3a
Initialize a pointer with NULL value to prevent possible crashes.
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--HG--
branch : trunk
2010-06-30 14:48:38 +02:00
Shauren
2ea043484d
It is now possible to use CMake on windows for proper build (PCH support included)
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Merged PCH header into gamePCH since they became the same after these changes
--HG--
branch : trunk
rename : src/server/game/PrecompiledHeaders/NixCorePCH.cpp => src/server/game/PrecompiledHeaders/gamePCH.cpp
rename : src/server/game/PrecompiledHeaders/NixCorePCH.h => src/server/game/PrecompiledHeaders/gamePCH.h
2010-06-30 13:10:13 +02:00
Shauren
b0d5071598
Added rename forgotten in revision 1744c10a1b
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--HG--
branch : trunk
2010-06-30 10:55:12 +02:00
Tartalo
aa9b52c67a
bypass Map::CanEnter() checks on login (fixes a crash)
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Need info about this bypass is exploitable or not
--HG--
branch : trunk
2010-06-29 15:41:39 +02:00
Shauren
9a648e120d
This should not be there
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--HG--
branch : trunk
2010-06-29 14:33:07 +02:00
Shauren
4b19773df1
Added support for SPELL_AURA_SCHOOL_HEAL_ABSORB (301)
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--HG--
branch : trunk
2010-06-29 14:20:49 +02:00
Machiavelli
87cc652a82
Replace some misplaced DirectExecute´s with delayed Execute calls. DirectExecute at this moment should only be used for transaction control and not for dynamic content.
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--HG--
branch : trunk
2010-06-28 23:19:54 +02:00
Tartalo
948f333dc3
Little fix for Vehicle inmunities hack.
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Closes issue #2590
We must found a less hacky way to handle this
--HG--
branch : trunk
2010-06-28 22:23:57 +02:00
Tartalo
de71d39abf
Apply inmunities to vehicle's on its creation, by Josh
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--HG--
branch : trunk
2010-06-28 20:56:29 +02:00
Xanadu
ebadd7ef79
Merge
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--HG--
branch : trunk
2010-06-28 20:35:58 +02:00
Xanadu
bde8e96cc5
Aspect of the Viper now correctly displayed as a buff. Closes issue #107 .
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--HG--
branch : trunk
2010-06-28 20:34:11 +02:00
Tartalo
5d3a529e84
Merge
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--HG--
branch : trunk
2010-06-28 20:32:56 +02:00
Tartalo
bb6d8a7e67
MapManager uses proper Map::CanEnter() function instead of rewriting the same
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checks (we could move more code to there)
--HG--
branch : trunk
2010-06-28 20:31:20 +02:00
Supabad
b9a2bd24f7
minor change to destructable buildings.
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--HG--
branch : trunk
2010-06-28 18:45:54 +02:00
click
72de3dd6c4
Remove hardcoded stacking for ammunition-types (should now stack properly)
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--HG--
branch : trunk
2010-06-28 17:12:36 +02:00
Brian
d2f6ae6f77
* Fix creatures spawning with less than max health if curhealth field in
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* creature is != maxhealth in creature_template and the creature is supposed
* to regenerate health.
* Patch courtesy of Visagalis
* Thanks for taking the time to fix this LONG outstanding bug
--HG--
branch : trunk
2010-06-28 06:42:01 -06:00
click
988467467c
Properly initialize variable in WorldObject::PlayDirectSound()
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Fixes issue 2838
--HG--
branch : trunk
2010-06-28 14:40:57 +02:00
Xanadu
0485d99e5d
Fixed periodic damage for stackable auras (Deadly Poison...). Patch by Lyall. Closes issue #1368 .
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--HG--
branch : trunk
2010-06-28 05:26:00 +02:00
Xanadu
ba2e5ec2a2
Fixed Shiv.
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* Now it does weapon dmg and adds a combo point even without poison (yes, that's blizzlike).
* Poisons from Shiv cannot crit.
* No more double poison procs.
--HG--
branch : trunk
2010-06-27 20:40:41 +02:00
Machiavelli
0b063e189b
Better way to check for RandomProperty == -1, assign 0 to it for now.
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--HG--
branch : trunk
2010-06-27 19:46:25 +02:00
Machiavelli
60349c5700
Remove some faulty code for picking a random item enchant if RandomProperty is -1. This will have to be implemented correctly later.
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Also prevent the core throwing errors when loading items with RandomProperty -1
--HG--
branch : trunk
2010-06-27 11:48:33 +02:00
Machiavelli
85114979f8
Update ConfusedMovementGenerator with some coordinate sanity checks.
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Please leave feedback on how this affects:
- Confused movement (polymorph, blind, etc)
- Stability with vmaps enabled
--HG--
branch : trunk
2010-06-27 04:54:51 +02:00
Xanadu
39429b0548
Dispell code cleanup - GetDispelChance now really returns dispel chance and not resist chance.
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--HG--
branch : trunk
2010-06-27 04:03:30 +02:00
Machiavelli
26f4fae802
Fix bug that creatures which use FleeingMovementGenerator would not attack after respawning.
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Bug was caused by improper react state
--HG--
branch : trunk
2010-06-27 03:47:18 +02:00
Tartalo
0fd3e47edc
Fix crash when applying mind control to vehicles
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Closes issue #2816
What should happen when mind control is applied to vehicles?
--HG--
branch : trunk
2010-06-27 00:58:04 +02:00
Tartalo
73a2a21ee4
Fix possible crash
...
--HG--
branch : trunk
2010-06-26 21:15:48 +02:00
Tartalo
ce94851015
Add forgotten return
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--HG--
branch : trunk
2010-06-26 17:57:49 +02:00
Tartalo
e2f0b19f99
Branch merge
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--HG--
branch : trunk
2010-06-26 14:07:36 +02:00
Tartalo
57687c5c40
Allow GMs to bypass instance entry requirements
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--HG--
branch : trunk
2010-06-26 14:06:29 +02:00
Machiavelli
d2553a138a
Use valid coördinates for Unit::UpdateUnderWaterState instead of raw coördinates. Fixes another potential crash related to vmaps.
...
Updates issue #2748
--HG--
branch : trunk
2010-06-26 13:41:36 +02:00
Tartalo
26da69a544
Fix some deprecated checks on MapManager::CanPlayerEnter()
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--HG--
branch : trunk
2010-06-26 13:32:24 +02:00
Machiavelli
23ec7faf73
Typo
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--HG--
branch : trunk
2010-06-26 13:06:36 +02:00
Machiavelli
fac0ff3232
Also check for valid Y and O coordinates in Unit::SetPosition. Fixes another loophole related to vmaps.
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--HG--
branch : trunk
2010-06-26 12:32:29 +02:00
Rat
6693bf5092
removed unneeded debug lines from conditions loading
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--HG--
branch : trunk
2010-06-26 10:57:19 +02:00
Machiavelli
4357846c3c
Remove a hack (added by someone that will NOt be NAMEd) that caused too high experience bonus for heirlooms. Heirloom experience bonus was already handled perfectly.
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--HG--
branch : trunk
2010-06-26 02:02:59 +02:00
click
2b29d4e65d
Don't return mails to non-existing characters (thanks to laviniu for finding the bug)
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--HG--
branch : trunk
2010-06-25 21:49:27 +02:00
click
3d40804a33
Opcode updates (thanks to LordJZ)
...
--HG--
branch : trunk
2010-06-25 21:41:43 +02:00
click
07ede97b93
Initialize battleground difficulty before initializing it (thanks to kapate for the heads up)
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--HG--
branch : trunk
2010-06-25 21:28:39 +02:00
Brian
852a0c44a2
* Renamed PoolHandler to PoolMgr since the pool systems has nothing to do with
...
* the client/server protocol.
--HG--
branch : trunk
rename : src/server/game/Pools/PoolHandler.cpp => src/server/game/Pools/PoolMgr.cpp
rename : src/server/game/Pools/PoolHandler.h => src/server/game/Pools/PoolMgr.h
2010-06-25 03:50:19 -06:00
Rat
f01ef873fb
fixed some loot condition reload bugs
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--HG--
branch : trunk
2010-06-25 16:38:02 +02:00
Xanadu
fec8ca58b5
Simplified and cleaned up honor calculation.
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--HG--
branch : trunk
2010-06-25 15:58:27 +02:00
Machiavelli
66535c3700
Remove redundant accountid check in Item::IsBindedNotWith. Fixes the issue that BOA items would get stuck in the mail when original sender had deleted their character before the recipient could pick it up.
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--HG--
branch : trunk
2010-06-25 15:22:06 +02:00
Shauren
456c6291ab
Move trade data to dynamic structure and added support for applying enchant after trade ends, based on Vladimir's commits
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--HG--
branch : trunk
2010-06-25 13:15:51 +02:00