So fixes memleaks in scripts which scriptname contains the "example" word AND not assigned(ScriptName column in DB) to an object.
This ones fixed: example_creature, example_escort, example_areatrigger, example_item, example_go_teleporter, example_gossip_codebox.
Some valgrind log: :)
==31592== 353 (312 direct, 41 indirect) bytes in 1 blocks are definitely lost in loss record 280 of 1,232
==31592== at 0x4C2626C: operator new(unsigned long) (vg_replace_malloc.c:230)
==31592== by 0xEFAC8A: AddSC_example_creature() (example_creature.cpp:286)
==31592== by 0xDC047A: AddScripts() (ScriptLoader.cpp:523)
==31592== by 0xC183F3: ScriptMgr::ScriptsInit() (ScriptMgr.cpp:70)
==31592== by 0xD1B75F: World::SetInitialWorldSettings() (World.cpp:1608)
==31592== by 0x90F34E: Master::Run() (Master.cpp:234)
==31592== by 0x90E87E: main (Main.cpp:146)
==31592==
==31592==
==31592== 351 (312 direct, 39 indirect) bytes in 1 blocks are definitely lost in loss record 281 of 1,232
==31592== at 0x4C2626C: operator new(unsigned long) (vg_replace_malloc.c:230)
==31592== by 0xEFB426: AddSC_example_escort() (example_escort.cpp:223)
==31592== by 0xDC047F: AddScripts() (ScriptLoader.cpp:524)
==31592== by 0xC183F3: ScriptMgr::ScriptsInit() (ScriptMgr.cpp:70)
==31592== by 0xD1B75F: World::SetInitialWorldSettings() (World.cpp:1608)
==31592== by 0x90F34E: Master::Run() (Master.cpp:234)
==31592== by 0x90E87E: main (Main.cpp:146)
==31592==
==31592==
==31592== 359 (312 direct, 47 indirect) bytes in 1 blocks are definitely lost in loss record 282 of 1,232
==31592== at 0x4C2626C: operator new(unsigned long) (vg_replace_malloc.c:230)
==31592== by 0xEFBCB6: AddSC_example_gossip_codebox() (example_gossip_codebox.cpp:93)
==31592== by 0xDC0484: AddScripts() (ScriptLoader.cpp:525)
==31592== by 0xC183F3: ScriptMgr::ScriptsInit() (ScriptMgr.cpp:70)
==31592== by 0xD1B75F: World::SetInitialWorldSettings() (World.cpp:1608)
==31592== by 0x90F34E: Master::Run() (Master.cpp:234)
==31592== by 0x90E87E: main (Main.cpp:146)
==31592==
==31592==
==31592== 358 (312 direct, 46 indirect) bytes in 1 blocks are definitely lost in loss record 283 of 1,232
==31592== at 0x4C2626C: operator new(unsigned long) (vg_replace_malloc.c:230)
==31592== by 0xEFC04B: AddSC_example_misc() (example_misc.cpp:65)
==31592== by 0xDC0489: AddScripts() (ScriptLoader.cpp:526)
==31592== by 0xC183F3: ScriptMgr::ScriptsInit() (ScriptMgr.cpp:70)
==31592== by 0xD1B75F: World::SetInitialWorldSettings() (World.cpp:1608)
==31592== by 0x90F34E: Master::Run() (Master.cpp:234)
==31592== by 0x90E87E: main (Main.cpp:146)
==31592==
==31592==
==31592== 356 (312 direct, 44 indirect) bytes in 1 blocks are definitely lost in loss record 501 of 1,232
==31592== at 0x4C2626C: operator new(unsigned long) (vg_replace_malloc.c:230)
==31592== by 0xEFBF96: AddSC_example_misc() (example_misc.cpp:55)
==31592== by 0xDC0489: AddScripts() (ScriptLoader.cpp:526)
==31592== by 0xC183F3: ScriptMgr::ScriptsInit() (ScriptMgr.cpp:70)
==31592== by 0xD1B75F: World::SetInitialWorldSettings() (World.cpp:1608)
==31592== by 0x90F34E: Master::Run() (Master.cpp:234)
==31592== by 0x90E87E: main (Main.cpp:146)
==31592==
==31592==
==31592== 349 (312 direct, 37 indirect) bytes in 1 blocks are definitely lost in loss record 1,209 of 1,232
==31592== at 0x4C2626C: operator new(unsigned long) (vg_replace_malloc.c:230)
==31592== by 0xEFBFDB: AddSC_example_misc() (example_misc.cpp:60)
==31592== by 0xDC0489: AddScripts() (ScriptLoader.cpp:526)
==31592== by 0xC183F3: ScriptMgr::ScriptsInit() (ScriptMgr.cpp:70)
==31592== by 0xD1B75F: World::SetInitialWorldSettings() (World.cpp:1608)
==31592== by 0x90F34E: Master::Run() (Master.cpp:234)
==31592== by 0x90E87E: main (Main.cpp:146)
--HG--
branch : trunk
This get rid of the ¨queue¨ that only supported 1 packet and implement it properly. Meaning no ¨internal¨ packet loss obstructing the client/server I/O.
Apply Trinity code style where applicable.
--HG--
branch : trunk
-players gain xp by killing enemy players (event bonuses not added for now)
-player can switch xp gain on/off by talking to npc Slahtz or Behsten for a fee of 10golds
NOTE: turning off xp gain will turn off ALL xp gains from quests,monsters,pvp,etc
--HG--
branch : trunk
- Get rid of some potential memory leaks and lingering connections issues.
- Code style cleanup where applicable.
Please give proper feedback and let me know how she fares.
--HG--
branch : trunk