Commit Graph

15497 Commits

Author SHA1 Message Date
Shauren
39b3589dcb Fixed Fixed broken compile 2012-04-15 17:41:37 +02:00
Subv
f7e0aedaf0 Fixed broken compile 2012-04-15 09:45:51 -05:00
Subv
c7eeb0b59c Scripts/Commands: Make the .modify reputation command only modify the specified reputation (ignore spillovers)
Patch by @ogeraisi
2012-04-15 09:30:34 -05:00
Subv
3d8aaabaf3 Core/Spells: Do not proc spells with PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_(NEG|POS) if there is no target, reimplemented Storm, Earth and Fire talent in another way
Closes #3367
Closes #2424

If you find more spells that are broken because of this, please notify us
Signed-off-by: Subv <s.v.h21@hotmail.com>
2012-04-14 20:08:16 -05:00
Nay
8a33ddc010 Core/BG: Fix a logic mistake in ResetStat timer
It should only be executed every 5 seconds, not in every update
2012-04-15 01:30:50 +02:00
Subv
8c3d0e2368 Core/Spells: Dont remove auras on stance change if the stance you are moving to is also allowed by the spell.
Closes #2758

Signed-off-by: Subv <s.v.h21@hotmail.com>
2012-04-14 14:51:59 -05:00
Subv
06278fe7fb Spells/Procs: Fixed Sacred Shield 6 seconds internal cooldown.
Thanks @Warpten
P.D.: You were using the wrong spellid
Closes #1711
2012-04-14 14:51:53 -05:00
Shauren
4f14693ef2 Core/Scripts: Corrected previous commit and added a few AI hooks to GameObjectAI 2012-04-14 18:26:16 +02:00
Subv
b7a9db16d6 Spells/Bonus: Fixed spell power bonus of Lava Burst, taken from DrDamage and verified
Closes #1819
2012-04-14 11:14:38 -05:00
Shauren
a3bdaf7e6d Core/Scripts: Added support for creating custom GameObjectAI classes, similar to how creature scripts work. 2012-04-14 17:49:51 +02:00
Subv
ab8e69873c Core/Spells: Fixed Bloodworm's heal effect and damage
Closes #1808
Thanks @A-Metaphysical-Drama for the damage part
Signed-off-by: Subv <s.v.h21@hotmail.com>
2012-04-14 10:17:21 -05:00
Subv
0d90f7c257 Fixed build from my previous commit 2012-04-14 08:47:44 -05:00
ZxBiohazardZx
ca6c8845b2 DB/Loot: Add some missing loot definitions to prevent some startup errors 2012-04-14 15:31:04 +02:00
Subv
0ec7016cca Core/Spells: Corrected logic check for SPELL_ATTR4_IGNORE_RESISTANCES
Signed-off-by: Subv <s.v.h21@hotmail.com>
2012-04-14 08:23:23 -05:00
ZxBiohazardZx
efdf2ede30 DB/Loot: add Bogblossom to Bogblossom object, thx Helias
Closes #5922
2012-04-14 14:45:32 +02:00
Shauren
f51b62979f SQL: Renamed files to match the order they were commited in. 2012-04-14 11:15:12 +02:00
Shauren
63ec9f2299 Core/Player: Send calendar raid lockout remove before removing player from instance save (may invalidate instance save) 2012-04-14 11:09:40 +02:00
Subv
eeb237f55d Core/Spells: Add 45 seconds proc cooldown to Blackened Naaru Silver.
Closes #1509

Signed-off-by: Subv <s.v.h21@hotmail.com>
2012-04-13 19:33:20 -05:00
Subv
98e1847999 Player/Items: Fix the item durations when the item is stored in a bag different than the default backpack
Closes #1026
Signed-off-by: Subv <s.v.h21@hotmail.com>
2012-04-13 18:58:27 -05:00
Subv
ba957e6a0e Core/Spells: Reapply glyph bonuses that depend on stance when you shapeshift into that instance
Closes #1076 and possibly others

Signed-off-by: Subv <s.v.h21@hotmail.com>
2012-04-13 18:32:56 -05:00
Nay
a28742bffe Core/BG: When starting a battleground teleport the player to start location if it goes outside of the allowed "waiting" area (for example, getting out of the "bubble" in EotS)
Allowed waiting area is calculated as the distance specified in database (battleground_template.StartMaxDist) and the battleground start point for each team
A distance of 0 is ignored (not used in SotA nor arenas)

The values in DB might need some tweaks, open a pull request if you calculate better ones

Closes #180

Initial patch and idea by Rat

Also added validation (DBError log) to some fields in battleground_template table
2012-04-13 20:51:07 +01:00
Subv
b9c50a8b6e Core/Spells: Prevent Siphon Life from proccing on Corruption apply.
Closes #6150

Signed-off-by: Subv <s.v.h21@hotmail.com>
2012-04-13 13:37:32 -05:00
Shauren
c055a8617d Scripts/Icecrown Citadel
* Fixed Professor Putricide Tear Gas stunning himself
* Fixed visual of Unstable Experiment
* Fixed oozes not picking new targets after hitting old
* Fixed Gas Cloud not using melee attack
* Removed ooze summon position hack

Closes #4301
Closes #2726
Closes #5119
Closes #4464
Closes #2874
Closes #4407
Closes #2421
Closes #4899
2012-04-13 19:56:00 +02:00
Kandera
3f796d4f9f SQL: fix a few mistakes in a previous commit 2012-04-13 13:07:17 -04:00
Subv
5466092d23 Core/Spells: Fixed Recklessness charges being dropped twice.
Closes #932
2012-04-13 11:54:36 -05:00
Kandera
c1ba60d68c DB: various db fixes from patches. authors are mentioned above the patches. closes #2169, closes #3344, closes #4162, closes #3530, closes #5982, closes #5849, closes #6098, closes #5569, closes #5493, closes #5510, closes #5470, closes #5408, closes #5406, closes #4875, closes #5457, closes #4467, closes #4043, closes #3899, closes #3859, closes #3518. signed off by nayd 2012-04-13 12:42:42 -04:00
Shauren
4b81de9d3a Core/Movement: Changed casting check in TargetedMovementGenerator to be able to freely manipulate cast+move interaction in scripts 2012-04-13 18:32:47 +02:00
Nay
397d844883 DB/SAI: Revert some mistakes in SAI db data (target_types were added to action_param6; contiguous fields)
Please, don't do this error.
2012-04-13 16:18:30 +01:00
Subv
6400c13fcb Core/Loading: Make GameObject loot loading faster by removing an unneeded call to an expensive method.
Thanks Manuel for pointing it out
2012-04-12 20:19:23 -05:00
Subv
491999280e Core/Spells: You should not be able to cast Create Healthstone if you already have one in your inventory
Closes #1498
Signed-off-by: Subv <s.v.h21@hotmail.com>
2012-04-12 20:18:07 -05:00
Subv
c04e92564b Core/Spells: Apply Lifebloom's final bloom bonus from Empowered Rejuvenation also on expire. thanks @3kids for noticing 2012-04-12 18:39:40 -05:00
Kandera
e88e0f08d1 Merge branch 'master' of https://github.com/TrinityCore/TrinityCore 2012-04-12 13:29:51 -04:00
Kandera
305cd14e86 Core/Spells: Fix Unrelenting assault proc only on players. 2012-04-12 13:29:28 -04:00
kaelima
71bf2684be Core/Script: Use DoMeleeAttackIfReady in default ScriptedAI::UpdateAI method (fixes offhand attacks if not UpdateAI is overridden) 2012-04-12 17:53:52 +02:00
Shauren
7405202023 Removed unused file 2012-04-12 15:44:41 +02:00
Kandera
dda7fab230 Core/SpellScripts: Fix crash caused by 6cb8d607ce 2012-04-12 09:15:36 -04:00
Machiavelli
4daafd0c93 Forgot to stage SQL from my previous commit. (.hover command) 2012-04-12 13:30:43 +02:00
Subv
20a09c5857 Core/Spells: Fixed Lifebloom's final bloom benefit from Empowered Rejuvenation
closes #244
Signed-off-by: Subv <s.v.h21@hotmail.com>
2012-04-12 05:54:33 -05:00
Subv
6cb8d607ce Spells/Scripts: Allow OnEffectAbsorb to call PreventDefaultAction in AuraScripts
closes #6172

Signed-off-by: Subv <s.v.h21@hotmail.com>
2012-04-12 05:52:20 -05:00
Subv
f7aadf51ee Merge branch 'master' of https://github.com/TrinityCore/TrinityCore 2012-04-12 05:51:50 -05:00
Machiavelli
74b5b3bd8e Core/Commands: Remove recently defunct .hover command. All this spell did before hoverheight changes was .cast/.unaura spell 11010. And since we do not have .autoattack, .steadyshot, .heroicstrike, .shootwand etc. either, there's no place for this command in the core (there never was). 2012-04-12 12:04:04 +02:00
kaelima
bdaf5e1341 DB/Creature: Fix the fly/land animations for Invincible 2012-04-12 08:05:22 +02:00
Subv
70922eef2e Merge branch 'master' of https://github.com/TrinityCore/TrinityCore 2012-04-11 21:54:36 -05:00
kaelima
2b2ebfaac0 DB/Spell Bonus Data: Fix more spell power stacking exploits (items & enchants)
Thanks Hitplusone, amort and SignFinder for the list
Closes #1701
2012-04-12 02:12:07 +02:00
Subv
2e5962725d Core/Spells: Corrected Rupture critical hits, it wont make other dots (incorrectly) crit any longer
Signed-off-by: Subv <s.v.h21@hotmail.com>
2012-04-11 18:53:24 -05:00
tobmaps
40309110ac DB/Spell Bonus Data:
- Set 0 values for some spells that should never scale with spell power. If some have been left out please report an issue.
- Set 20% ap coefficient for Howling Blast
Closes #6163
Closes #4166
Closes #436
2012-04-12 01:50:09 +02:00
kaelima
636d553aa8 DB/WDB: Remove temp entry 68686 and replace with existing wdbverified
(doesnt really fix anything, just for the sake of using proper entries)
2012-04-12 01:32:56 +02:00
kaelima
f60e9a4f84 DB/Creature: Use proper model for Celestial Steed - fixes some animations
Closes #6166
2012-04-12 01:11:12 +02:00
Subv
397ee8ceb5 Core/Spells: Execute spell procs after the healing effects of a spell
Closes #216

Signed-off-by: Subv <s.v.h21@hotmail.com>
2012-04-11 17:41:36 -05:00
Subv
54039b917c Battlegrounds/WS: Fixed doors
Closes #6170

Signed-off-by: Subv <s.v.h21@hotmail.com>
2012-04-11 16:34:26 -05:00