Commit Graph

108 Commits

Author SHA1 Message Date
ccrs
40903dcd65 Core/Movement: PropagateSpeedChange should only be called on the top (current active) movement generator 2017-08-08 19:49:12 +02:00
ccrs
ee2d7c1d53 Core/Movement: add new helper that cleans the referenced MovementSlot 2017-08-08 19:35:13 +02:00
ariel-
85a7d5ce9a Core: ported headers cleanup from master branch 2017-06-19 23:20:06 -03:00
ariel-
ce3787f190 Core/AI: Factory functions cleanup
- Get rid of fugly void pointers
- Streamlined AI selection code, using Permissible as it should've been instead of harcoded checks on the selector code
- Moved IdleMovementGenerator singleton to factory code
2017-06-01 02:29:20 -03:00
ccrs
46221b6dc1 Core/Movement: FormationMovementGenerator
Use own movement generator for creatures following on a formation.
First step of implementation, huge room for improvement.

Closes #19422
2017-04-09 14:13:29 +02:00
ccrs
21b8c4997a [3.3.5] Core/Movement: MotionMaster & MovementGenerators cleaning (#19361) 2017-04-07 21:35:23 +02:00
ccrs
9be7f5f57b Core/Movement: 96f4c7c followup 2017-03-25 13:17:29 +01:00
ccrs
96f4c7c187 Core/MotionMaster: cleanup use of _expireList
And restore broken _cleanFlag check/use on update (eca3645d8b)
2017-03-25 12:33:39 +01:00
ccrs
fce974c3b3 Core/Movement: cleanup MovementGeneratorType 2017-03-25 12:02:25 +01:00
Chaouki Dhib
a1f2f30c14 Core/Spells: fix wrong distance calculations in AoE spells [Needs testing] (#16290)
Core/Spells: Fix wrong distance calculations in AoE spells.
Pull request #16290 by chaodhib.
God bless, finally.
2017-03-23 00:43:04 +01:00
ariel-
2e68736afc Core/Movement: Corrected all speed checks after 23b6991273
Ref issue #19210
2017-02-28 15:18:09 -03:00
xinef1
b3f04ec157 Added some missing SetFallInformation calls (#19121)
Fixed HP drop bug on zeppelins
Fixed possible packet relocation problems on huge transports
2017-02-13 21:05:32 +01:00
treeston
4f842d91e1 Revert "Core/Movement: Added support to change orientation in MovePoint function (#18893)"
This reverts commit bc95fce93f.

See #18893.
2017-02-04 16:43:32 +01:00
Keader
bc95fce93f Core/Movement: Added support to change orientation in MovePoint function (#18893) 2017-02-04 12:14:28 -03:00
Rushor
a3c6880579 Revert "[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)" (#18888)
This reverts commit 28050f338d.

Conflicts:
	src/server/game/AI/SmartScripts/SmartAI.cpp
	src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
2017-01-20 14:16:47 +01:00
tkrokli
6a51a88767 Update Copyright notice for 2017
Happy new year!
2017-01-02 19:52:45 +01:00
Chaouki Dhib
eca3645d8b Core/Movement: minor MotionMaster refactor (#18367) 2016-12-01 23:45:32 +01:00
Riztazz
28050f338d [3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)
Implement smooth movement for all waypoint pathing and escortai
2016-11-24 23:31:10 +00:00
ccrs
c2592506ad rerenaming 2016-10-07 14:25:58 +02:00
ccrs
91d7c1805b whatever 2016-10-07 12:07:56 +02:00
ccrs
960f75ff4b rerename 2016-10-06 22:04:37 +02:00
ccrs
46b099e727 fix build 2016-10-06 18:17:52 +02:00
ccrs
f32f38a91c Core/MotionMaster: cleanup, reordering and renaming 2016-10-06 17:53:35 +02:00
treeston
d3214a0012 Movement/SplineChain: Streamline the script workflow for resume info a bit, provide static method that does all the ugly pointer casts for you. Also prevent a nullptr dereference crash if scripts mishandle motionmaster, and canonize Chain == nullptr to signify "no resume info". 2016-09-21 16:22:12 +02:00
treeston
2170541a51 Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while moving. Both now fail while moving unless arg2 bool is true.
Movement/SplineChain: Bump value range for DB chainId up to uint16 (0 to 65535) from uint8 (0 to 255). Turns out sniffs generate far more chains than I expected.
2016-09-20 20:19:15 +02:00
treeston
6d00d3f283 Core/Movement: Add new SplineChainMovementGenerator that allows accurate replication of sniffed waypoints in static sequences, along with DB facilities that allow loading of waypoints from DB. 2016-09-20 00:37:36 +02:00
treeston
9f15482b84 Core/Position: Allow implicit casting to G3D::Vector. Also, add a utility overload to MotionMaster. 2016-08-31 21:41:23 +02:00
SnapperRy
2db9269ec1 Core/Movement: interrupt a creature's current cast when fleeing for assistance, and (if spell is not castable while moving) when running random/fleeing movement generators. (#17271)
Also make sure the creature is alive before updating.

Fixes #12823.
2016-06-10 20:03:30 +01:00
joschiwald
19aac66bc2 Core/Movement: enable item use and spell cast when dismounting
Remove error message and allow spell cast or item use from
mounted state on ground, especially when sitting on
a landed flying mount. Current behavior is that the player
will get the error message "You can't do that while moving"
when trying to cast a spell or pick up an item
while sitting on a flying mount after having landed.

By joschiwald, closes #6236
2016-06-03 17:38:01 +02:00
Shauren
b36da77185 Core/Units: Renamed and documented UNIT_FLAG_DISABLE_MOVE to prevent people from trying to use this flag to root a creature leaving them wondering why it doesn't do anything 2016-05-27 14:45:06 +02:00
Vincent-Michael
fe90fdcba1 Core: Removed Whitespaces
(cherry picked from commit 3cd19d3b30)

# Conflicts:
#	src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp
#	src/server/game/Handlers/NPCHandler.cpp
#	src/server/game/Server/Packets/ChatPackets.cpp
#	src/server/game/Server/Packets/NPCPackets.h
#	src/server/game/Server/Packets/PartyPackets.h
#	src/server/game/Server/Packets/PetPackets.cpp
#	src/server/game/Server/Packets/PetPackets.h
#	src/server/game/Server/Packets/TicketPackets.h
#	src/server/game/Server/Packets/VoicePackets.h
#	src/server/game/Server/Packets/WardenPackets.h
#	src/server/scripts/Commands/cs_cheat.cpp
2016-04-16 16:52:23 +01:00
Chaouki Dhib
97b053d203 Core/Movement: Added a wrapper method in MotionMaster for a unit to move toward another unit and stop once it reaches the target at a certain distance. (#16806) 2016-04-11 16:52:23 +02:00
tkrokli
9e4cc26312 [3.3.5] Core/Logs: English text corrections
This is an attempt to proofread standard error messages and system messages
from both core and DB. The corrections span typos, grammar and punctuation.

Because some of these messages can have multiple meanings depending on context,
this PR will stay in "WIP" status until the corrections have been validated and approved.

You are welcome to suggest improvements and files not yet included in this list.

Thanks to @Kinzcool for suggesting this line of work. :)
2016-02-20 10:05:04 +01:00
treeston
cfed2d7a3d Merge remote-tracking branch 'Eliminationzx/FixJumpDestOrientation' into 3.3.5 (PR #16450) with some minor CS adjustments 2016-02-10 17:41:19 +01:00
Elimination
ff80f249a7 Fix jump dest orientation 2016-02-10 20:25:29 +07:00
Rushor
923a368ac7 Update copyright note for 2016 2016-01-01 12:02:33 +01:00
pete318
dcb7082277 Map local guids 6.x -> 3.3.35:
Implemented:
  ca83e14f8b
  ee1c1b97be
  18e4ab6911
  bf37446b3c
  cb854a2b7b

* This adds separate (per map) guid sequences depending on object type
* Ported map object container from cmangos/mangos-wotlk@a2d396e
* Added type container visitor for TypeUnorderedMapContainer
* Implemented helper function to erase unique pairs from multimap containers
* Moved object storage of all objects except players and transports to map level
* Added containers linking database spawn id with creature/gameobject in world
* Renamed DBTableGuid to spawnId
* Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables
* Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update
* Added new function to return but not increment guid
* Adjusted .debug loadcells to show low guid in map before/after load
* Added debug messages for creature spawn/destroy, for map guid debugging
* Store all Gameobjects and Creatures added to OutdoorPvP, so the callback script can be removed when OutdoorPvP instance is destroyed.
2015-09-22 21:33:57 +02:00
Shauren
2056961aae Core/Players: Changed multi-segment taxi paths to fly nearby flight masters along the way, not directly through them
* Taxi cost on multi-segment paths is now charged per segment when it is started
2015-09-12 20:15:34 +02:00
joschiwald
df21162fe4 Scripts/VioletHold: rewrote the whole instance
thanks @MitchesD for help
2015-08-23 14:43:11 +02:00
leak
7010671931 Core/Misc: Remove unused headers 2015-03-30 17:16:50 +02:00
Kittnz
61557ee7c6 Core: Move FillCirclePath function to MotionMaster 2015-03-14 23:25:19 +01:00
MitchesD
c5a29004f3 Core/Movement: Clarify log meaning
(cherry picked from commit 6ff1764084)
2015-02-20 14:35:24 +01:00
Vincent-Michael
f3e86d3e68 Update copyright note for 2015
Happy new year

Conflicts:
	src/server/bnetserver/Authentication/AuthCodes.h
	src/server/bnetserver/Authentication/BattlenetPacketCrypt.cpp
	src/server/bnetserver/Authentication/BattlenetPacketCrypt.h
	src/server/bnetserver/Packets/AchievementPackets.h
	src/server/bnetserver/Packets/AuthenticationPackets.cpp
	src/server/bnetserver/Packets/AuthenticationPackets.h
	src/server/bnetserver/Packets/BitStream.cpp
	src/server/bnetserver/Packets/BitStream.h
	src/server/bnetserver/Packets/CachePackets.cpp
	src/server/bnetserver/Packets/CachePackets.h
	src/server/bnetserver/Packets/ChatPackets.h
	src/server/bnetserver/Packets/ConnectionPackets.cpp
	src/server/bnetserver/Packets/ConnectionPackets.h
	src/server/bnetserver/Packets/FriendsPackets.cpp
	src/server/bnetserver/Packets/FriendsPackets.h
	src/server/bnetserver/Packets/PacketManager.cpp
	src/server/bnetserver/Packets/PacketManager.h
	src/server/bnetserver/Packets/Packets.h
	src/server/bnetserver/Packets/PacketsBase.cpp
	src/server/bnetserver/Packets/PacketsBase.h
	src/server/bnetserver/Packets/PresencePackets.cpp
	src/server/bnetserver/Packets/PresencePackets.h
	src/server/bnetserver/Packets/ProfilePackets.h
	src/server/bnetserver/Packets/SupportPackets.h
	src/server/bnetserver/Packets/WoWRealmPackets.cpp
	src/server/bnetserver/Packets/WoWRealmPackets.h
	src/server/bnetserver/Realms/RealmList.cpp
	src/server/bnetserver/Realms/WorldListener.cpp
	src/server/bnetserver/Realms/WorldListener.h
	src/server/bnetserver/Server/ComponentManager.cpp
	src/server/bnetserver/Server/ComponentManager.h
	src/server/bnetserver/Server/ModuleManager.cpp
	src/server/bnetserver/Server/ModuleManager.h
	src/server/bnetserver/Server/Session.cpp
	src/server/bnetserver/Server/Session.h
	src/server/bnetserver/Server/SessionManager.cpp
	src/server/bnetserver/Server/SessionManager.h
	src/server/game/Accounts/BattlenetAccountMgr.cpp
	src/server/game/Accounts/BattlenetAccountMgr.h
	src/server/game/Battlegrounds/Zones/BattlegroundBFG.cpp
	src/server/game/Battlegrounds/Zones/BattlegroundBFG.h
	src/server/game/Battlegrounds/Zones/BattlegroundTP.cpp
	src/server/game/Battlegrounds/Zones/BattlegroundTP.h
	src/server/game/Entities/AreaTrigger/AreaTrigger.cpp
	src/server/game/Entities/AreaTrigger/AreaTrigger.h
	src/server/game/Entities/Item/ItemTemplate.cpp
	src/server/game/Guilds/GuildFinderMgr.cpp
	src/server/game/Guilds/GuildFinderMgr.h
	src/server/game/Handlers/GuildFinderHandler.cpp
	src/server/game/Handlers/VoidStorageHandler.cpp
	src/server/game/Movement/MovementStructures.cpp
	src/server/game/Movement/MovementStructures.h
	src/server/game/Movement/PathGenerator.cpp
	src/server/game/Server/BattlenetServerManager.cpp
	src/server/game/Server/BattlenetServerManager.h
	src/server/game/Server/Packet.cpp
	src/server/game/Server/Packet.h
	src/server/game/Server/Packets/AchievementPackets.cpp
	src/server/game/Server/Packets/AchievementPackets.h
	src/server/game/Server/Packets/AuctionHousePackets.cpp
	src/server/game/Server/Packets/AuctionHousePackets.h
	src/server/game/Server/Packets/AuthenticationPackets.cpp
	src/server/game/Server/Packets/AuthenticationPackets.h
	src/server/game/Server/Packets/BattlegroundPackets.cpp
	src/server/game/Server/Packets/BattlegroundPackets.h
	src/server/game/Server/Packets/ChannelPackets.cpp
	src/server/game/Server/Packets/ChannelPackets.h
	src/server/game/Server/Packets/CharacterPackets.cpp
	src/server/game/Server/Packets/CharacterPackets.h
	src/server/game/Server/Packets/ChatPackets.cpp
	src/server/game/Server/Packets/ChatPackets.h
	src/server/game/Server/Packets/ClientConfigPackets.cpp
	src/server/game/Server/Packets/ClientConfigPackets.h
	src/server/game/Server/Packets/CombatLogPackets.cpp
	src/server/game/Server/Packets/CombatLogPackets.h
	src/server/game/Server/Packets/CombatPackets.cpp
	src/server/game/Server/Packets/CombatPackets.h
	src/server/game/Server/Packets/EquipmentSetPackets.cpp
	src/server/game/Server/Packets/EquipmentSetPackets.h
	src/server/game/Server/Packets/GameObjectPackets.cpp
	src/server/game/Server/Packets/GameObjectPackets.h
	src/server/game/Server/Packets/GuildPackets.cpp
	src/server/game/Server/Packets/GuildPackets.h
	src/server/game/Server/Packets/ItemPackets.cpp
	src/server/game/Server/Packets/ItemPackets.h
	src/server/game/Server/Packets/LootPackets.h
	src/server/game/Server/Packets/MiscPackets.cpp
	src/server/game/Server/Packets/MiscPackets.h
	src/server/game/Server/Packets/MovementPackets.cpp
	src/server/game/Server/Packets/MovementPackets.h
	src/server/game/Server/Packets/NPCPackets.cpp
	src/server/game/Server/Packets/NPCPackets.h
	src/server/game/Server/Packets/QueryPackets.cpp
	src/server/game/Server/Packets/QueryPackets.h
	src/server/game/Server/Packets/QuestPackets.cpp
	src/server/game/Server/Packets/QuestPackets.h
	src/server/game/Server/Packets/ReputationPackets.cpp
	src/server/game/Server/Packets/ReputationPackets.h
	src/server/game/Server/Packets/SpellPackets.cpp
	src/server/game/Server/Packets/SpellPackets.h
	src/server/game/Server/Packets/SystemPackets.cpp
	src/server/game/Server/Packets/SystemPackets.h
	src/server/game/Server/Packets/TalentPackets.cpp
	src/server/game/Server/Packets/TalentPackets.h
	src/server/game/Server/Packets/TradePackets.h
	src/server/game/Server/Packets/WorldStatePackets.cpp
	src/server/game/Server/Packets/WorldStatePackets.h
	src/server/game/Server/WorldSocket.cpp
	src/server/ipc/CMakeLists.txt
	src/server/ipc/Commands.cpp
	src/server/ipc/Commands.h
	src/server/ipc/ZMQTask.cpp
	src/server/ipc/ZMQTask.h
	src/server/ipc/ZmqContext.cpp
	src/server/ipc/ZmqContext.h
	src/server/ipc/ZmqListener.cpp
	src/server/ipc/ZmqListener.h
	src/server/ipc/ZmqMux.cpp
	src/server/ipc/ZmqMux.h
	src/server/ipc/ZmqWorker.cpp
	src/server/ipc/ZmqWorker.h
	src/server/scripts/Commands/cs_battlenet_account.cpp
	src/server/scripts/Commands/cs_mmaps.cpp
	src/server/scripts/EasternKingdoms/BaradinHold/boss_alizabal.cpp
	src/server/scripts/EasternKingdoms/BaradinHold/boss_occuthar.cpp
	src/server/scripts/EasternKingdoms/BaradinHold/boss_pit_lord_argaloth.cpp
	src/server/scripts/EasternKingdoms/BaradinHold/instance_baradin_hold.cpp
	src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/blackrock_caverns.cpp
	src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/blackrock_caverns.h
	src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_ascendant_lord_obsidius.cpp
	src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_beauty.cpp
	src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_corla.cpp
	src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_karsh_steelbender.cpp
	src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_romogg_bonecrusher.cpp
	src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/instance_blackrock_caverns.cpp
	src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_daakara.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp
	src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
	src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
	src/server/scripts/EasternKingdoms/ZulAman/zulaman.h
	src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo_the_godbreaker.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_kilnara.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h
	src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp
	src/server/scripts/EasternKingdoms/zone_ironforge.cpp
	src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp
	src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
	src/server/scripts/Kalimdor/Firelands/boss_alysrazor.cpp
	src/server/scripts/Kalimdor/Firelands/firelands.h
	src/server/scripts/Kalimdor/Firelands/instance_firelands.cpp
	src/server/scripts/Kalimdor/HallsOfOrigination/boss_anraphet.cpp
	src/server/scripts/Kalimdor/HallsOfOrigination/boss_earthrager_ptah.cpp
	src/server/scripts/Kalimdor/HallsOfOrigination/boss_temple_guardian_anhuur.cpp
	src/server/scripts/Kalimdor/HallsOfOrigination/halls_of_origination.h
	src/server/scripts/Kalimdor/HallsOfOrigination/instance_halls_of_origination.cpp
	src/server/scripts/Kalimdor/zone_azshara.cpp
	src/server/scripts/Kalimdor/zone_darkshore.cpp
	src/server/scripts/Kalimdor/zone_felwood.cpp
	src/server/scripts/Kalimdor/zone_moonglade.cpp
	src/server/scripts/Kalimdor/zone_orgrimmar.cpp
	src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp
	src/server/scripts/Maelstrom/Stonecore/boss_corborus.cpp
	src/server/scripts/Maelstrom/Stonecore/boss_high_priestess_azil.cpp
	src/server/scripts/Maelstrom/Stonecore/boss_ozruk.cpp
	src/server/scripts/Maelstrom/Stonecore/boss_slabhide.cpp
	src/server/scripts/Maelstrom/Stonecore/instance_stonecore.cpp
	src/server/scripts/Maelstrom/Stonecore/stonecore.cpp
	src/server/scripts/Maelstrom/Stonecore/stonecore.h
	src/server/shared/Cryptography/Authentication/AuthCrypt.h
	src/server/shared/Cryptography/Authentication/PacketCrypt.cpp
	src/server/shared/Cryptography/Authentication/WorldPacketCrypt.cpp
	src/server/shared/Cryptography/HmacHash.cpp
	src/server/shared/Cryptography/SHA256.cpp
	src/server/shared/Cryptography/SHA256.h
	src/server/shared/Database/Implementation/HotfixDatabase.cpp
	src/server/shared/Database/Implementation/HotfixDatabase.h
	src/server/shared/Realm/Realm.cpp
	src/server/shared/Realm/Realm.h
	src/tools/connection_patcher/CMakeLists.txt
	src/tools/connection_patcher/Constants/BinaryTypes.hpp
	src/tools/connection_patcher/Helper.cpp
	src/tools/connection_patcher/Helper.hpp
	src/tools/connection_patcher/Patcher.cpp
	src/tools/connection_patcher/Patcher.hpp
	src/tools/connection_patcher/Patches/Common.hpp
	src/tools/connection_patcher/Patches/Mac.hpp
	src/tools/connection_patcher/Patches/Windows.hpp
	src/tools/connection_patcher/Patterns/Common.hpp
	src/tools/connection_patcher/Patterns/Mac.hpp
	src/tools/connection_patcher/Patterns/Windows.hpp
	src/tools/connection_patcher/Program.cpp
	src/tools/map_extractor/loadlib/DBFilesClientList.h
2015-01-01 00:32:50 +01:00
Duarte Duarte
1854eafcb6 Merge pull request #13140 from Unholychick/preventfleeing
Core/Mechanics: Fix prevent fleeing + fear
2014-09-27 21:40:41 +01:00
Unholychick
a51c3ac5fe Core/Mechanics: Fix prevent fleeing + fear
Closes #9754

Players should never have been affected by SPELL_AURA_PREVENTS_FLEEING in the first place.
Curse of Recklessness will no longer prevent Fear effects, only prevent NPCs from fleeing (e.g. at low health).
Judgement of Justice will no longer prevent Fear effects, but will only prevent NPCs from fleeing (e.g. at low health).
Source: http://www.wowwiki.com/Patch_3.0.2
2014-09-19 22:16:49 +02:00
joschiwald
053beae172 Core/Spells: consider spell speed in SPELL_EFFECT_CHARGE
Misc: removed some duplicate guid words in logs
2014-09-17 23:24:31 +02:00
jackpoz
7fe7f30521 Core/Misc: Fix some -Wconversion warnings 2014-08-23 19:56:41 +02:00
jackpoz
378d27f9bc Core/Splines: Fix "velocity > 0.1f" error
Updates #6191.
2014-01-30 20:03:13 +01:00
Vincent_Michael
20004050bc Update copyright note for 2014.
Happy new year.
2014-01-01 00:07:53 +01:00
jackpoz
e28cc4660b Core/Movement: Fix invalid memory access
Fix the stack implementation used in MotionMaster and added few sanity checks to ensure no underflows will be made.

Valgrind log:
 Invalid read of size 8
  at : MotionMaster::top() const (MotionMaster.h:115)
  by : MotionMaster::pop() (MotionMaster.h:91)
  by : MotionMaster::~MotionMaster() (MotionMaster.cpp:74)
  by : Unit::~Unit() (Unit.cpp:296)
  by : Player::~Player() (Player.cpp:880)
  by : WorldSession::HandleCharCreateCallback(Trinity::AutoPtr<PreparedResultSet, ACE_Thread_Mutex>, CharacterCreateInfo*) (CharacterHandler.cpp:665)
  by : WorldSession::HandleCharCreateCallback(Trinity::AutoPtr<PreparedResultSet, ACE_Thread_Mutex>, CharacterCreateInfo*) (CharacterHandler.cpp:516)
2013-12-14 16:51:47 +01:00