Commit Graph

766 Commits

Author SHA1 Message Date
Traesh
55a0a2d3f6 Core/Artifact Handle Artifact tiers + Artifact unlock (3rd relic bonus) (#21593) 2018-07-31 23:31:44 +02:00
Palabola
394f9775a7 Core/Battlegrounds: Allow full range of uint32 values in pvpstats_players table (#22187) 2018-07-28 19:42:50 +02:00
Shauren
c2d61e05cf Core: Updated allowed build to 7.3.5.26972 2018-06-29 22:38:38 +02:00
Shauren
6ef9c4dbfc Core: Updated allowed build to 7.3.5.26899 2018-06-22 18:00:24 +02:00
Shauren
170d10b8a9 Core: Updated allowed build to 7.3.5.26822 2018-06-14 23:08:55 +02:00
Shauren
f313e9f5e1 Core: Updated allowed build to 7.3.5.26654 2018-05-24 22:34:18 +02:00
Shauren
f05dbf814a Core/DataStores: Load Cfg_Regions and changed default realmlist region to US 2018-05-13 20:43:44 +02:00
Roc13x
b9b661da08 Core/Items: Add loot scaling support (#21853)
* Implement ITEM_BONUS_SCALING_STAT_DISTRIBUTION_FIXED.
* Fix auctionhouse search with scaled items.
* Fix RequiredLevel enforcement for scaled items.
* Fix item enchants not scaling properly with bonuses.
2018-04-28 14:40:00 +03:00
Shauren
72a9a8a29c Core: Updated allowed build to 7.3.5.26365 2018-04-06 18:03:08 +02:00
Aokromes
d1146a4495 typo fix 2018-03-15 00:51:58 +01:00
Aokromes
bc88d3bc15 Scripts/Commands: implemented command .server debug
- Shows detailed information about server setup, useful when reporting a bug:
 * rev. hash
 * versions of mysql, openssl, boost, cmake
 * info about autoupdater
 * info about ports (realmlist and current)
 * vmap/map/mmap status and folder sizes
 * available DBC locales
 * TDB version

cherry pick of d18f8b94b0

Running this command when reporting bugs is MANDATORY (you can censor paths)
2018-03-14 11:41:09 +01:00
Jeremy
f411b7a90e Core/Player: Implement PvP Talents (#19962)
* SPELL_AURA_119 -> SPELL_AURA_PVP_TALENTS
* Learn Honorable Medallion when pvp rules are enabled
2018-03-04 22:32:08 +01:00
Shauren
31f6ba5a92 Core: Updated allowed build to 7.3.5.26124 2018-02-28 23:18:41 +01:00
DDuarte
7f2b7dc9c2 TDB 735.00 - 2018/02/19 2018-02-19 22:48:54 +00:00
Shauren
880a135e34 Core: Updated allowed build to 7.3.5.25996 2018-02-18 16:36:49 +01:00
Shauren
4af15915bc Core/PacketIO: Updated opcodes and packet structures to 7.3.5 2018-02-18 16:33:49 +01:00
Shauren
c9465979c6 Core/Entities: Update updatefields to 7.3.5.25928 2018-02-18 16:33:27 +01:00
Aokromes
725dd8a655 Update characters_database.sql 2018-02-11 09:10:16 +01:00
Shauren
9aea51d1e0 SQL: Fixed hash of 2017_10_29_00_characters.sql 2018-02-03 23:59:12 +01:00
joschiwald
c2aead1da5 DB: Made timestamp columns, those can have no date, nullable instead of saving invalid date '0000-00-00 00:00:00'
* This makes our tables mysql strict mode conform

Ref #21113
2018-01-02 20:55:57 +01:00
Shauren
66621a85e9 Core/Quests: Implemented player choice rewards 2017-12-31 23:22:55 +01:00
joschiwald
97c7e32a42 SQL: Fixed typo 2017-12-31 00:13:42 +01:00
joschiwald
dc29473120 Core/RBAC: Fixed permissions conflict with 3.3.5 branch 2017-12-30 23:15:15 +01:00
Shauren
96b29d2fa5 Fix base sql 2017-12-30 00:52:26 +01:00
Shauren
69a4ad408f Core: Updated allowed build to 7.3.2.25549 2017-12-30 00:29:32 +01:00
Shauren
20a3c9eed2 Core/PacketIO: Update opcodes to 7.3.2 2017-12-30 00:23:43 +01:00
Aokromes
e573607ccd DB/Misc: Make base files more read-able
for future mysql dumps run this after dump before push:

sed -i 's/),(/),\n(/g' auth_database.sql

sed -i 's/),(/),\n(/g' characters_database.sql
2017-12-17 12:34:06 +01:00
Shauren
bf0ae32d18 Core/Commands: Added .modify power command allowing to change any power as long as player class can use it
* Power names are taken from PowerType.db2 (lowercase, using _ is optional)

Closes #20833
2017-11-11 22:41:05 +01:00
Aokromes
381ee66c3c Make travis happy 2017-10-30 00:41:24 +01:00
Shauren
91626f0339 Core/Bnet: Moved loading account info from rest service to session
* This improves concurrency by removes thread synchronization when checking login tickets
* Also allows users to use external (web based) login systems
2017-09-22 18:26:00 +02:00
roc13x
e04f75bd96 Core/Players: Several gold handling improvements
* Update gold limit to 10 million
* Updated auction house gold handling to 64-bit
* Fixed some vendor checks for when BuyCount > 1
* Tweaked some checks for available gold space
* Updated guild bank gold handling to 64-bit and fix withdraw limits
* Enforce gold limit on guild bank
* Check correct rank right when withdrawing from bank
* Other small changes to update money to 64-bit

Closes #19195
Closes #20152
2017-08-20 18:10:11 +02:00
Roger Stebler
4bc9ed0fde Core/Quests: Implemented criteria tree quest objective type
Closes #20161
2017-08-20 17:24:41 +02:00
joschiwald
1f8fc55ac9 Core/Spells: Implementation of QAston proc system (#20131)
* Core/Spells: Implementation of QAston proc system

- Move checks from Unit::IsTriggeredAtSpellProcEvent (old system) to Aura::IsProcTriggeredOnEvent (new system)
- killed charge counter from SpellModifier and Player system for handling charges... no point in having 3 different systems doing the same thing
- Automatically add default entries to spellProcMap, based on spellinfo (else auras won't proc without an entry) Based on old Unit::ProcDamageAndSpellFor
- Old Unit::ProcDamageAndSpellFor renamed to Unit::ProcSkillsAndReactives and made private, will no longer handle auras.
- Start making use of HealInfo::AbsorbHeal in unit calculations, add effective healing info to HealInfo struct
- Changes in spell reflection system, emulates old behaviour, delaying aura drop
- Removed old charge count hacks in SpellMgr::LoadSpellInfoCorrections
- Removed bogus error log when procChance is 0: Some auras have initial 0 procChance but modified by SPELLMOD_CHANCE_OF_SUCCESS
- Fixed TriggerAurasProcOnEvent logic that tried to trigger twice from actor.
- Allow non damaging spells with DamageClass Melee or Ranged to proc character enchants. Ref issue #17034:

  * http://web.archive.org/web/20110309092008/http://elitistjerks.com/f47/t49865-paladin_retribution_pve/
  * When an auto-attack lands (does not dodge/parry/miss) that can proc a seal the of the following things happen independently of each other (see 2 roll system).

  * 1) A "hidden strike" which uses melee combat mechanics occurs. If it lands it refreshes/stacks SoV DoT. Only white swings can trigger a refresh or stack. (This hidden strike mechanic can also proc things like berserking..)
  * 2) A weapon damage based proc will occur if you used a special (CS/DS/judge) or if you have a 5 stack (from auto attacks). This attack can not be avoided.

  * Holy Vengeance is the "hidden strike" it has an apply aura effect and damage class melee.
- Fixed Blood Tap interaction with Death Runes (btw, don't know what was going on with those MiscValueB, spell 45529 doesn't have any MiscValueB in SPELL_EFFECT_ACTIVATE_RUNE)
- Ported some AuraEffect checks from old Unit.cpp function. added new AuraScript hook to check procs of an specific effect
- Allow only AuraEffects that passed the check to proc, this won't block whole aura from proccing (and lose charges) if at least one of the effects procs, though
- Changes in spell mod system (for SPELLMOD_CASTING_TIME). fixes #17558.
- Added an exception for SPELLMOD_CRITICAL_CHANCE too, fixes #15193

(cherry picked from commit e641d0c7d7)

# Conflicts:
#	sql/base/auth_database.sql
#	src/server/game/Entities/Player/Player.cpp
#	src/server/game/Entities/Player/Player.h
#	src/server/game/Entities/Unit/Unit.cpp
#	src/server/game/Entities/Unit/Unit.h
#	src/server/game/Spells/Auras/SpellAuraEffects.cpp
#	src/server/game/Spells/Auras/SpellAuras.cpp
#	src/server/game/Spells/Auras/SpellAuras.h
#	src/server/game/Spells/Spell.cpp
#	src/server/game/Spells/SpellEffects.cpp
#	src/server/game/Spells/SpellInfo.cpp
#	src/server/game/Spells/SpellMgr.cpp
#	src/server/game/Spells/SpellMgr.h
#	src/server/game/Spells/SpellScript.cpp
2017-08-13 12:03:43 +02:00
Shauren
6c60dddbc6 Core: Updated allowed build to 7.2.5.24742 2017-08-04 23:48:02 +02:00
vincent-michael
b84d4516c3 Core: Updated allowed build to 7.2.5.24461 2017-06-30 16:20:57 +02:00
vincent-michael
917500c2d5 Core: Updated allowed build to 7.2.5.24430 2017-06-28 19:13:01 +02:00
vincent-michael
ff46a8fe62 Core: Updated allowed build to 7.2.5.24415 2017-06-25 00:56:58 +02:00
Shauren
cf5aa01be7 Core: Updated to 7.2.5.24367 2017-06-18 22:17:48 +02:00
Shauren
410bc49976 Core: Updated to 7.2.5.24330 2017-06-15 15:23:08 +02:00
Golrag
ae83739ac7 Core/Players: Implement basics for the honor system
Closes #18480
Closes #19277
2017-06-04 16:52:53 +02:00
Tisk
d4eb2f79ca Core/Player: Implemented saving PLAYER_FLAGS_EX in database 2017-05-24 21:45:29 +02:00
DDuarte
c784780156 Core/Guilds: Remove old Guild.UndeletableLevel config
Send guild achievement points in SMSG_GUILD_INVITE instead of level
Remove old references to guild levels
Player still have PLAYER_GUILDLEVEL field which is always 25
2017-05-14 17:31:06 +01:00
Traesh
c73ce93f4c Core/Entities : Basic Conversation Implementation (#18010) 2017-05-14 11:40:55 +02:00
Shauren
8fc527f404 Core/Items: Set and save item context field 2017-05-08 23:56:35 +02:00
Aokromes
cd4e488540 Update auth_database.sql 2017-04-28 15:17:21 +02:00
vincent-michael
3b6d04badb Core: Updated allowed build to 7.2.0.24015 2017-04-28 09:15:16 +02:00
Shauren
f7b0f4c9c6 Core: Change allowed build to 7.2.0.23937 2017-04-22 19:33:15 +02:00
DDuarte
15b1aaff41 TDB 720.00 - 2016/04/18 2017-04-19 00:25:43 +01:00
Shauren
0b9548a1cc Core: Updated GameTables to 7.2.0
Tools/Extractors: Updated to 7.2.0
Tools/ConnectionPatcher: Updated patterns to 7.2.0

Supported version is now 7.2.0.23911
2017-04-17 00:03:44 +02:00
Shauren
adbdb64301 Core/PacketIO: Updated server packet structures to 7.2.0 2017-04-15 12:32:36 +02:00